This game is the definition of the word 'prototype'. Lots of weird and archaic design decisions in this game, that I'm glad never come back. Limited save points reserved only for bonus rounds? Gem saves being separate from actual progress saves? Being required to clear a level without any deaths AND with all boxes to get a Gem? Weird. Crash handles like shit too, you really gotta get used to that dialog movement and his jump momentum when landing. All in all though, decent platformer.
Crash 1 has unfortunately, even on the N. Sane Trilogy, aged like milk. The 3D that was once such a selling point is now one of the primary things holding it back. There's so much about Crash 1 that just feels... bad. Depth perception and hitboxes feel off. The few instances where the player has to run toward the camera feel like terrible choices with the benefit of hindsight. Boss fights are either very easy or frustrating for the wrong reasons. This game is halfway between 2D and 3D in the worst way possible, and some of the level design (The High Road) just feels absurd.
Eterno pendiente.
Entretenido plataformas 3D, aunque bastante limitado por la época en que salió. La mayoría de niveles son pasillos en los que avanzas dirección norte, con muy pocas zonas ocultas, o secretos. También hay niveles en que avanzas lateralmente, como si fuera un plataformas 2,5D o niveles que avanzas hacia la cámara mientras huyes de una bola gigante que rueda mientras te persigue.
A nivel de dificultad, empieza sencillo pero se va complicando y bastante. Hay checkpoints dentro de los niveles, pero si te quedas sin vidas, empiezas de 0 el nivel.
Hay batallas contra jefes que rompen un poco la monotonía del resto de fases, aunque no están muy inspiradas, y tienen cierto problema con las hitboxes, de nuevo, limitaciones de la época.
Recomendado si tienes curiosidad sobre el inicio de este personaje y sobre como Sony se metió en las plataformas 3D.
Me ha durado 7,5h sin ir a por el 100%, bastantes muertes en los últimos niveles.
Entretenido plataformas 3D, aunque bastante limitado por la época en que salió. La mayoría de niveles son pasillos en los que avanzas dirección norte, con muy pocas zonas ocultas, o secretos. También hay niveles en que avanzas lateralmente, como si fuera un plataformas 2,5D o niveles que avanzas hacia la cámara mientras huyes de una bola gigante que rueda mientras te persigue.
A nivel de dificultad, empieza sencillo pero se va complicando y bastante. Hay checkpoints dentro de los niveles, pero si te quedas sin vidas, empiezas de 0 el nivel.
Hay batallas contra jefes que rompen un poco la monotonía del resto de fases, aunque no están muy inspiradas, y tienen cierto problema con las hitboxes, de nuevo, limitaciones de la época.
Recomendado si tienes curiosidad sobre el inicio de este personaje y sobre como Sony se metió en las plataformas 3D.
Me ha durado 7,5h sin ir a por el 100%, bastantes muertes en los últimos niveles.
This game is definitely on the challenging side, but I think its still enjoyable. I think I prefer a more open ended type of style to my 3D platformers personally over the more linear crash bandicoot level design, but I can still understand that the challenges this game proposes to the player are indeed well crafted and interesting. Crash kinda moves in a more heavy manner than most platformer characters tho. I can see why people like this game and series so much, but a mario replacement for me this is not.
This review is about the remastered version included in the N. Sane trilogy. I am not talking about the original game, so keep that in mind.
Playing Crash Bandicoot for the first time was truly something wonderful. As a massive fan of the Donkey Kong Country games, this game oozes as nearly as much charm as those do, and it plays in a very unique way.
Crash is a 3D platformer, but it feels more similar to a 2D one. I really love this design. It can be annoying sometimes, but it allows for some really interesting jumps and segments in 3D planes.
The game also has such a fantastic soundtrack. The music is playful and fun, yet it always fits the vibe of the stage. Take Jungle Rollers, or The Lab, or the catchy as hell Main Theme. It's all so damn catchy, and it's just a treat to listen to.
Some people may cite the excessive difficulty as a flaw for this game, but I love it honestly. The stages are really damn difficult, but they feel extremely rewarding to complete. The only flaws with this game are the length and level variety. There isn't a ton of variety here, and there just aren't enough levels in the game. There are a few level themes, and they are expanded upon throughout each level with that theme. These levels range from "bridge" to "jungle" to "lab" to "ruins," they just don't feel all that creative. I also would wish for a bit more length in the game, there just aren't too many levels.
As is, Crash Bandicoot is a fantastic platformer, and while I can't speak for the original, the remake makes me understand what made this game, and series, a classic.
Playing Crash Bandicoot for the first time was truly something wonderful. As a massive fan of the Donkey Kong Country games, this game oozes as nearly as much charm as those do, and it plays in a very unique way.
Crash is a 3D platformer, but it feels more similar to a 2D one. I really love this design. It can be annoying sometimes, but it allows for some really interesting jumps and segments in 3D planes.
The game also has such a fantastic soundtrack. The music is playful and fun, yet it always fits the vibe of the stage. Take Jungle Rollers, or The Lab, or the catchy as hell Main Theme. It's all so damn catchy, and it's just a treat to listen to.
Some people may cite the excessive difficulty as a flaw for this game, but I love it honestly. The stages are really damn difficult, but they feel extremely rewarding to complete. The only flaws with this game are the length and level variety. There isn't a ton of variety here, and there just aren't enough levels in the game. There are a few level themes, and they are expanded upon throughout each level with that theme. These levels range from "bridge" to "jungle" to "lab" to "ruins," they just don't feel all that creative. I also would wish for a bit more length in the game, there just aren't too many levels.
As is, Crash Bandicoot is a fantastic platformer, and while I can't speak for the original, the remake makes me understand what made this game, and series, a classic.