Reviews from

in the past


Outside of the fucked-up same-turn reinforcements and the still ugly DS animations, this is a damn good Fire Emblem game. The challenge is there all throughout the game, from the Prologue chapters all the way to the endgame, and they go above and beyond with the additional difficulties between Normal and Lunatic. They actually put in effort to tackle Shadow Dragon's blandness by putting in supports and base convos. And they thankfully provided realistic requirements for gaiden chapters.

A huge improvement over Shadow Dragon and one of my absolute favorite Fire Emblems.

Peak vanilla FE on Lunatic mode. Even on Lunatic+, as batshit insane that mode gets, there's still signs of good playtesting, insuring that this mode is beatable at all. The true hardest and fairest challenge FE has to offer, while still retaining the core of FE's really pretty simple mechanics

not a bad fe game but its still pretty ugly

Jugablemente es mejor que el original, pero la historia decidieron cargársela, principalmente con un avatar Mary Sue que le roba escenas a otros personajes, destrozando la caracterización y el desarrollo de dichos personajes.


Actually good tbh. Much better remake than Shadow Dragon got.

Before Path of Radiance, this was my favorite Fire Emblem title. Still really gives it a run for its money.

Pretty much like Shadow Dragon. Annoying how everyone loves Kris and how he overshadow Marth.

Kind of a mixed bag, if you're the type of player that loves to optimise stuff and wants to get a 'perfect' speedy, low turn count playthrough then this game will be up your ally.

A remake of FE3 and as a follow up to Shadow Dragon it seems to have added a bit more colour into the maps, portraits and combat screens, the artist doing the CGs for in between the maps still hates drawing eyes though.

This game keeps a lot of FE11's new features like replacement units if you lose too many and allowing you to change most character's classes, this lets players who know what they're doing get pretty experimental with what type of character builds you can do, along with the forging system being back give advanced players lots of potential to mess with but more casual players can end up just being blinded with options. One big thing missing from FE11 is ballisticians which is very sad cus 10 range weapons are funny.

With that said I'm not a fan of how the difficulty modes work, along with the stat creep of FE11 this game also does stuff like taking away the warp staff in higher difficulties and having lunatic reverse, wherein not only is every enemy stat creeped but they all also move first in combat no matter what.

Much like the original I'm not a fan of having miss-able items which lock you out of the 'true' ending really sucks, however it's easier to not miss any of them but it still points a new player towards wanting to look up a guide which isn't great in my opinion. This also goes against the rest of the mechanics pushing you to go for no resets and pushing through your mistakes.

Adding in a remake of BSFE is also a nice touch and kind of required as trying to play the original in today's world is near impossible.

In terms of story it's mostly the same as FE3 but a lot of the new stuff drags the game down a bit, the new plot points don't really mesh well with the original story and the time scale of the whole orphanage thing makes zero sense. Speaking of new stuff the new maps also aren't great but at least they're only 1-2 turn puzzles, while I didn't enjoy them it's another thing this game gives for puzzle-emblem enjoyers.

Overall it's a decent game but would probably end up replaying FE3 over this in the future if I felt like playing more Marth emblem. If you're a big fan of FE11 it's worth having a look at, try out hard 1 or 2 and if you loved that then the harder modes will be enjoyable too.

probably just an average FE game right? dropped during the tutorial levels tho maybe i'll come back to it

those NG+13 0% growths reverse recruitment guys make a real good case for this being The Best Gameplay Fire Emblem but wow is it just kinda Eh I Liked It But Ehhhhh to me

Missed a singular chest and got the bad end OOOOOOPS

This review contains spoilers

IDK why this game was the one that got Nintendo to consider killing off the Fire Emblem series. Like…. Y’all made this a JP exclusive that actually sold and reviewed well there but the low sale numbers compared to previous games got them bothered. You never bothered to release it worldwide of course you got low sales numbers.
That aside, much like Shadow Dragon’s pros. This game’s customizable features offer a lot of options and the story writing is vastly improved, even adding a bit of dark elements with the story in the Gaiden chapters. It even surpasses Shadow Dragon in its own pros, the soundtrack also is improved in my opinion.
But otherwise, the Avatar character really does take a big role in the story as many say…. Too much of a big role in the story. The second they show up every character (Especially Marth…. The Main character) immediately drops everything and praises them to no end you’d think Marth married him and not Princess Caeda or at the very least keeps him as a consort after the war.

Less hideous and a lot more interesting than Marth's other remake.

would be a 4 if the stuff the remake added to the og wasn't consistently bad

average, avatar pandering is a bit ?? tho

if this game didn't have kris it would definitely be above shadow dragon for me. instead i'd say it's right behind.

This is why we have shit like Byleth now WidePeepoSad

the best marth game!
unfortunately, it's still a bit dull compared to most other FE games. "oh no! powerful evil object has changed someone good into a bad guy!"
yawn

I got a bit of whiplash going from Echoes to this, which I guess is to be expected, since, you know, this is an older game. It still holds the same general formula of speedy combat and quick growth, and is still highly addicting, but it misses the mark in a few areas, namely in it's story and character interactions. This is a direct sequel to Shadow Dragon, which itself has a fairly dull plot. Despite how unmemorable the game's story was, it was wrapped up quite succinctly and felt like an appropriate conclusion. New Mystery, as a result, just feels like it retreads the exact same ground. It's especially unfortunate given how strong the story was in Echoes. While I haven't played Gaiden, from what I understand it retains the major story beats in it's transformation to it's remake. New Mystery is a massive step down in creativity and intrigue.

And this leads to what the game's biggest flaw is, at least to me: The characters. One thing which was added to this version of the game was a new main character, Chris, who I can best describe as "a person". Chris is meant to take the mantle of the player's avatar/self-insert, which is fine to an extent, but doesn't work in this case because Chris is completely pre-written without a chance to give the player any sort of choice in how they engage the world of the game. So what exactly is the point of their inclusion? Well, it seems they are put in as a method of fleshing out every other character, because Chris is the only character who has a significant number of support conversations. I think, throughout my playthrough, there were only two couples who had support conversations without Chris. Because Chris has no legitimate personality, all of the dialogue given to these characters feels wooden at best and nonsensical at worst. I did play a fan translation, but I can't imagine it's not been thoroughly revised and made to be as close in tone to the Japanese original as possible. This cast of characters is incredibly bloated, and all are defined by simple, one-dimensional traits rather than any actual development. I can't honestly say I remember anyone's personal stories, though I didn't see all of them to be fair.

And because the cast is so massive, it further cements how my ability to enjoy these older games is quite limited. New Mystery has such a large cast because it was meant to be a game where allies would die permanently. This is a series staple which has been phased into an optional setting in the modern day, and New Mystery is the first game to actually allow for ally revival upon map completion, and it shows. Newer titles have put a lot of effort into establishing their characters as capable of being fully fleshed out. The removal of required permadeath made for a higher need to keep players engaged, and this is done through the fun character interactions you achieve by experimenting with your units and allowing individual relationships to blossom. New Mystery has so little in the way of intriguing character interaction that it hardly assists in allowing the player to grow any sort of attachment to the cast.

It's evident to me that Fire Emblem is just a different breed of game for me. For my money, Fire Emblem's most important qualities are the character interactions and speedy statistical growth. But these earlier titles aren't meant to represent that ideal. Old Fire Emblem is about careful decision-making and optimizing your combat potential, things which I don't actually care about in the context of the series. Neither interpretation is incorrect, there's just a pretty clear divide between the old and new, and the inability to initially capitalize on what a removal of permadeath could do for the franchise only serves to show how wide that divide is. Of course, I have not played any version of any game 4-10 so who knows, maybe I'm just talking out of my ass? 3/6

Not as bad as shadow dragon, still just as tedious and weird with the graphics tho


Bastante bueno una pena que sea una secuela que solo salió en japón de un juego mediocre

New Mystery is the story of a single man being blueballed so hard, that he finally snaps, gives in to the dark side and tries to conquer the entire continent.
It's also a decent enough enhancement of Shadow Dragon, though removal of artillery units and Maria/Lena being unavailable for more or less the entire game is unfortunate.

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