Reviews from

in the past


Sholmes Whatsapp
Natsume: You should kill yourself NOW.
Van Zieks: You should kill yourself NOW.
Naruhodo: I NEED cock Sholmes
Tobias Gregson : You should kill yourself NOW.
Tatsugoro Kusabi: You should kill yourself NOW.
Can I borrow 50,000 yen

Without a doubt in my mind, the best Ace Attorney game out of the 3DS era, and one of the best in the entire series. DGS2 takes everything that was good about DGS1 and amps it up to absolute perfection. Here's some general notes I took:
Case Quality
Not a single bad one here. Even the least interesting one is B-tier at minimum. Although, just like Gyakuten Kenji 2, the last 3 cases are the highlight of the game for me. Nonstop thrilling and engaging cases leaving the player wanting to solve more of the mysteries hidden throughout this complex and amazing plot. Cases 4 and 5 tie into each excellently (once again similarly to GK2), and GOT DAMN that final trial was absolutely fantastic.
Gameplay
Basically the same as DGS1, which means I find the dance of deductions really fun, they're one of my favorite mechanics in the series. It also helps that this game is MUCH better then the boring and sluggish pace of DGS1. It's still a VERY long Ace Attorney game, but the game isn't spending a bunch of time meandering like the first one was to me.
Music
The way this game uses musical association is great. While about 80% of the OST is reused from DGS1, it makes the new tracks stand out even more. One of my favorite examples is the new prelude to the pursuit theme, making the normal pursuit theme arriving hit even harder. This game also introduced one of my flat out favorite tracks in the entire series, which uses musical association for a certain character in Case 4/5 (if you've played the game you know exactly who I'm referring to) and it goes SO HARD. And COME ON, who DOESN'T like Partners, that theme SLAPS. Love this score.
Summary
I really loved this game. After the promising but rather boring DGS1, DGS2 is a MASSIVE improvement over the first game, and creates one of the most well written stories in the whole series. Sorry if this was a bit of a scattered review, I just wanted to freak out over this amazing game while my mind was still on it after I started playing the DR series lol. Thank you Shu Takumi and your wonderful team for creating this masterpiece of a visual novel. If it wasn't for the absolutely shattered state that the mainline Ace Attorney series is in because of DD and SOJ, I would accept this as the Ace Attorney franchise finale, it's that perfect.

Despite being so much more ambitious than its predecessor in the scope of its ideas, this game's incessant reluctance to meaningfully explore them combined with an absolutely abysmal resolution makes it another disappointment. It's interesting— the way TGAA2 disappoints is very different from TGAA1. With the prior game, I just didn't feel it had a lot of compelling ideas at all. But its sequel is the opposite: the amount of unrealized potential this game contains is absolutely immense.
Susato has great setup in case 1. She seemingly has to confront that her society's restrictions on her gender and occupation prevent her from making meaningful change, fighting back against this by shedding both those perceived roles and proving her worth in court. In the end? She stays resigned to her assistant role forever, with a line in the epilogue suggesting she still ties her self-worth entirely to how well she can perform her societally expected role. Anything resembling setup for her never actually mattered.
Sholmes has great setup all throughout the game. He's frequently invasive and manipulative of other people, with this seemingly being built up as a conflict between him and the protagonists over how irreverently he treats the cases he's involved with. In the end? The conflict is solved by Sholmes telling them he was doing it all for the greater good, and it never gets brought up again, even if the logic he uses to justify himself borders on absurd and completely glosses over half the things he does. No character flaw for you!
Yujin has great setup in case 4. He fully admits to Ryunosuke that he's been a neglectful father, not paying enough attention to the emotional needs of either of his children, and merely distracting himself by going on adventures in London. He promises he'll explain everything. In the end? He explains nothing, and the game basically forgets this was ever a problem past the one time he spoke about it. The last case simply has him going on more wild London adventures with Sholmes, while Ryunosuke affirms he has "the most wonderful family in the world".
Stronghart has great setup in case 5. He explains his entire ideology. It's incredibly morally complex, it ties into the game's criticisms of nationalism, racism, and the media's desire for public spectacle, and it sets up a truly fantastic dilemma that Ryunosuke has to face. In the end? Ryunosuke refuses to even engage the tiniest bit with it. He proclaims that the TRUTH is the most important thing, that Stronghart has no ground to stand on because he's hiding from the TRUTH, and utterly ignores all nuance in the dilemma through arbitrary moralizing.
Every single one of the game's potential deeper meanings are sidestepped in favor of an agonizingly basic 'good vs evil' plot. And nothing exemplifies that more than the deus ex machina at the end of case 5, when Ryunosuke's saved by the same higher power he was just criticizing. It feels completely arbitrary what the game decides is good or bad.
TGAA2's best characters are almost exclusively the side characters in the earlier cases, who aren't propped up to serve a grand moral point, and instead feel like real humans with interesting and layered personalities. Case 2 is the game's best for that very reason. My opinion on this game is similar to my opinion on T&T: full of ideas that could make for an excellent story, but too afraid to ever meaningfully commit to those ideas. It feels like an unfortunate trend with Takumi's Ace Attorney games.


When I grow up I wanna be like Herlock Sholmes

this actually made me feel an emotion. several in fact. perhaps all of them. so ive graduated from being a giant boulder to being a person. thank you naruhodo ryunosuke.

The absolute best Ace Attorney game, the music is phenomenal, the characters are all so rememberable with their personalities, design and quirks. Definitely has the best character designs of the series, every case is intriguing and fun to play where you never feel like it's too hard or unfair. The overall story is so good too, your constantly wanting to know more and more it is that good.

Sholmes : "Jack the Ripper was not a person but a concept. You see, when Britain industrialised, so did the human psyche. People who used to live an open lifestyle with free access to nature became subjugated to factory living arrangements. These people's psyches couldn't cope. They became what has often been called 'The Rippers'. The Ripper case is not the action of one man, but the actions of human beings who have become lost to the world they are born into."

Ryunosuke : "Mr. Sholmes, your work is truly impressive; however, there appears to be a slight discrepancy in your deduction."

The third case of this game beats most cases in the WHOLE series, that should tell you a lot.

Personally i think this along with the first game is the best in the series, it's not even close.

You know what since this will probably be my last new AA experience for a while, I'll make this review more serious than usual and also write a little reflection on my relationship with this series in general

I've been following Ace Attorney for 10+ years now and it was honestly love at first sight. When I first played AA1, I had no clue what a visual novel even was, and the idea of a "courtroom simulator" where you play as a defense attorney intrigued me. And I was hooked all the way once I started playing. The original trilogy, Apollo Justice and Investigations all made a massive impression on me, and while the games were of varying quality, I could still say even the weakest games were at the very least good, and the best of the series still stand among my favorites.

And my love for the series only amplified once the series hit the 3DS. Dual Destinies was the first game I ever played on the day of its release, the localization of the Layton crossover got me insanely hyped, and I went even as far as playing the fan translation of AAI2 back when it was fully completed. However, over the years, I became more and more cynical about discussing the series. Not because I thought the games were bad, but the opposite; every AA game was at least good in my eyes. And I felt that with most fans being very vocal about which games they disliked, I felt discouraged to start any discussion about the games "targeted by the masses", and eventually I started to become less and less passionate about the series in general, to the point where I convinced myself I had fallen out of love with it.

That brings us to present day, and the release of TGAA Chronicles. When it was announced, I could feel myself getting actually really excited, even though I had already played the fan tl of TGAA1. It was mostly because the second game, which was still untranslated, was also included in the package, but also because it felt amazing to have these long-time Japan-only titles come to the west OFFICIALLY. It made me feel downright giddy, and at some point, I found myself replaying some earlier AA game "in preparation" for the Chronicles release. And when I started playing my way through, that old flame started burn brightly again. I realized that even though this series has had its ups and downs, no matter what anyone else has to say about the games I love, I will always love Ace Attorney.

And The Great Ace Attorney 2 was just the game I needed to truly solidify that realization. Like AAI2, it improves on pretty much everything the first game set out to do, and seeing all the cliffhangers from the first game solved and laid out in satisfying way made me feel alive like few other game series do. And by the time I witnessed the breakdown of the final culprit, I was absolutely enveloped by the magic that captured me about the series in the first place.

In conclusion, The Great Ace Attorney 2 is one of the best games in the series, and I'd like to thank Shu Takumi and everyone at Capcom who worked on this franchise for giving life to one of my favorite pieces of media out there.

I love Ace Attorney so fucking much.

The systems are fruitless, the construction is tainted, everyone will use these mechanics of 'justice' for their own ends because they have accepted that where one comes shadow they must also come with shadow. But that doesn't mean that light, that 'truth', doesn't exist. To avert your eyes and act like the pursuit of truth and justice is naive and nothing more, is cowardice. Cowardice at the enormity of the issue, the complexity, the sheer size of the web. We must strive "to keep going down the straight and narrow road."

The politics are all simplified, but I couldn't help but have it hit me within a current situation that has me viscerally frustrated both in my ability to speak and others' ability to speak. In the modern world the idea of acquittal is a self made one in that the players of power and in power will do everything to keep control of the exploits they've crafted to stamp on my rights, so even if one untouchable person was brought down, nothing would change. In a sense, Resolve, asks for some hope in the people to find their way. The comparison is trite if I try to make it any more tangible, it's simply a feeling I had while trying to keep my positivity afloat amongst the sludge of pain recently. I'm not even in a good enough emotional state to try to conclude the train of thought on what I should be doing, it's radicalizing and disgusting to continue to swallow. So really I don't know where I'm going with this to a very insecure extent. I guess what I'm trying to say is that at the least, GAA2 Resolve offers comfort in a belief that we'll get there together again. I doubt me saying that will offer any solace, and it's of no use to others to oversimplify this shit.

But like at some point you have to confront the message of the work, what the characters believe, if you want to talk about it right? "To fight those who dwell in the darkness requires at least some of us to occupy the darkness ourselves." is wrong, that's wrong. It doesn't feel good though. Like an hour and a half ago I watched an excruciatingly fucked up 3 minute video of some absolutely infuriating vein-popping preacher openly saying to kill queer people with the only response being applauding and agreement, and to my side my SO is watching a 5 minute news clip of senator's arguments juxtaposed with other real senators full audibly feigning to care about mental illness of a school shooter to then say trans is the problem. If I loaded up any additional social media right now it would be a hilarious juxtaposition to the game I just played because it would be complete doomscrolling. Because like, what else is there to do? they'll say.

I want Sholmes' ray of light. I want to believe.

PROS:
- case quality-wise, easily the best in the series alongside AAI2. case 2 in particular has to be my favourite filler case in the series
- everything good about dgs1 is also good here (the cast, the presentation, just the overall feel of 19th century Ace Attorney)
- fully delivers on the amazing set-up of dgs1, making this duology the peak of the series, and very accessible for people who have never played ace attorney before (while also offering a lot of twists and subversions on the usual formula for those who have!)
- contender for funniest game in the series, every sholmes deduction section had me dying, and van zieks' reactions to the shit you pull out of your ass are still gold. even the throwaway witnesses are all great here. 90% of my playtime was spent smiling
- the port and localisation quality is very good. though there's a couple mods i recommend playing with (one allowing animations to be 60fps, another improving music quality)

CONS:
- much like dgs1, DO NOT GO IN ON AN EMPTY STOMACH. i made this mistake and ended up dining with my husbando, gregson, unexpectedly. so the price of this game may be deceptive.
- goes hard on the asset reuse. which is fine since it does it well, but it also makes it the only ace attorney game that heavily reuses the soundtrack of another. which is also fine because DGS has one of the best OSTs in the series. but damn it i want more. (EDIT: actually upon checking, this game had like 2 hours of new music which is more than i remembered. still wouldve liked a different cross examination theme or something tho)
- pacing not the smoothest. i think Scarlet Study (the fan TL people) said that these were meant to be 3 games, but budget issues and lack of popularity meant we only got 2. dont remember what their basis for this was but it does kinda feel like there should've been more.
- upon finishing this, you will immediately begin to despair at the thought of ryunosuke, sustato, sholmes, van zieks and the rest of the cast never appearing in an ace attorney game again.

FINAL VERDICT:
Guilty... of being a sick ass game and miniseries that everyone should play. i still cant believe i actually finally got to play this and it didn't let me down at all

PREQUEL PERFECT PAYOFF PERFORMED
COOL CHARISMATIC CHARACTER CAST
THEATER TALE OF TRUE TEARJERKING
RYUNOSUKE'S RESOLVE OF RAW RESOURCING
SO
SEKI
NAT
SUME

HERLOCK SHOLMES MY FUCKING GOOOOOOOOAT

Makes me beyond happy and emotional to see such a good entry in the series I’ve been following for so many years

This review contains spoilers

In my written reviews, I like to end with a “key word”, to summarize my entire experience with a game into something that sticks with you easily. Keeping what this word is secret until the end, I feel, gives the experience of reading the reviews a kind of cute tension, of trying to figure out what the word will be as you read through. But for this game, one single word was so prominent for the entirety of the experience, that I feel I need to write the review around it.

Because as I was playing Great Ace Attorney 2, the word that kept popping up in my head was “justification”. This isn’t to frame the game in a bad light, nor in a good light, but that much of the game felt as if it was trying extremely hard to justify both itself and the game its a direct follow-up to.

Indeed, its kind of a first for Shu Takumi to write a game so thoroughly reliant on you having experienced a prior game to understand it, and in many ways it allows this particular entry to shine in ways the series never has. Though the stories of games like Trials and Tribulations, the Investigations series, and Spirit of Justice shine far brighter with prior series knowledge, they were all still written to be complete, understandable stories in their own right - their villains, heroes, arcs and storylines are properly set up within themselves, and are moreso “enriched” with said prior knowledge. This is in complete opposition to The Great Ace Attorney: Adventures, a game that ended up ballooning in scope enough to where it had to be divided up into two halves of a greater story. When The Great Ace Attorney: Adventures became a game made up almost entirely of unsatisfying buildup, then this follow-up wants to be nothing but satisfying payoff.

Fundamentally then, the sequel exists to justify that first game being as meandering as it was, and the answers to many of those questions and the way they’re delivered are among Ace Attorney’s greatest ever moments. For a series already lauded for its explosive pitch-perfect finales its remarkable just how well Naruhodo’s adventures wrap up, and that is in large part due to just how well it was built up. Despite being my favorite game in the franchise, Spirit of Justice in comparison stumbles to wrap itself up due to needing to both build up and resolve a conclusion worthy of ending the entire series within just one game. Here, meanwhile, all the pieces were already in place, and the game is able to have a much more satisfying pacing resolving it all as a result. Additionally, characters from the first game are built upon and fleshed out naturally, in a way that feels like a natural extension of that first game rather than needing to grow to suit the whims of the new game. That’s not something I ever disliked in the main series, but it was refreshing to experience character growth that felt so thoroughly natural based on events that were long foreshadowed beforehand.

The promise of this kind of game, one able to exist solely to pay off what its predecessor set up, is remarkable, and the game shows many times just how well it works. Which makes it all the more baffling to me why they chose not to stick to it wholeheartedly. As I said before, “Justification” doesn’t just mean retroactively justifying the first game’s content, but actively justifying choices that seem to go against the intended vision. Simply put: If the intent of the game is to resolve what the first game started, why do we still need to go through a tutorial of all the game’s mechanics? Why, in this game about giving us answers to a game all about questions, is the first thing we do an almost complete non-sequitur from what that first game set up?

I’ll be blunt and say that the first two cases of this game are among the absolute bottom-of-the-barrel cases in the series for me – they are shamelessly disconnected from what the game sets up in all but extremely minor ways, yet those few connections are emphasized to a ridiculous degree to make it feel important. The game’s first defendant, Rei Membami, appears prominently in the game’s key artwork, and is said to be a close friend to Susato, who gets a playable debut in this game. Additionally, my favorite character from the first game, Inspector Hosonaga shows back up – I was giddy as I started this first case, yet as I played further into the game I realized just how inconsequential it all was. Susato taking her own action into the courtroom is never built further upon, Hosonaga ends up accomplishing nothing at all, and – get this – neither him nor Membami show up for the rest of the game. In the end, all the first case ends up being is a way to tutorialize the player paired with some fun fanservice, a case that makes up a ton of reasons for the player to experience it yet doesn’t make any of those reasons feel satisfying to the player. Hosonaga never shows up past this case because he’s working in Japan and the rest of the game is in Britain. Susato’s playable debut is to justify tutorializing the player again. The little plot importance of the case is to explain what happened to the first culprit of the first game, a plot point so brief it could’ve easily been included in idle talk across the rest of the game (which, it honestly kind of is already).
The second case in the game, meanwhile, is only “important” because its a followup to the first game’s filler case, making the two important to each other yet completely inconsequential to the first game’s story. With The Adventure of the Clouded Kokoro, its disconnected nature could be chalked up as a calm-before-the-storm meant to mainly provide worldbuilding, yet with this new game we’re seven cases deep and still being provided with complete clown antics rather than progressing the main story or addressing any of its loose ends.

It pains me that so many parts of this otherwise excellent game feel held back by strange story choices like these, choices made with justification that runs counter to the idea that this game is meant to be a continuing story from the first. One of the shining stars of the first game was Gina, a pickpocketer turned detective-in-training who was set to carry on the legacy of Detective Gregson after he got himself in hot water in the game’s last case. This game wants to explore Gregson further however, and because it can’t guarantee that players have actually played the first game and know who he is, Gregson is let back onto duty despite literally cooperating with a murderer just a few months earlier. Though I ended up loving what they do with Gregson here, it left Gina with the extreme short end of the stick, as half the time I wish I could’ve spent with her went toward an effectively finished character.

The embodiment of all of these choices is Kazuma, a brilliant yet confused and aimless character that you really get the feeling they struggled to incorporate back into the series. The case of his death in the first game, The Adventure of the Unbreakable Speckled Band, is that game at its absolute lowest, with an important and charismatic character dying to the hands of a completely avoidable misunderstanding from a scared child. Since the sequel needed him alive, the case was transformed into this strange conspiracy to keep Kazuma alive, which leads to him getting amnesia and being shipped to Hong Kong…and then magically finding his way to Britain. You participate in one case against a masked apprentice who is very obviously Kazuma, and as soon as the case is over he regains his memory yet stands opposed to our main characters due to a case from many years ago. Kazuma’s importance was already revealed to us in the end of the first game, yet bringing him back to life in this bizarre roundabout way…it befuddles me, yet the game stands proud knowing its just justified yet another story from that first game that wasn’t great on its own. Everything has to resolve something from the first game, yet at the same time bizarre choices are made to ensure newcomers aren’t confused.

It’s all so frustrating, because when the game knows what it wants to be, it really fires on all cylinders. Case 3 in this game is a contender for the best put together case in the entire series, building on previous characters whilst being a compelling story in its own right, and just being a damn fun mystery to boot. It feels as a proper Ace Attorney case should, and is only enhanced by its predecessor rather than feeling as if it needed to be built to only work with – or without – its presence. The issue with the first two cases isn’t even the mystery solving, or the characters, or their self contained story, as those are all pretty okay in their own right, it’s that they don’t fit the game in any sort of way whatsoever and had to be wedged into the game with any justification possible. The game’s first two cases and overall narrative lows only sting so bad because I know this franchise, this series, and this writer, are capable of being so much better than it, which the first two cases even show themselves. As is, the games don’t work as standalone due to the first game’s complete mundanity and lack of payoff, and they don’t work as a pair due to the dreadful pacing of this second game’s first act. It truly is unfortunate how all the games released past that original trilogy are mired with development issues, given how many of them reach the absolute highest highs the series has ever had.

By the time the game had reached its final act, the game was doing exactly what I expected of it yet constantly exceeding my expectations, with twists and turns that felt perfectly foreshadowed yet never spelled out, and narrative beats that truly change several characters involved in the story. Several moments flat-out gave me goosebumps, yet for as caught up in the hype as I was, the thoughts of justification still lingered in my mind. This came to ahead with the resolution of Barok van Zieks character arc, the prosecutor across both games who’s as likable as he is hateable with the blatant prejudice he holds toward the Japanese. The lack of progress in his character was one of the biggest signs that the first game was left an unfinished story, but his resolution here is simultaneously fantastically woven into the greater story and feels forced at the same time. It feels as if they knew the outline of what to do with him, yet also felt a need to justify his racism into nothing but a simple issue from his past to quell complaints from the first game’s detractors. It was when I reached this point that I realized just how conflicted my feelings on this game were, contradictions between thinking the story was excellently written yet simultaneously feeling its forced and unnatural.

Regardless of it all, I’m of course glad The Great Ace Attorney 2: Resolve even exists, that it survived the troubled development with not many more issues than a slightly confused identity. The game is as far from bad as you can come, and I’m immensely grateful for how well it ended up sticking the landing by the end. Yet at the end of the day, I think the thing I appreciate most about the game, is that it shows Takumi still has it in him to one day pull off that perfect Ace Attorney adventure.

It’s elementary, my dear Takumi!

[Playtime: ???]
[Key Word: Justification]

can't believe this game invented lesbians

Mixed feelings but overall an average game I recommend Danganronpa instead!!!!

The second Great Ace Attorney is a pretty good and straightforward continuation of the first game. It doesn’t really add much of anything new, nor does it change anything in terms of gameplay/mechanics, so I don’t have as much to say about it as I did regarding the previous game.

The story is very consistent with the first game in terms of quality. However, I do feel like the plot can progress at an agonizingly slow pace at times. It can also get very repetitive, as it constantly teases and hints at the bigger mystery that needs to be unfolded over, and over, and over again while it drip-feeds tiny pieces of information regarding that mystery up until the very end of the game. It doesn’t help that the first two episodes are mostly unrelated to said big mystery. In fact, the second episode takes place during the events of the previous game, and feels largely out of place. It makes me wonder if the only reason the second episode exists is so that the game could meet a five episode quota, because in all honesty, I don’t really think that the second episode was truly necessary given how long the subsequent episodes are. Personally, I feel like they could’ve split Episode 3 in half to meet the five episode quota if they really wanted to. I was hooked when the game finally started to pick up and unravel the great mystery during Episode 3, but it took a really long time to get there.

Slow pacing aside, the game is still just as comfy and enjoyable as its prequel, with even more colorful characters to enjoy. I had a pretty decent time with it, and wouldn’t mind another entry featuring these characters, as they’re all rather delightful.

To be honest I didn't enjoy the first case in this game much because of some leaps in logic that I didn't agree with at all. It was the first time in The Great Ace Attorney where I felt completely lost on what to do, having to look up a guide. But then the rest of the cases came, and I loved them! This game has you unearthing a really big conspiracy, and seeing the pieces fit together is as satisfying as this series gets. The finale was a bit too reliant on a deus ex machina for me to rate it any higher, but this is a very good game and my new favorite in the series.


i'd let Van Zieks be racist to me

Seeing it through to the end

A elevated experience of Ace Attorney that perfectly pays off the previous title in spades. The case quality is consistent with no boring cases, the music is better, the characters are fully realized and nothing has been left to chance. Anything else I elaborate on will hamper your experience considering most of the game is stemmed from the first entry but done extremely well from a narrative standpoint. If you're a fan of the visual novel medium, you owe it to yourself to experience Ace Attorney's magnum opus.

Another great entry. Carries over the high quality of the first GAA with excellent payoff, having the same charm and lovable characters while tying together the mysteries it laid out with some of the better cases in the series and a strong conclusion

TGAA1: "let capcom cook"
TGAA2: "capcom cooked. they've prepared a 5 star full course meal that you will remember"

the overarching narrative started in the first entry finally comes to a head and I cannot overstate how well it's carried out. These characters are so memorable, lovable and charming and pairing them with an amazing slowly unravelling mystery plot is fantastic. highly recommend playing