Reviews from

in the past


RATING: Hazy

Desperately needed some more content to keep the experience fresh - the core gameplay is nice, but it gets repetitive quick. It's almost a good game, but frustratingly not quite.

Un jeu pas du tout pour moi

I wanted to like this game. It has a great look and a neat, simple hook for a rogue-like. But there are too many issues for me to want to push on with it. The shooting is rather barebones and just not fun. Each ship feels a bit samey and I'm not really interested in exploring them. However, my biggest gripe is that ammo seems so scarce and you have no way to fight the enemies without bullets. With no melee attack, it just feels like I can go through a few rooms of a ship before feeling like everything is too stacked against me to continue on.

7,3/10
Cool concept, but weak realisation of straregy shooter.
But amazing visual.

Netter kleiner Roguelikeshooter.
Gerade in den späteren Ebenen muss man sich oft die Frage stellen, ob man wirklich in alle Räume geht oder mit Scheuklappen zum gewünschten Gegenstand und zurück rennt, weil einen wirklich alles umbringen will.


tiritos espaciales y la historia de como por ser fumador me morí

This was a really fun experience! The art style and world building is pretty incredible. The weaponry and combos you could make were enjoyable to find.

Not sure how I'd like it on a second play through, but for one it was outstanding

A pretty fun fps rogue-lite game. Great graphics and fun gameplay. It has an amusing story that's not too terribly long, but the rogue-like elements make everything feel fresh as you go along. Definitely recommend playing, as it is not a long game and very arcade like.

One of the few rogue-likes I truly enjoyed. Excellent systems-driven combat featuring tons of variety, intense exploration, and impactful audio and visual design make this an easy recommendation for Bioshock and System Shock fans.

Full Review: https://neoncloudff.wordpress.com/2021/01/31/now-playing-january-2021-edition/

Es un juegazo que regalaron en Epic Store hace años, es un juego que se tiene que jugar en dificultades mas altas, ya que realmente lo interesante del juego es la gestión de recursos e intentar sobrevivir.

A great aesthetic and idea, let down by rather repetitive gameplay, lackluster feeling combat and a lack of a real feeling of closure or end for me. Would like to see more games done in this style though.

Este juego sufrió mi despair post-Death Stranding, y pese a ser un roguelite bastante correcto y con ideas bastante interesantes, con un buen artwork y una buena ambientación, las naves procedurales no me terminaron de convencer, y el loop después de cada muerte estaba demasiado limitado en lo que ibas acumulando entre "vidas".

I absolutely loved this game, very British.

What’s with boring ass roguelikes having cool art styles?

Everything this game has to offer feels really good moment to moment. The mechanics work together in fun emergent ways, but there aren't enough of those interactions to feel satisfying. The loot/craft cycle is compelling, but tromping around samey ships and fighting more and more annoying version of the same goons got old after about ten hours. Dropped soon after completing the third action item.

FANTASTIC roguelike game with a BANGING art style. It's got terrific music and an AMAZING atmosphere that literally cannot be beat. I still haven't made it to the end, but one day I will pick it up and make it to the very end of the galaxy, I KNOW I will. Every time I've played it I've enjoyed my time so much. A true blast of a game. Also, the computer guy is the Stanley Parable narrator's voice actor! Love that guy :)

i like how it mixes the comic book style with stealthy doom like combat, VERY GOOD

great aesthetic wasted on a bare bones game

Jonathan Chey, estou contigo pra tudo que fizer meu mano

A grim, moody randomised romp through space with enough meat on its bones to keep you interested. Enjoyably British, but in that banal evil kind of way.

Rad style and fun gameplay, just wished it was longer and had a little bit more content.

As sad it as it sounds, the reason I basically adore Void Bastards (besides the killer aesthetic, complex-yet-approachable upgrade system, cutting satire on the prison-industrial complex, etc.) is that it's one of the few Roguelikes with multiple difficulty options. Easy is the perfect option for my backlog-cruising ass; difficult if you slip up (which happened more than once) but doable if you're attentive and well-prepared. Fantastic game.

Imported from my Backloggery:

It's really hard for me to rate this game because I started out enjoying the graphics and presentation, but found the gameplay to just be so-so. I would have seen this game out to completion if it wasn't for the invulnerable enemies that incentivized the entirely unenjoyable stealth. This game also has a really great sense of humor that kept me laughing, but it was ultimately not fun to play, especially as the game got harder.

Brother, si no hubiera perdido este juego.

Este juego junta un combate divertido, con supervivencia y recoleccion de recursos, a la vez que un arte estilo comic increible.

Si, si, tambien lo perdi, no me lo recuerden. Lo platenare, si, si.

La idea de "Bioshock roguelike con humor inglés y estética comic" funciona genial. Adictivo, divertido, con un gran sentido del humor y una estética impecable.


Seems fun enough, but not exactly my style. Probably unlikely to pick it back up.

There's more to aesthetics than a coat of paint. Yet that's exactly what Void Bastards is.

This is an almost wonderful game that really doesn't make any sense and ultimately isn't fun. The thing with this game is that it's a mix of meta-progression-based roguelites, like Rogue Legacy, where you aren't expected to, or might not even be possible to, beat the game on your first go since your character starts out very underpowered, and a more traditional roguelite where you start over from scratch every run. This game has runs within runs. You have one major run through the nebula, for which you have infinite lives, and then you have each individual characters run within said larger run. It's possible, and actually the goal of the game, to clear the entire nebula with the starting character. The major run has survival-style resource gathering and unlocks and you start out with absolutely nothing, and then build your arsenal throughout the major run. This is fun and where the game is great. You raid space derelicts, dynamically strategizing between slowly sneaking past deadly enemies and going Rambo on the easy ones, and you collect various loot to improve your character and allow you to survive longer. Just like any other meta-progression roguelite with survival mechanics. I love it!

The problem is that this is not the game. A run like this is only a few hours in total and not worth the money this game costs. The actual game is doing new major runs starting over completely from scratch without any of the unlocks or schematics, and playing with unlockable mutators that offer various challenges. That's the intended game, and it's really not fun. Starting over with the bullshit pea shooter that literally cannot kill anything, and having less than a handful of bullets for it, just isn't fun. The stealth doesn't work well enough and the level generation doesn't allow enough options for that to work. You will constantly find yourself forced to either abandon ship, which has a part you desperately need, or walk through a room jam packed with tough enemies that you aren't equipped to deal with. Or you'll just get killed by a random world map event taking away all of your food so your character starves.

The most baffling decision is that you are not allowed any tools to deal with automated security from the start, and you have to unlock the zapper that temporarily disables cameras, robots and gun turrets. This makes absolutely no sense beacuse security is literally everywhere literally all the time, and schematics and parts are randomized so you can't just choose to go for the zapper first. I started a major run with a gun turret right outside the very first door in the very first ship and I could do nothing but restart the run. Why ¨ would the zapper be locked?! And, since I'm complaining, the other worst decision I've seen in quite some time are the oil slick hazards. Just puddles of oil on the ground that make you slide around uncontrollably, because that's fun. And you better believe that the game loves spawning them right in front of doors that you have to pass through, forcing you to slide around obnoxiously. It's sad, because a survival crafting immersive sim roguelite with art heavily inspired by Mike Mignola should be about as much my jam as a game could possibly be, but I just can't click with this one and I'm not having any fun starting new runs. I'm still going to rate it a 3/5 since there is value here and I did enjoy that first long run that probably took me 5-10 hours total, so it's a fine enough few hours, but it should've been a slam dunk home run 5/5 for me and it just isn't.

I played this for about a month as a game to listen to podcasts to and honestly it's good for that. it's also pretty fun