what i liked :
+ 10\10 experience
+ i guess i was doing it wrong the whole time, i'm supposed to smash myself into my partner like a ragdoll.
+ game quote : you might had done sex 553 times.
+ a very sex experience.
+ a cute little funny game that gets its point across
+ you can finish it in like a minute.
+ 10\10 experience
+ i guess i was doing it wrong the whole time, i'm supposed to smash myself into my partner like a ragdoll.
+ game quote : you might had done sex 553 times.
+ a very sex experience.
+ a cute little funny game that gets its point across
+ you can finish it in like a minute.
another throwback unearthed... man january 2014...I remember I visited Nina at her apartment in NYC alongside Marina then - when we went there to show a VERY early version of Even the Ocean at the indiecade festival, as well as to watch a speedrun of Anodyne 1!
nina freeman did a lot of 'narrative vignette' games that focus on very specific and short sorts of moments, in this case, a girl experimenting with dolls and undressing them. My relation to this game (other than knowing Nina) is that Marina also did the art for this game. I did music and sfx for some of Nina's other games, in particular I did some sound effects for her longer game Cibele!
This game in particular took off a lot in 2014, i remember it got a good amount of coverage. What a time for games journalism! I think since then we've seen similar games be released on Itch.io, I always think of this period as kinda the beginning of that sort of solo dev/small team game-jam 'self-narrative-exploration' kinda game.
nina freeman did a lot of 'narrative vignette' games that focus on very specific and short sorts of moments, in this case, a girl experimenting with dolls and undressing them. My relation to this game (other than knowing Nina) is that Marina also did the art for this game. I did music and sfx for some of Nina's other games, in particular I did some sound effects for her longer game Cibele!
This game in particular took off a lot in 2014, i remember it got a good amount of coverage. What a time for games journalism! I think since then we've seen similar games be released on Itch.io, I always think of this period as kinda the beginning of that sort of solo dev/small team game-jam 'self-narrative-exploration' kinda game.