Reviews from

in the past


A decent, charming run n' gun game. The overall aesthetic is lovely and the stages, guns & bosses are inventive but the stages can sometimes be over-reliant on slippery, insta-death platforming sections. That being said, I'll enjoy revisiting Kero Blaster at some point in the future.

A fun little tightly designed run and gun with Pixel's signature charm. It's very short, but that wasn't a problem for me since it was consistently enjoyable (and challenging!) throughout. Highly recommended for anyone who's also a fan of Cave Story.

This game is great!
The cute art style and dialogue, great character, and cool enemies and bosses make this a must-play for fans of action platformers. The movement and some weapons can be a little bit clunky at times, but overall the character maneuvers pretty smoothly.

My only big complaint is the checkpoint system. In my opinion, I shouldn't have to redo the whole level that is leading up to a boss I died to three times. However, running through the level a second time is not really a daunting task after having completed it one time already.

The different weapons could've been a bit more thought out too for my taste. While the yellow and green guns were the main options for combat, having different strengths and weaknesses, the design of the bubble gun and flamethrower was a bit more on the nose. Those two weapons are intended for specific types of enemies and aren't really useful on many other occasions. The only times I found myself using those guns when they were not clearly intended was for cheesing groups of enemies.

While this sounds like a harsh critique, I still enjoyed the game and would recommend fans of the genre to play it.

Kero Blaster? More like Kino Blaster.

It's pretty good. It cramped my left hand really hard but Cave Story also did that. Thank you for the hand cramps, Daisuke "Pixel" Amaya!

Fun little game. I haven't played Cave Story in a long time but from what I can remember Kero Blaster is weaker in nearly every aspect. Still a nice game with satisfying weapon upgrades, some atmospheric areas, nice music and fun bosses. The story is okay but the game's short length kind of hampers it. The mutated president did genuinely unnerve me somewhat and the ending was cute. The gameplay is generally fun but I often had some small troubles with the controls that could get annoying considering how quickly you can die. Sometimes my character would keep moving without my input and changing directions while shooting/switching between shooting up and forward was pretty clunky. I like that the unlockable hard mode has remixed levels and a new story but my issues with the gameplay and the fact that I already had some trouble with the end of normal mode makes me not really want to go through it.


It's okay. Would much rather play Cave Story again.

Cute graphics and some nice art, but overall pretty meh. The story is bare, especially compared to Cave Story. It is fun, if frustrating, to play. More along the lines of a mobile game than anything.

I tried the final boss a few times but gave up. I most likely won't pick it up again.

I do not understand the hype of this one. Such a basic 8 bit platforming action game that it doesnt stand out. The combat is ok and the music aint memorable. Feels like a basic flash game that anyone could have made.

This is cute but this game is wayyyyy too hard for me.

I just don’t understand the appeal of regressing so far into an era of technology that’s objectively worse than what is available today without updating even a single thing to be consistent with today’s standards.

Read the full review.

This is a great little run & gun that does little to innovate but nails the execution. That's all that really matters anyway. Good study material for level designers. It looks nice and the music & sound design is great.

There is some crust in staying so true to its roots. The control scheme is pretty awkward. Switching weapons is a pain, and sometimes turning around while shooting doesn't work the way you'd expect. You also have to retread the entire level on a game-over, which can get a little annoying in the later levels (which are relatively long) but the game is only about 2-3 hours anyway so this is hardly an issue.

Bottom line is that you should play Kero Blaster if you've ever enjoyed a game where you shoot a gun and "side scroll".

Honestly - a perfect game.

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Got all the achievements :) - Apr 9th

Cracking wee game which was nice to get into after finishing Tears of the Kingdom. Great platforming run and gun fun, with some lovely 8 bit visuals and music. Just what I needed.

Seems I'm late to the party for this game, I had no clue it released in 2014. Regardless, I played Kero Blaster for the first time today on my Switch and beat it in only three hours. Its a simple arcade style game that follows the run and gun formula mixed in with platforming elements, similar to a Mega Man game. You even get more weapons later on in the game that you can experiment with, though with all of them you can only aim straight in front of you or upwards. A big part of Kero Blaster's charm in my opinion is the visual style; its very simplistic with little to no detail and it almost looks like an Atari 2600 game but with sprites that aren't blocky, which I feel looks cool. The soundtrack is great, too, and it emulates the sound of retro games nicely. Kero Blaster has excellent controls, I've never felt like I was screwed over because of the way it controls. Overall, its actually a pretty challenging game, too. It wasn't quite as difficult for me as other retro style indies I've played, such as Cyber Shadow or The Messenger, but I did still die quite a few times. Everything still felt fair and achievable, in part due to the many upgrades you can buy for your weapons. These upgrades make the game much easier, but its balanced out by the fact that the prices of upgrades ramp up quite dramatically after you've already bought the cheap stuff so you have to wait a while before you can afford the other items. The game has a few progression unlocked upgrades, as well, such as the coat that lets you take one extra hit and the jetpack that lets you double jump, which I felt were neat additions. The jetpack in particular was nicely implemented into the level design, although I found it a little awkward to have to stop dead in my tracks to propel myself straight upwards instead of at an angle. It does make sense for it to work that way, though.

I feel its worth noting that there's an extra mode called Zangyou Mode that you unlock after beating the game normally, which seems to be some kind of hard mode. Chances are that I won't be playing that, since there aren't many games that I replay, but considering how short this game is maybe I'll give it a shot later.

It's fun, classic, refined 2D run n' gun goodness. Simple and doesn't overstay its welcome.

Fun! Didn't stick with me, but that doesn't mean it's bad at all.
Played around 2015, then again in 2020-ish.

KERO KERO KERO LLEGÓ LA HORA, VENIMOS A SEMBRAR EL MIEDO

I think I finished this. It was fun but so unremarkable that I can't remember.

Not bad but didn't hold my interest very long

Funny overworked frog that blasts everything and saves the world with a jacket. Twice. Or even thrice if you count the omake mode.
The game is more akin to a run-and-gun than a platformer game, despite my initial preconceptions. Do be warned that stages have plenty of harmful environments.

If you're going for all achievements keep Kuro Blaster at lvl 2 unless you really care about a secret. You'll thank me later


Everyone was wondering "How is pixel going to follow up cave story?????"
The answer: perfectly

simple, short, sweet fun. it's not as "complex" as cave story and it doesn't really need to be, just enjoy the tunes and shoot the baddies!

It is a joy to rediscover Pixel’s 8-bit arsenal in a new context, along with their unique sense of humor in a new strange and surreal world. Kero Blaster rules.

Kero Blaster is self-consciously retro to a fault. While the music and graphics are well-executed in a low-bit style, the gameplay itself does not improve on the flaws from that era. The varied weaponry combines with level and enemy design to create tense action sequences that challenge both your tactics and reflexes. Unfortunately the outdated checkpoint system only tested my patience. Repeating an entire level because I died on a boss is not fun. Nor is losing a life or starting a level over due to cumbersome, unresponsive platforming controls. Fans of early platformers may find the stiff controls nostalgic, but I just found them irritating.