Narrativamente no es nada del otro mundo ni parece interesante, pero el mundo y el karma está muy bien hecho, expandiendo el lore en notas y haciendo rico el lore. La jugabilidad no se queda atrás, el juego te deja tomar diferentes rutas para cumplir tu objetivo y es increíble la variedad de las mismas. Puedes afrontar la misma situación de muchas maneras y está muy bien nivelado el usar sigilo o ir a espadazos como un loco, no se siente disconexo ninguna forma de jugar de la otra y hacer maniobras o moverte por el mapa es increíblemente satisfactorio con el sistema de magias que usa este juego. Estéticamente es muy bueno y el concepto de la historia, un tanto original, ambientando la peste negra en un mundo steampunk muy puctoriano que recuerda a la Inglaterra del siglo 15
Played the tutorial level back in 2017 or so, and while it was interesting, it wasn't something that gripped me. Stealth itself felt a bit too shallow, while the level design was extremely linear. And people were calling this "immersive sim" and back then the only immersive sim I've played (or so had I thought) was Bioshock.... which to me was ultimately a sub-par linear shooter than some generational masterpiece I was led to believe.
Turns out, people actually don't call Bioshock immersive sim much (even though it's supposedly a System Shock's spiritual successor?), and Dishonoured's tutorial level is an extremely poor representation of what the rest of the game is. The stealth and things you can do are very accessible for a first-timers of the genre like myself, but the level design is a delightfully intricate toybox of sort, with each elements carefully sprinkled throughout that nothing is TOO out of reach. When you discover a new way to doing an objective, it feels genuinely emergent, even though when you think about it, the developers definitely put the hints there for you to notice (whether it be clues, visual cues or level design that makes you go "I think I can do that").
It's a game made up of the best quests of New Vegas. Or what I always wanted Ubisoft game to be when it has some inexplicable limitations in its systemic gameplay. As it happens, I've always wanted a game like this, without knowing I already had it installed a long time ago.
Turns out, people actually don't call Bioshock immersive sim much (even though it's supposedly a System Shock's spiritual successor?), and Dishonoured's tutorial level is an extremely poor representation of what the rest of the game is. The stealth and things you can do are very accessible for a first-timers of the genre like myself, but the level design is a delightfully intricate toybox of sort, with each elements carefully sprinkled throughout that nothing is TOO out of reach. When you discover a new way to doing an objective, it feels genuinely emergent, even though when you think about it, the developers definitely put the hints there for you to notice (whether it be clues, visual cues or level design that makes you go "I think I can do that").
It's a game made up of the best quests of New Vegas. Or what I always wanted Ubisoft game to be when it has some inexplicable limitations in its systemic gameplay. As it happens, I've always wanted a game like this, without knowing I already had it installed a long time ago.
Lo jugué por primera vez en 2015 y lo jugué de manera loca y sin que me importara matar a alguien, y lo disfruté mucho, pero no es hasta hace 1 mes que decidí rejugarlo, que descubrí las capas que este juego ofrece, hice una ruta de sigilo sin matar a nadie, hablando con todo el mundo y haciendo misiones secundarias, y es increíble la profundidad de jugabilidad que te ofrece este juego, uno de mis favoritos
tiene un universo muy rico e interesante pero una historia mediocre, las decisiones karmicas son aburridisimas y muchas veces ni tienen sentido el punto traicion en si esta cul pero como que lo que pasa despues se desaprovecha. sus sistemas de combate y magia son buenos pero los deja caer el diseño de niveles hay algunos que están bien como el del primer asesinato, el puente del naturalista y la torre del regente pero sus puntos bajos son extremadamente bajos como los 2 últimos niveles, especialmente la ciudad hundida.
Definitely played this once before, but barely remembered anything. It's good!
I've always been wary of games that are like "play YOUR way!" and then one particular route seems way more practical and obvious than any other, but
a) here you'll sometimes get new info mid-mission that makes your think about what you're doing, and
b) I'm slowly realising that one route is just MY way, and maybe doesn't seem that practical or obvious to other players. Dumbass.
First-person melee combat is where it falls apart for me, but TBH that's not unique to Dishonored, I've yet to find a game that does it well. Also I pretty much ignored the Bone Charms, didn't seem like most made much difference apart from a few obvious ones (MY way again?). I do wish games would bin "slightly increases x", either make them big and meaningful or skip them altogether.
I decided early on to go mostly non-lethal, and I got the nice ending because I'm nice. I figured the guards only know what they've been told and they're only fighting me because they've been lied to. I'm now away to get the bad ending because ACAB.
I've always been wary of games that are like "play YOUR way!" and then one particular route seems way more practical and obvious than any other, but
a) here you'll sometimes get new info mid-mission that makes your think about what you're doing, and
b) I'm slowly realising that one route is just MY way, and maybe doesn't seem that practical or obvious to other players. Dumbass.
First-person melee combat is where it falls apart for me, but TBH that's not unique to Dishonored, I've yet to find a game that does it well. Also I pretty much ignored the Bone Charms, didn't seem like most made much difference apart from a few obvious ones (MY way again?). I do wish games would bin "slightly increases x", either make them big and meaningful or skip them altogether.
I decided early on to go mostly non-lethal, and I got the nice ending because I'm nice. I figured the guards only know what they've been told and they're only fighting me because they've been lied to. I'm now away to get the bad ending because ACAB.
I'm plunging into a world of murder, secretive. I enjoy the thoughtful levels and a bunch of abilities that I combine to achieve the goal of killing. I stop time, shoot a crossbow, hook a mine on a crossbow bolt in flight, and the guard is blown up as soon as the bolt reaches. The game makes me feel cool. And I love it.