Reviews from

in the past


Sumando y restando, probablemente la versión definitiva de uno de los mejores juegos de todos los tiempos.

There are few games that I've played recently that have such a legacy as Final Fantasy VI. I've been playing most of the classic Final Fantasy titles for the first time with these Pixel Remasters (barring IV, the first one I played, and V, which I'd played most of via the old SNES fan translation a number of years ago), and this was easily the one I was the most curious about.
...Well, maybe aside from II due to its unique leveling system, but nonetheless. VI is very much one of the most well-known games in the series, so going into it I tried to temper my expectations; going in with the idea that this was a classic RPG and one of the best on the SNES could set my expectations too high, after all.
I'll begin with the story, though due to the nature of this game's particular structure I won't go too in depth. Many, many years ago, there was a massive war known as the War of the Magi, after which magic almost completely vanished from the world. In the present day, an Empire led by a man named Gestahl has created "Magitek," an artificial way to imbue people with magic, and is planning to conquer the planet with his massive army, led by the insane clown Kefka. Terra, a girl under the control of the Empire and forced into a suit of Magitek armor, is taken on a mission to the rebelling town of Narshe, where she and two other soldiers find a frozen creature called an Esper, which quickly dispatches the two soldiers and frees Terra from her mind control. Terra then escapes from Narshe, meeting the treasure hunter Locke, a member of the Returners - the main group opposing the Empire. From there, the story unfolds with many different focus characters, with twists, turns, and the occasional opera in-between.
VI goes for a different approach to its plot structure than the rest of the series (at least, as far as I'm aware - I haven't played XII or XV) by having more of an ensemble cast instead of a strict main character. You begin the game as Terra, the Magitek pilot who has lost her memory and emotion thanks to manipulation from the Empire, but not too long after you finally accrue a four-man party the game gives you the choice of three scenarios, each with a different focus character. No part of the game really focuses enough on one character to make them feel like the central protagonist, which I think is very interesting.
That isn't to say that there aren't characters the game focuses on more than others. Terra, as stated before, begins as the "protagonist," and is given a majority of the focus in the game's first half. Locke, master treasure hunter, Edgar and Sabin, kings of Figaro Castle, and Celes, former general of the Empire, are also given a lot of time in the sun in that first half. This leads to them being the more memorable party members in terms of actual character, but due to the game's large roster of party members, many fall by the wayside. Cyan, last warrior of Doma, Relm and Strago, two of the last remaining Magi, Shadow the ninja/assassin, Gau, the boy living in the wild of the Veldt, Mog the...Moogle who dances, and Setzer the airship pilot all get small moments in the spotlight, but don't do much after said moments in terms of plot significance. While the game's overall story is still rather solid in this first half, the use of its large roster seems a bit lacking.
The game's second half is where things get more interesting. Without going into plot details, the world map essentially opens up in the second half, with the game allowing you to either do character-specific sidequests to give some resolution to their arcs or go straight to the final dungeon. While this change does stall the rather well paced story from the first half, this openness is something no other FF game had done before it, and it makes FFVI stand out for that reason.
While I enjoy the structural switch up, there is still an issue I have with the game's second half. The individual character sidequests are great, but there's a problem with all of them but one - the nature of the second half of the game means that you can theoretically have ANY party when you do these sidequests, which means that the dialogue during these scenes is rather...generic aside from the focus character. Celes has no particular reaction to finding Locke alive, Edgar and Sabin don't have any particular words to say to one another when they reunite, etc. There is one - ONE - point where characters will actually all contribute to a sidequest: Gau's sidequest. Depending on how much of your party that you have during this point in the game, you'll get scenes involving the whole party that are genuinely funny and heartwarming for one of the game's least important characters. It's something that would've been nice to see for some other characters as well.
When it comes to the gameplay of FFVI, there's only a few major differences from the previous two games. Gone is V's robust job system, as the characters in this game are relegated to one job much like IV. Locke can steal things, Edgar can use tools, Relm can sketch enemies to copy their attacks, Gogo can mimic, etc. However, every character has access to magicite, crystals containing the souls of Espers that will allow them to learn magic and gain stat buffs depending on the magicite equipped. This mechanic is a precursor to VII's much more well known Materia system, and...I'm not the biggest fan of it here. I find that thanks to the magicite system, many characters become...mostly useless? At least, when it comes to their specific skills. Take Gau, for example. He's a variant of a Blue Mage, able to leap onto enemies in his homeland, the Veldt, and learn their entire movesets (known as Rages). When you use rages in battle, Gau becomes uncontrollable, but will use those enemy skills. A very interesting idea, but one that I believe is undercut by being able to just teach him powerful spells and then keep him on, say, the Zona Seeker magicite which gives +2 to the Magic stat when leveling up. Many characters in the game suffer from this issue, especially once the game reaches (again) the second half. Magic very much overpowers the rest of the game, and while it is fun to use, it causes most fights to get repetitive. In my final party, I deliberately made one character very light on magic just for the variety.
The gameplay otherwise is mostly the same as the other SNES games. The ATB system is the same, the overworld movement is the same (but this time with MODE 7 GRAPHICS!), and the only major difference is that running away is one character at a time instead of all four at once. The dungeons in VI aren't incredibly long, though I do find some of them (particularly the Phoenix Cave and ESPECIALLY the Fanatic's Tower) a bit long without using a piece of equipment to reduce the encounter rate. Overall, the gameplay of VI is just as fun as its predecessors, with its own few wrinkles to make it unique.
For the Pixel Remaster features specifically, I do like the few moments of HD-2D - the opening and famous opera scene were rendered this way, and I do love the style (still excited for that Live A Live remake, for example). I just wish the entire game had been done in this style instead of just these few scenes, but alas. The game still looks very nice in my opinion, especially the battle backgrounds. The autobattle feature is welcome, of course, and it's nice to have a music player so that I can listen to the wonderful, fully orchestrated soundtrack at any time. VI isn't my favorite OST in the series (Dancing Mad notwithstanding), but it's still phenomenal, and putting it to a full orchestra only makes it better.
To conclude, while Final Fantasy VI isn't my favorite game in the series (that honor still goes to IX), it's blatantly clear why this game is considered a classic - a well told story with an entire cast of characters, an expansive second half full of a sense of exploration, and interesting gameplay mechanics that, while they can make a character's natural abilities feel obsolete, still allows for a level of customization and encourages repeat playthroughs with different setups or party combinations (though not, I think, to the extent of V). I can see myself doing another run of this game sometime in the future, and would give it a high recommendation to anyone interested in the series.

This game has a bunch of flaws that I could list, but the sheer amount of streamlining and upgrades that make the gameplay smoother and more fun compared to the previous 5 games kind of almost nullify whatever grudge I have with this game.
I still marginally prefer 7 because it was my first FF game and the "wow" factor I felt was stronger in that title, still same score because I feel they're basically on the same level of quality.

Wonderful game despite my annoyances with ATB and the frequency of random battles.

The best snes era final fantasy
Best snes era rpg
Best snes era game in general
One of the best games of all time
Pixel remaster made everything better, even the opera scene.


This review contains spoilers

Masterpiece of the Genre.
Absolutely neglected by Square and torn apart by several less than stellar ports.
-PORT REVIEW-
this one is actually the best. Pixel Art accommodated to LCD screens, the new Opera scene, the remastered OST.. all beautiful and done with love and care; it is so seamless too, as if everything just lands and feels as if it should be there (specially the music!)
-GAME REVIEW-
This game made me feel things when I emulated it on the SNES years and years ago.
And it once more does it with this rendition.
The love, care and thought put into every character is precious and beautiful, by the end it's as if they are all your little children, specially Terra and Celes.
Spoilers Start Now~
The World of Ruin is one of the, if not itself the, most risky and well managed things I've ever seen in a game from this era.
It goes from a hyper lineal, mostly tongue in cheek game with it's dramatic moments to an absolute heart breaking drama that doesn't end or take a single stop-- enhanced further by it's open ended nature. The way every character struggles, suffers and has to find a way to cope with it in a healthy manner is great. But it's also great to have it be in a non specific order! in fact I almost soft locked myself by reaching Terra with only Sabin this time; it was painful.
The game is also, very very generous regarding leveling-- by Level 50 the last zone and last bossfights will be particularly medium difficulty. If you grind up to mid 50s and 60, the game is basically over before Kefka can even cast Heartless. Oh and ofc, Kefka. What a villain, a genuine twisted motherfucker.
There's tons and tons more I'd love to hyperfixate on about this game and how it fundamentally ruined JRPGs for me growing up because it was a peak nothing surfaced.
Please give it a 3D remake, Square. Plenty of scenes would make people bawl their eyes out if you did.
- frxn

The greatest game of the franchise!... Right?...

This game was one hell of a disappointment for me, it did not come close to the expectation I had from all of the hype surrounding it and I just thought it was another Final Fantasy 7 case where it's a fairly old highly praised turn-based JRPG and I thought it was gonna be an overrated game but it turned out to be one of my favorite JRPG and I just love that game oh so much, so I thought the same would happen for 6! Unfortunately, this was not the case...

Retrosepctingwise this game has an ok story at best for 94' but thinking about it Earthound was released the same year and I honestly think it's a way better JRPG than 6, and I'm not even an Earthbound fan I just think it's an ok game but I have to give credit where credit is due.
Now looking even further into the past, Final Fantasy 5. It may not have the greatest story ever told in a video game but it's a sweet one, though the only difference is that this game doesn't just sit back and expect the story to carry the whole game! Final Fantasy 5 has an insane job system making this game oh-so-great and timeless while Final Fantasy 6 only has a mediocre story and no standout in the gameplay department, if anything this game feels like a watered-down version of Final Fantasy 7.

I have a lot of issues with the gameplay like the fact that this game has 14 party members with 4 of them being optional, I think this is the most stupid idea a turn-based RPG could do because why would I want to grind 14 characters with a party limited to 4 members! That's just a massive waste of time and I had no issue finishing this game and all of its side content with only 4 characters, what really pissed me off was the final dungeon forcing you to create 3 different parties because that's fun we all love getting crippled in the most annoying ways in JRPGs. What I ended up doing was sharing the 4 characters that I used during the whole game for each party ending up with 3 characters being level 25 and one of them being 45~ and just carrying the whole team, that's not fun.

My second main issue is with the magic system being really dumb, they tried to do what they did with the job system in Final Fantasy 5 but instead of leveling up jobs, it's making characters learn a few selected spells that are linked to the magicite used on said character. Just let me buy the goddamn spells! I don't want more useless grinding on top of leveling up the 14 characters!

Another issue I remember is that the combat is awfully slow I had to turn on the Very Fast option in the setting and it still felt too slow. And what happened to the weird tower defense minigames that only happened twice or thrice, or the scenario thing that only happened once at the start and then never again?


About the story... It honestly feels like a bunch of random scenes that are either boring or kinda cool depending on who you are asking that question. The opera was really cool I agree with that! But why? it's just there, it happens with no real context you just go to the opera because?...

Same for the characters I could give two shit about them but they are all boring and barely do anything in the story, most of them are just "I have a sad background please feel bad for me", the only character that I ended up feeling bad for was Cyan I think his personal arc was great! now for the 9 other main characters? got nothin'.

I like the idea of a main character being the whole party and not just one character, and this game does that! But not intentionally... Terra is the protagonist, right? Why doesn't she ever speak or start being interesting then? She just has her little sad backstory like all of the damn characters! Is Locke supposed to be the protagonist? He has his own lil' side story as well so why not him?

Now for the bad guy... God Kefka is not a good bad guy at all he's just weird and I don't know if he's supposed to be a comical relief or the bad guy. At the end of the game, he becomes a god or something, cool? I do enjoy bad guys without development quite a lot like Exdeath in FF5 or the Emporer in FF2 but Kefka is just not threatening or scary.

I guess my favorite part of the game was the side content in the second part of the game, I did find the Cultist tower quite original or the side quests to find the extra party members. Collecting the magicite was pretty fun even though I hate how the "summons" work in this game, though it was mostly like any previous Final Fantasy title, do a dungeon, fight a secret tough boss, and get the reward... Just how I like it.


Overall this was clearly not my favorite entry in the franchise as many others do, I can somewhat understand why people like this game alongside FF4 due to nostalgia but these people tend to not think in a critical way and just like it because everyone else tells them "oh it's the best ones you gotta play that one!".

What I'm sayin' is that more people should recommend Final Fantasy 5.

One of the Most Video Games of All Time.
Final Fantasy VI is the type of game that comes from the mastery of creative skills and the willingness to experiment and mess around with what’s been done before, which ends up with some mixed results.
The story and presentation are using the limit of abstraction and making it work. The story isn’t that complex, fitting with what one might think of as a generic “fighting against the evil empire” story. But the character writing and scenes are what brings a defined form to it. At first, the thumb sized sprites hopping around as a form of animation might seem outdated, but there’s something charming seeing the pixel art and animation after what came before when the story came from sprites standing or pacing around with sparse text boxes covering what events and actions were there.
My sentiments around the gameplay are still present with it being really cool while also unbalanced. Each character has their own special ability that manifests in different ways other than just having one different attack or spell pool. A lot of them bring something different to a team that links together with other party members. The spell learning system adds even more to this concept as some characters could be made into different builds. The thing is, I said “a lot,” not all. With how many party members there are in this game, there are plenty that go to the wayside just because they’re ability or stats aren’t that useful when you get them. With some party members and the nature of the spell system itself, you would need to put in a lot of work to make some characters worth using. Part of this would likely come from how the game's second half was made unexpectedly in less than a year under a lot of crunch.
That said, the work is worth putting in to get the bespoke, amazing experience all throughout the game. There is a wide amount of stories, dungeons, and characters that you could miss if you weren’t looking out for it. The idea of this even happening is unimaginable nowadays. Why this came about was likely because the developers had just enough experience and capability to create the content they did while it still was cheap to create such content in the first place. In a way, Final Fantasy VI is the last of its kind in being such an open, unique, classic RPG.

El diseño de Pj pierde calidad en detalle en realación a los diseños de la SNES, pero el OST y la perfomance implementadas compensan todo enormemente

This review contains spoilers

"Local Clown Ruins Everything" the game

I have 13 hours in this game on Steam and literally all I've done is listen to the music

Overrated as fuck, but still a good game

After finishing the game, I can now clearly understand why FF6 is a favorite to many; even sometimes labelled as the "best Final Fantasy" game.

The dynamics and development of characters, the main antagonist, the initial defeat, and the eventual victory were put so well together. On top of that, the individuality and growth of the characters (and their unique abilities due to their assigned jobs) resulted to this very immersive and engaging JRPG experience. Plus, the SOUNDTRACK IS A MASTERPIECE.

My main issue perhaps was the puzzle found in dungeons being too tricky. I cannot imagine doing this without turning the encounters off. Thanks for this feature, Pixel Remaster.

Apartando de unos mínimos problemas que tuve con el juego (como que no puedes personalizar las ventanas, o que se congela el juego cuando obtienes la mejora de cierta Magicita si éste está en Español, pero no en inglés), la verdad es que me ha molado muchísimo este remaster, y la adición del potenciador ha mejorado muchísimo la experiencia.

Sin duda, una de las mejores maneras de jugar al FF6, y la recomiendo muchísimo.

It still feels weird to pay for a mobile game, but I went ahead and splurged. Final Fantasy VI is one of my favorite games, and this is a fine port. The quality of life improvements like autobattle and the ability to quick save any time were very welcome, but best of all was the gorgeous remaster of the soundtrack, including real vocals in the opera scene. So cool.

I do have a few minor critiques. The first I think is just an iOS thing, but if you minimize the game and open another app the game will stop and you'll have to reload. This is a bummer for RPGs, where you often want or need to consult a walkthrough. Second, the font is ugly (which is forgivable) and tiny (which is a bigger issue due to accessibility and just the fact that phone screens are already small). Third, Gau's Rage ability didn't work with autobattle. Finally, the game didn't include any of the GBA add-ons. I've never played this version so I didn't miss it too much, but it still would've been nice to have.

But, as I said, minor issues. Overall, this game holds up really well and hits different post-Covid and post-Trump. I hope FF6 gets a FF7-style remake down the road.

Cool game. Not my favorite FF, but still worth playing.
FF6 is interesting. It both feels like it has tons of nooks and crannies whilst also feeling like you have to look around the entire game to get to the end. You can feel how the devs saw this as the last of the SNES FF games and how they felt the need to pack it full with exploration and customizability. It's also one of the only RPGs that makes you use every party member it feels like.

[Pixel Remaster Version]
I've been on a quest to go back and play the Final Fantasy games. I didn't grow up with JRPG's but the FF series is such a monolith in gaming I have always wanted to try. While I loved Chrono Trigger and FF7, I struggled with 8, 9, and 10 (and did not complete any of the three).

Final Fantasy VI, being one of the most recommended and acclaimed did grip me quite quick. I knew an hour in "Oh, I am going to beat this game and play it for like 50 hours."

And I did! Mostly because the battle mechanics and RPG mechanics were very rewarding - probably my favorite in the series so far.

Kefka is a stellar antagonist. I quite find his true moral nihilism fun when mixed with all the ambition. The rest of the characters I actually didn't care too much for. If anything FF6 loses a few points from me as I was not invested in the full (giant) cast of characters.

as my first proper delve into the pixel era of ff this was basically everything i wanted from a narrative standpoint

gameplay-wise ff6 also hits on all the rights spots for me; boss fights are all engaging enough to be fun but not too unfair

absolute classic

they made this on a fucking SNES??????????????????????????????????????

good music, good guys to play as and good world

A masterpiece. All around I think this game is perfect. Perfect characters, perfect gameplay, perfect pacing, perfect plot, perfect MUSIC. This game has aged magnificently especially with the remaster. Everything about the game just makes you feel something. Every character is carefully worked to have a perfect arc with their relevance to the story being proven through the shared theme of loss and heartbreak. Locke, Celas, Edgar, and Shadow are some of the best characters in the series that prove why this story works so well. Every character is carefully worked to have a perfect arc with their relevance to the story being proven through the shared theme of loss and heartbreak. Locke, Celas, Edgar, and Shadow are some of the best characters in the series that prove why this story works so well. Overall the game is a masterpiece and a peak game from it's series and the JRPG genre. Overall a perfect game and definitely worth playing if anyone wants to get into this series. Especially with the Pixel Remaster 10/10

Cuando Square le pone cariño y respeto a las cosas se nota

old game syndrome aside, this game was incredible, the story was very basic yeah but the characters were so good, the music was outstanding and I loved every moment of it (old game sydrome aside)

this game's cast may be one of my favourite ever, if not just for that entire end sequence

Great remaster of one of the greatest game of all times

The pinnacle of pixel FFs, this game takes every lesson learned from previous entries and combines the best of them to make a franchise entry that remains top-tier to this very day, some 30 years and 10+ titles later.

the best way to experience one of the best games of all time


Took me 54 hrs 39 min to complete, great game. FF3 and FF6 are the best ones out the pixel master series.

Je n'ai pas compris la hype autour de ce FF, c'est un bon jeu... mais je n'ai PAS compris pourquoi il y a un culte autour de lui.

imo : beaucoup TROP de personnages, beaucoup se retrouvent alors quasiment inexploités.
L'histoire est assez banale, rien d'extraordinaire mis à part un twist remarquable.
Un antagoniste COMPLETEMENT SURHYPE par les joueurs avec très peu de profondeur...
Les musiques sont plutôt whatever à part quelques exceptions.
La dernière partie du jeu, un bordel qui parait complètement rush.. ça en manquerait presque de sens, la première partie était nettement plus agréable

et Gau, nique ta mère Gau.

Mais je n'oublierai pas certaines scènes (l'opéra) qui m'ont retourné le cerveau



Not nearly enough party members

Un opus absolument génial à faire au moins une fois dans sa vie