I review games according to my own personal scale below.

[5] All-time favorite: A truly special game I've played multiple times or reflect on fondly (some nostalgia bias included)
[4] Loved: Very good will actively recommend to others
[3] Liked: Enjoyed my time with it enough to situationally recommend. If I didn't finish, I still respect its design.
[2] Meh: There's some good here, but likely forgettable or boring
[1] Not for me: Not enjoyable due to the theming, genre, or technical aspects of the game

My gaming career started with Windows PC games in the early 2000's with Age of Empires II, LEGO Star Wars, and Poptropica. Later I got into Nintendo handhelds starting with Pokemon Emerald on the GBA. My first home console was the Wii in 2010, and my first non-Nintendo was the PS4 in 2017. Today, I'll play anything from niche indies to AAA games as long as they're fun.

Personal Ratings


1 Years of Service

Being part of the Backloggd community for 1 year


Gained 100+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event


Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Best Friends

Become mutual friends with at least 3 others


Gained 10+ total review likes


Gained 3+ followers


Voted for at least 3 features on the roadmap

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

NieR: Automata
NieR: Automata
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom
Dota 2
Dota 2
Mother 3
Mother 3


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More


Feb 14

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Dec 23

Rhythm Doctor
Rhythm Doctor

Dec 10

Super Mario RPG
Super Mario RPG

Nov 25

Marvel's Spider-Man 2
Marvel's Spider-Man 2

Nov 12

Recently Reviewed See More

The design is elegant and quick to play. The fun depends heavily on the quality of the daily puzzle, which can have clues that vary wildly between making you feel like a genius and being frustratingly obtuse. It's also a game best enjoyed with people to share results with and vent about the clues. I bounced off it when it first came out, but became addicted when I could "compete" with a group. I'd like the game even more if it had better built in stat tracking, even something as simple as attempt distributions and win rates like Wordle.

I don't normally play a lot of rhythm games but if they have good music, it's not hard to fall in love with them. Rhythm Doctor has more than an outstanding soundtrack: its graphics often transcend the boundaries of pixel art, its characters have narratives that are tied together by a loose overall plot, and it boasts exclusively one-button gameplay that manages to constantly evolve despite its simplicity. The hospital and heartbeat theming works well too—it both provides a backdrop for the beat-based gameplay and sets up the story arcs for the patients you are trying to cure.

The difficulty is exactly where I want it to be as well. Most levels weren't hard enough to halt my progress in the story, but A ranks or higher take some practice that is addicting and satisfying to master. The game is still in early access and new content is still being developed, and I can tell the later level packs are starting to get more challenging. I was disappointed to learn the game isn't complete, but there's a plethora of content already available including five story acts, bonus collab levels, story-based minigames, a level editor, and even a two-player mode.

I loved almost every moment of this game and really have nothing to nitpick. At the time of this review, it's been in early access for almost two years and it seems like it may take another two years for the full release to be ready. If the final chapters and story continue the quality of the rest of the game, this could easily be one of the all-time greatest rhythm games.

I had a fantastic time playing Mario Wonder. It was addicting, delightful, fun, innovative, and surprising. If you have any interest in Mario (or just want to have a good time), play it immediately either solo or with a friend. I feel the quality of the game mostly speaks for itself and not much else needs to be said, but I will briefly highlight a few of my favorite and least favorite elements anyway.

I loved both the variety in level designs and also the level types—the latter is not something I've seen explored as much in previous 2D Mario games. Aside from traditional platforming, there are puzzle levels, badge challenges, combat arenas, and other fun distractions. They serve well to break up traditional gameplay, even though the platforming levels themselves are already unbelievably unique and varied.

The online multiplayer is my favorite multiplayer Nintendo has ever done. Working together in real-time with random online strangers to solve puzzles or save each other from death is wholesome and satisfying. It's amazing how communicative people can be with four emotes and a little crouch spamming. It definitely makes the game too easy at times, but it's so fun that it felt lonely to play with those features turned off.

The local multiplayer is a little less desirable, especially with more than two players. Ceding camera control to one player completely is annoying and I prefer how the older games handled it. It gets too chaotic with more than two players and becomes more of a party game than a serious platformer. The boss fights leave a lot to be desired given how varied the rest of the game is. And finally, the music wasn't as memorable as other Mario titles. It's still great and it was married well with the gameplay in several of the levels, but it's a high bar to clear and left me somewhat disappointed.

I hope the next Mario title continues Wonder's expressiveness and variety of level designs and animation. And if it doesn't, I will happily continue showing this game to people and replaying it myself for years to come.