Reviews from

in the past


While this game has a lot of flaws and lots of tedious things, (like the lack of quest markers, the combat that can be a slog in the early game, and slow movement speed) I think Morrowind still holds up as one of the best Elder Scrolls game with some of the most interesting lore, atmosphere, and roleplaying options the series has to offer.

Note: I'm coming at this with Skyrim as my relative baseline for Elder Scrolls since prior to playing this I had only played Skyrim although haven't finished it yet. Played via OpenMR and with the I Heart Vanilla modlist.
Gameplay
-Played as a pretty standard Sword n' Board with the prebuilt Rouge class
-While it took a little bit to get into I quite liked the kind of momentum based swinging for weapons and don't recall it being a thing that much in Skyrim (although its been quite a while since I've played it).
-The skill and associated attribute affecting the ability to hit is something my brain understands but I don't think it feels good and leads to an awkward feeling first few hours. Its weird how it affects me in this game negatively versus Alpha Protocol which basically uses the same system and I don't mind it there at all. I imagine its due to the melee focus.
-This skill system does lead you to feeling like a god by the endgame though since at the beginning you walk at a crawl basically and at the end I was moving and jumping like a boomer shooter.
-Even though I never saw need to do it for anything but the map its pretty cool that you can pin any of the menus to your screen so its still active while you're running around
-Speaking of the map I don't understand why they have tiny square map in the corner when the map isn't pinned to the screen. Felt way too tiny for anything other than showing me what direction I'm looking at.
-Also I wish more locations showed on the world map/were added to the world map when someone points you to that location and seems to know exactly where it is.
-While I like the limited style of fast travel done in the game by the last third I was kind of wishing for a more modern fast travel system with all the back and forth I'd have to do for some locations although the Mark/Recall spells remedied that a bit
-I find the dialogue system pretty meh. While it's interesting how you can talk to basically everyone about a ton of different topics most of the time it didn't too important or interesting unless it's with a character related to the main quest or a faction leader. Also all the topics really clutter up the menu and some topics stay after I've dealt with the associated quest.
-The trigger for npcs to say something to you is way too sensitive
Atmosphere/Environment
-Really dig how strange and alien the land feels compared to standard fantasy and its cool having weird ass Jellyfish and Dinosaurs being the standard animals
-Pretty creepy ambience in some of the spookier areas
-Speaking of, the ambient noise can be pretty great overall but I often found it too loud and it's controlled by the effects bar in the sound menu so if I turn it down I also turn down most other sfx aside from things like footsteps
Story
-Main Quest
--Pretty engaging main quest of becoming/falling into being a "chosen one" depending on your perspective. Dig how the first third is done while your in service to the Blades and you slowly find out more and more about the prophecies and sinister undercurrents going on in Morrowind and then the next third has you become a sorta war leader for the three great houses and 4 major tribes of Ashlanders and the last chunk directly dealing with a couple gods.
--I like how during the beginning chunks of the main quest you're encouraged to do faction quests as a kind of cover story for your character.
--It does a great job naturally sending you to basically every corner of the map.
Major Faction Questlines Done
-Most of the specific goals are nothing special but they are enhanced by the surrounding elements.
-Fighter's Guild
--Kind of has two different routes where in one you basically become a shake down thug for some of the members or you can work with some others to cut out the corruption in the guild
-Morag Tong
--A Morrowind specific version of an Assassin's guild but with a focus on killing honorably and is a completely legal and known entity. Has a neat undercurrent of stemming the tide of the Dark Brotherhood. Its interesting that after the main quest is done and you're at the highest rank in the guild you get assignments to kill fairly plot important NPCs
-House Hlaalu
--One of the three great houses with this once having the greatest ties to the empire and the most cosmopolitan makeup and being more focused on money than the other houses. Generally you're doing quests to help your house or hinder other house but there are some more interesting bits like where you can setup one of the quest givers for a fall by report their actions to another quest giver or go on a few quests to free some slaves from across Morrowind.
--Probably the most interesting of the faction quests in the base game that I did.
-Misc Quest Stuff
--Also I like how there is a decent amount of intermingling between the guilds like the fighter's and theives' guild have the potential to knock heads several times and even get quests to kill the head of the opposing faction.
--Some weird parts to some quests like having to buy a slave for an Ashlander to marry during a main quest or having to strip for Crassius Curio to be sponsored into House Hlaalu
Tribunal Expansion
-Main quest works as a solid epilogue for the main quest proper since you get to interact with the other Tribunal members
-Like Mournhold as a large city much more than places like Vivec
-Non-Main Quests felt much improved to the base game
--More Interesting to do
--More obvious in regards to getting a quest other than just listening to rumors over and over
--Felt like there were more potential end states for quests
-Wasn't expecting quite as much of a dungeon delving focus for this which wasn't super interesting to me given that about half of the delving is in a sewer but it gets better when you go into a large dwemer ruin and a clockwork city although they are fairly empty but environmentally they were pretty cool
Bloodmoon Expansion
Environment
-Really liked the change of pace from Vvardenfell and Mournhold to a more forested snowy area.
-Reductive but I liked how it basically felt like a mini Skyrim demake.
-Looked particularly lovely during the sunset hours
-Main Quest
--Again it does a good job sending you throughout the land
--Dug all the little missions you do for the Ritual Stones
--I did it as the Skaal but its cool that the main quests has a small branch where you can either become a Blodskaal or stay as a werewolf and you get unique quests for both until meeting again in the for the final quest.
--Cool to interact with another of the Daedra
--Overall neat but I was left wanting a little something more since this feels more like a cool adventure versus being a good endcap for a character.
--With this expansion and Tribunal there was a nice difficulty increase after basically steamrolling the last third of the regular games and I never felt too overburdened by the difficulty but the werewolves in the Great Hunt were fairly annoying to fight as they felt pretty damage spongy
-East Empire Trading Company Quests
--Nothing too too special but it's cool that once again you get 2 seperate routes that you can choose between
--Nice to see the mining town slowly build up as you keep doing quests
-Misc Quests
--I only did a few of these but I felt like they kept up Tribunal's trend of having more interesting regular quests.

I think about this game a lot. Which is good, because there's a lot to think about.

Deep lore, expansive and interesting world but shitty combat and occasionally crashes

Perfectly balanced, as all things should be

Yes, it's buggy, dated, slow and harsh to new players.

However, it's also really intricate, respects the player, has an incredibly addicting gameplay loop and an unique setting that looks and feels otherwordly with its morbid but beautiful environments, memorable characters and fascinating history.


Why do I find this dated-looking and janky game so much more immersive than Skyrim?

Ludomedia non consente di scrivere la recensione di una mod giustamente, a conti fatti però è una mod quella che ho giocato, una mod chiamata "Morroblivion" che permette di giocare Morrowind in Oblivion, più precisamente inizierete il gioco a Vvardenfell anziché nelle prigioni imperiali, e potrete poi giocare tutte le quest di Morrowind compresi dlc. Ho optato per Morroblivion anziché per Morrowind perché ritengo personalmente che il titolo originale sia invecchiato troppo e sia a dir poco tedioso da giocare quindi questa soluzione permette di apprezzarlo di più. Adesso però sorge un elenco di problemi riassumibili essenzialmente in: come si recensisce una mod? quanto bisogna parlare del gioco base? quanto bisogna essere critici verso determinati aspetti? Ci sono poi altri interrogativi ma anziché scervellarmi ho deciso di fornire una sorta di raccolta sintetica di opinioni. Innanzitutto i meriti di Morrowind: questo è il capitolo dei tes 3d che presenta, a mio avviso, la main quest più intricata ed affascinante, i concept più eterogenei ed originalined una cura generale per la scrittura che non ha euguali né in oblivion né in skyrim. Di contro Morroblivion riporta tutta la struttura narrativa di morrowind con pochissimi miglioramenti quindi avremo difetti pesanti nella scrittura che riguardano più che altro i limiti del tempo: npc tutti uguali, risposte generiche ed insensate da parte di determinati npc, quest confusionarie che spesso fanno ricorrere a guide online in quanto poco chiare nello svolgimento ed un senso generale di finzione che non permette l'immersività totale che si trova ad esempio in Skyrim, il quale ne fa il punto forte. Il gameplay è stato decisamente migliorato rispetto al quasi ingiocabile titolo vanilla, aggiungendo fast travel, un combat system almeno guardabile più tutte le caratteristiche di oblivion, titolo tuttavia anch'esso molto invecchiato e che presenta dei picchi di difficoltà insensati, dei perk rotti come la paralisi e in generale un sistema di combattimento giocabile (a differenza di morrowind) ma comunque artificioso, ripetitivo e sbilanciato. Esteticamente non si può dire che sia propriamente una gioia per gli occhi, stiamo parlando comunque dell'engine di un gioco del 2006 che adotta modelli e texture ricostruiti dai fan e basati sugli elementi di un gioco del 2003. Una volta che ci si abitua al basso livello tecnico si riesce comunque ad apprezzare quel miracolo estetico che è Vvardenfell e che meriterebbe decisamente più giustizia, giustizia in parte avuta con eso che però a causa della sua struttura da mmo non è proprio un toccasana per tutti i fan di tes. Il problema principale di questo titolo/mod come si può ben intuire sono i bug. Già Oblivion presenta un quantitativo abnorme di problemi tecnici (non sono mai riuscito a finirlo su 360 perché mi si buggò la main quest) poi ci si aggiunge un progetto mastodontico fanmade e questo porta a tenere sempre i codici sottomano per risolvere situazioni problematiche continue. Purtroppo proprio a causa dei bug non sono riuscito a finire Bloodmoon, espansione ambientata a Solstheim, la stessa isola del dlc Dragonborn di Skyrim ma con un salto temporale di 200 anni. Il dlc non mi stava piacendo granché ad essere onesti e Solstheim in Morrowind è davvero brutta quindi non rimpiango granché la cosa se non per il senso di incompletezza. Non sono riuscito nemmeno a concludere la quest della gilda dei guerrieri sempre a causa dei bug, vi sconsiglio di usare i codici per terminare direttamente le quest in quanto senza gli script dei dialoghi non potrete comunque proseguire e finirete solo per distruggere tutto come ho fatto io. Con il dlc tribunal, decisamente più interessante di bloodmoon, invece sono riuscito a risolvere diversi bug che mi bloccavano l'incedere mentre con la main quest non ho avuto particolari problemi. Insomma i problemi tecnici possono essere decisamente una piaga ma secondo me è un prezzo da pagare per un lavoro mastodontico fatto per pura passione e che permetterà di giocare morrowind in maniera almeno apprezzabile nel 2021, la mia speranza però è sempre skywind, sperando che un giorno esca e che mi permetta di finire Bloodmoon in una Solstheim si spera un pochino meno orripilante. Vorrei infine aggiungere che Cyrodill è ancora esplorabile, basta inserire un qualunque codice di trasporto per giocarci, in più tramite un altro codice potrete iniziare la main quest di Oblivion e come nel mio caso questo vi permetterebbe di fare una run roleplay in cui L'eroe di Kvatch è proprio il Nerevarine

One of the most interesting main quests I've ever played through, I would kill for a remake.

While not the best story, it has enough lore to be intrigued when you hear/read more about it. Definitely a game that is meant to explore and enjoy, not just "beat" like today's games. Much more charm, things to do, and soul than Skyrim. Janky but that is part of it's charm. Gameplay is fun.

Morrowind is a special game. Despite it's age it handles this series in a manner that was never replicated again. Now I will say it does have it's issues however the pros outweigh the cons. And a large amount of those cons can now be modded out as vanilla morrowind is extremely rough. Nonetheless despite being overshadowed by the bethemoth that bioware dropped that same year this was the blueprint, the progenitor, the first generation of what we know as modern bethesda games. This is essentially the GTA III of high fantasy, 3D, open world, sandbox, third/first person western RPGs! It may not hold your hand, it will most likely chew and spit you out, but it is worth it. Anyone who is a bethesda fan and/or a western rpg fan should run this game to the end at least once.

And if you are trying to modern up this game up and gussy it up for the ball I got you with a modular modding guide (only sections 1-3 are mandatory.)

https://steamcommunity.com/sharedfiles/filedetails/?id=3014486063

This is too old for me to get in to

The best Elder's Scrolls game. It might show it's age, but still the best.

Would've given it 6/5 if i could <3

As someone whose favourite game has been Oblivion since I first played it back in 2006, I always said to myself "I'll get around to Morrowind at some point". Well, I finally had the opportunity to get around to it and decided to research the best way to play the game for the first time. It was recommended to play the game through OpenMW with a small mod list called 'I Heart Vanilla' that just added some nice quality of life changes and some polish here and there. Anyway, I have a lot I want to say but if you can't be bothered reading it all, just know I loved playing this with all my heart and soul. So, here we go.

Going into Morrowind, I wasn't really sure what to expect but I had heard nightmare stories about the combat and I was a little worried that being spoiled with fast travel in so many other open world games that I would struggle to get invested. Boy was I wrong, big time. Seyda Neen is an excellent introduction to Morrowind, giving you plenty of space to get your feet wet, learn the common systems of the game and get some easy quests under your belt. It's very similar to Goodsprings in New Vegas, another great introductory Tutorial Town, so to speak. And before I knew it, I was completely immersed in the world of Vvardenfell. I kept catching myself stopping in the early hours of my playthrough to admire the aesthetics of the foggy swamps, the lush Grasslands and barren Ashlands on my travels. The games visuals have seriously aged like a fine wine. I got completely enraptured by the world, that I found myself eventually exploring nearly every nook and cranny of it before really digging my teeth into the quests of the game. The map of Vvardenfell made me realise that a big problem Oblivion has, is that by letting the player fast travel to any major city right from the get-go, it completely removes the incentive to walk the world and explore it. And in turn, actually doing that in Oblivion is a lot less compelling than it is in Morrowind or Skyrim dare I say. Their worlds feel a lot more intentionally designed. Speaking of Skyrim, another thing that stuck out to me that I loved about Morrowind was that it does such a good job of making you feel like just another inhabitant of the world, like a character in a book, as opposed to the main character of a Hollywood movie. In Morrowind's story, when you arise to become the Nerevarine sure, but in Skyrim, within an hour you've slain a dragon and people are chanting "Dragonborn! Dragonborn!"

So actually getting to the meat and bones of the RPG, first of all, I will say that I genuinely prefer the combat of Morrowind over the happy-slap fighting of Oblivion or the cumbersome slogfest of Skyrim. Morrowind made me feel like I was actually improving at a skill, the more consistently I could hit my opponents, the better I was getting. And NPCs would say to me, "If you aren't good at something, get Training first, or you'll be wasting your time" which makes perfect sense to me. I also greatly prefer the Long Blade/Short Blade split as well as the Axe/Blunt split, I think these should make a return. Just because you're skilled with a dagger, doesn't mean you're skilled with a claymore as well, y'know? Now when it comes to the quests of the game, the amount of content available feels nearly endless, so to stop myself getting bogged down, I focused on the Fighters Guild, Thieves Guild, one of the major House questlines and then the main story afterwards. The actual quests themselves in the game are never anything more than glorified fetch quests, which I think comes down to technical limitations more than anything. But what I loved most was talking to NPCs about anything and everything. As a huge nerd for the Elder Scrolls lore, the sheer amount of it here is breathtaking, I was loving it. Everything from the cultures, histories, belief systems and anything else in between, if you wanted to find it and learn about it, Morrowind would give it to you in spades. I have so much respect for RPGs letting you just stand there and talk with people for 20 minutes at a time, or read a book on a topic that interests you, we need more like it nowadays. And what can I even say about Vivec and Dagoth Ur? Absolutely fascinating characters. I was hanging off their every word in my encounters with them. Both very compelling, bewildering, frustrating and powerful beings. I'll be honest, as of the writing of this review, I have finished up the main questline in Mournhold and haven't even been to Solstheim yet! I decided to put the game down for a short while before tackling the second add-on so I don't completely burn myself out.

There's so much more I want to say but I have to cap it off somewhere and I'll end on the note that Morrowind is nothing short of a beautiful masterpiece that fully respects your time as a player. I was very unprepared for such an excellent RPG, it's hard to believe this is the same studio who made Skyrim and Fallout 4 honestly.

Can have fun if you grind/cheese very high magic skills due to custom spellcrafting. Actual gameplay quite dull as chance of hit is decided by a dice roll so you can swing a sword through an enemy and not hit which feels excruciating

need to play more of the DLCs but the basegame already is great

Aged as shit but I still love it

I used to be so scared of this game as a kid, yet it was still one of my favourites.
Amazing story, amazing characters, absolutely breathtaking soundtrack and a world that seems so alien, you'll feel like you stepped into another dimension.

Best elder scrolls game by far. So much freedom. Good main story. Peak gaming right here. This game is only for alpha males packing at least 8 inches of meat between their legs.

Walking's a bore and combat's a chore but the writing and setting made me interested enough to actually read the in-game books. Definitely the most RPG-like of the series (whatever that means).

So I played this game seriously for the first time recently. Not in a "oh it's a cool retro game" or "I'll dick around a bit" way. I actually sat down and finally played this game that's been sitting in my steam library for several years now.

I already was a huge fan of Skyrim, especially the modding scene. Something about The Elder Scrolls as a series held a special place in my heart and the main theme always brought back memories of Skyrim.

When I finally understood the mechanics of Morrowind, though, and I finally made a build that I wanted to use, the game captivated me. Cue a 2-and-a-half-week, 60-hour-long binge exploring Vvardenfell. The atmosphere, the discovery, the art direction, the progression are all perfect. It's one of the few games that let you have the power of a god yet still makes you feel like you earned it. Exploits aplenty and questionable decisions regarding mechanics seem to only add to the charm of this game. No other Elder Scrolls game comes close to the level of worldbuilding and alien feeling that Morrowind does.
Now that I've finally played it, I recognize Morrowind as the definitive Elder Scrolls experience. Just something about the whole feel of the game is on another level. The devs seemed to focus less on the "game" side of Morrowind and more on the whole experience of it.

I don't think I've had this much fun in a game for a loooong while now. Easily in my top five, even for someone who had no nostalgia for it.

Pretty good.
You can clearly see that this was a turning point for Bethesda and that this is the cradle for every subsequent BGS game that came after it, but goddamn is it boring and tedious at times. I played this game for 70 hours before giving up on it, which I’d say is a pretty good effort.
Story was ok. Main quest was a nightmare. DLC pretty good. However, the side quests kept me coming back for more. They were definitely the best part of the game, as would become the case in later games.
I recommend it, but don’t expect the masterpiece that people will have you think it is.


Bethesda już nigdy nie zrobi czegoś tak dobrego

read the manual before playing

a fascinating setting with unique history and excellent political worldbuilding, and you get to experience it all entirely through gameplay.

cutscenes are sparse and info dumps are all mediated either through your own interest in digging through books and conversations or by quests directing you to go figure out how to properly converse with natives without making an ass of yourself. it plays like shit and looks like shit - that's part of it's charm, of course - but if you have a taste for that and haven't touched it yet it's absolutely worth digging into. a nerd game for nerds. i'm glad i finally got to sink my teeth into it after bouncing off multiple times

This game really did seem to build up the mythos of the daedra/false gods/world a lot more than Oblivion or Skyrim did, having played this game years after those two.
The game is very slow though, and I would strongly suggest looking at the entry for this game on beforeiplay.com

Listen. I'm not an elitest I swear. I just really love this game