Reviews from

in the past


This review contains spoilers

this is what happens when teachers are too dedicated to their jobs

Better than Judgement, the story is a little weaker and only gets super interesting in like chapter 6 but the combat and soundtrack and everything looks better than Judgment. Crane style op which is why its the better one.

7.5. Unfortunately, so much side content is tied up in the school stories. I would’ve like if this weren’t the case.

An amazing sequel to the spinoff of Yakuza, Judgment, Lost Judgment Improves upon the combat of Judgment by giving us a new style to combine with Crane and Tiger, snake style. Gives us a whole new story that is great, but not as good as Judgment however still good. Includes new school mystery mode where you play detective at Seiryo Highschool with a student named Kyoko Amasawa, and play through different levels of mysteries surrounding the school. Different clubs having different minigames like: Boxing, Poker, Virtua Fighter 5 (yes really :D), Robotics (worst minigame), Motorcycle racing, etc. Really a variety of substories and minigames to play. A great sequel for this Yakuza Spinoff. And a great game for those of you who prefer the Yakuza Beat-em up style compared to Like a Dragon.


Amazing amazing combat and such a powerful message behind the main story, so much fun side content aswell I loved it a lot

recently got the plat trophy, it was kinda a pain but im happy its over. the combat is still very good

This review contains spoilers

good:
- graphics slay severely, they really put so much effort into those rain / water effects and it shows... i would use them for everything too after that it looks saur good... generally textures lighting etc all looks superb. wish women were allowed to have some skin texture though lmao, finally we get a milf other than yayoi and shes still barely wrinkled
- new fight mechanics are great! parries, mortal reversal, the entirety of snake style with scaring enemies and EX surrender, disarming foes, sky dancer... a lot of new additions that make everything feel more reactive and engaging. and they removed the mortal wounds system which was just an annoyance and not particularly interesting, and instead added the whole agony thing which still hinders you if you dont evade mortal attacks / makes guns feel dangerous but without irking you too much
- some boss fights have fun gimmicks Even if i ate shit the first time on that one fight in chapter 8 or so but i beat him the second time okay!!!! i almost got him the first time i just got too confident and didnt heal!!
- idc about tone clash i loved school stories those r my fawking kids... WELL i havent finished them yet but still i had fun!! looks like i have many more kids to adopt and minigames to look forward to so yay
- you can befriend cats and give them names. GOTY
- you can also walk a dog if thats your style. GOTY
- i honestly. was quite disappointed and unhappy with the story for most of it And i still think its quite mid but from chapter 10 onwards it really picks up and most of my complaints were solved so yay! new characters were given much needed depth, old characters got more involved and showed more of their skills, overall my impression was mostly positive
- the boss fights go crazy omg, the dynamic intros and fight cinematography with the cutscenes just improved tremendously, especially the final two boss fights like i was holding onto my wig with all my might... LOVE the locations too, they suit the characters so well, and the osts SLAP. really i think the ending is incredible, really fun to fight through, i had a blast playing it
- also this made me wonder if my copy of judgment was bugged somehow because hard actually feels a little challenging this time while i was beating folks bloody in judgment without even trying much. though you still get kinda way overpowered in endgame so the final boss fights still felt short to me. but idc it was very fun! i think my series-favorite final boss still is y3 but im admittedly very biased. but this came close especially thanks to the #cinema of the fight choreography. ah when will i get yakuza 3 kiwami . Wait this is a lost judgment review

bad... a lot of it hence the rating not being too good despite the pluses:
- dlc stuff is weird... at least on PC everything except kaito files is already included but its weird that girlfriend side cases werent part of main game theres just. one girlfriend without dlcs. and also i kept misclicking on the "download kaito files noewwww" button in the phone menu so that pissed me off. Im not paying so much money for a dlc unless kaito gives me the slopaga fuck you
- the one downside of graphics is that dialogue sprites appear with super pixelated hair. i got used to it p much immediately but it does look bad todd
- i experienced a number of issues i didnt really have with any other RGG games, namely stuttering during chases, enemies teleporting which made using crane style very unsatisfying, blocks sometimes work in mysterious ways like judgment was more responsive with leg blocks and such meanwhile these guys just stand with arms up and are immune to everything... This probs isnt a bug but a feature. but it sucked. what is this? blockuza 3? [canned laughter]. the game also froze a few times if i tried to take screenshots during battles but to its credit it never crashed at least </3
- skill bloat is disgusting. half of these should have been just one unlockable skill or available by default. why is unlocking movement and attacking for sky dancer separate skills? why are there SO MANY health skills??? literally no reason to have like 16 different health skills. half of this shit needs to be culled. also i still hate skill books and didnt bother getting any of them except those that u get through stories and a few from squirrels that i spotted. im lazy <3
- whoever made the QTE in chapter 10 needs to be shot. in general i think for accessibility purposes they should allow disabling QTEs entirely lol. at the very least just make them one button press again instead of stick movement puzzles. or make time limit longer and allow retries within time limit instead of just auto-fail. garbage
- they toned down lockpicking and i think removed thumb tack entirely which is... okay i dont really care but in their stead they got far longer and far more boring systems of parkour and stealth which are super limited and linear, serve no purpose, and suck. i wish this was like la noire so i could just fail a few times and skip instead of pretending that i find throwing a scripted coin and taking ppl down the same way everytime fun. you cant use parkour anywhere outside of story moments so that makes it worthless to me too lol. the mechanics actually arent too bad but like whats the point if you cant just use it for fun while roaming
- for that matter, substories this time are garbage too. half of them are the same substory where you have to use the new detector tool all the time. i cant think of anything more repetitive and boring. and it makes an infernal noise. i think gameplay mechanics need to serve the story instead of "story" being built around "pls use our new tool we programmed pretty pls" lol
- God and even the detector substories aside then theres the fucking kappa hunting like . WHO thought this was interesting? the fucking russian ninja cosplay girl was just so gross and unfunny too. i think most effort went into school stories instead judging by the # of substories, especially in kamurocho, and the general vibe of these substories. they feel so low quality... Not that judgment was any better tbh but at least there were like 4 cases i liked vs NONE here
- speaking of job request substories, WHY CANT YOU JUST ACCEPT THEM FROM THE PHONE MENU????? i guess the game has no way to check if you are alone or not but its still just so dumb my god

bad continued with heavy story spoilers:
- yagamis cutscene incompetence in this game is incredible. my poor boy sugiura getting the jump on by a bunch of civvies who have like 5% of a health bar when you get to fight them too. whoever on the development team thought that completing a fight and having the protags lose anyway, or completing a chase and having yagami get slapped once and it puts him out of commission, was Fun and makes the opponents seem strong is. dumb af. especially when i think it would have been easy to turn it into a fun fission mailed kind of sequences? we could have done a little trolling...
- i think the story of the game just suffers severely from having to follow a format similar to og judgment. the case within a case and cases intertwining worked in judgment because they were all in some way related to yagami. he had emotional investment in most of them, and it was fun to see pieces connect and unravel and give everyone involved closure. other characters also had direct involvement, like kaito and higashi w the matsugane or sugi and his whole deal. but lost judgment DOESNT have that emotional level. AND YOU KNOW HOW THEY DECIDE TO ADD IT. OF COURSE THEY DECIDE TO FRIDGE ANOTHER WOMAN!!!!!!!!! oh my fucking god i was speechless when it happened. and it just continues. she has no agenda because you know she DIED so yagami just keeps being her mouthpiece for what she wanted or justice for her or whatever and this being his sole reason for continue getting invoved is just so cheap. it sucks. i think they stuck the ending and generally like i mention in good, it improves from chapter 10 but goddamn getting there is like pulling teeth. and the ending is still funny bc its just yagami and kuwana speaking on behalf of women who arent there like KSDFKJSDFJ AKDJKASJDKA god not like i expect better from rgg but i do wish they would just hit japan with no women virus and only write male characters to spare me the misery
- it also sucks that yokohama 99 just feels like an excuse for yagami to go to ijincho. yagamis friends dont really have a life outside of yagami. at least they start pulling their weight after chapter 10 but its just sad to see how badly RGG continues to manage big casts. this is only the SECOND GAME and they already cant do it! this is a very worrisome precedent for like a dragon 8 that will have to deal w both kiryu saga and ichiban saga casts. poor higashi is still stuck managing his flop arcade and outright saying he is basically jobless and has nothing but time like its just miserable
- i enjoyed kuwana eventually and i think soma and akutsu became more interesting post-chapter 10 but prior to those reveals that contextualize their behavior and goals, they just dont have a lot to go on... and a lot of scenes with them feel like a retread of judgment. except hamura's unflinching violence worked and was interesting bc it was a juxtaposition to the old-timey but inefficient matsugane, and again, yagami higashi etc have a level of emotional involvement. soma at first just appears like a little freak which... is okay but... isnt much to go on? like i just didnt give a fuck about this guy kjksjdfs despite his design being very much my taste
- i also think its very goofy how these games continue having these "laws can be changed for better" etc themes while showing how rotten justice / police structure is at the core like itsj ust so funny hsdhfsdhf Not that i expect this to be a critique of prison complex or anything they had their chance with yakuza 4 and ignored it but its just sooo funny

okay this is really long i just have so many mixed feelings about this game i really wanted to LOVE it but. it just falls a bit short of what i hoped it would be. still had fun though so yay

La storia è un passo indietro al primo ma compensa con il villain principale
Gameplay sempre al top insieme alle musiche
Davvero un giocone

Jogo excelente, um dos meus favoritos de toda a serie yakuza (mesmo que seja um spin-off) esse jogo todo é excelente com um combate muito fluido, o que te deixa fazer mil e um combos e uma das melhores OST de qualquer jogo que eu já joguei. Como é a sequencia de judgment o jogo espera que você já conheça os personagens mas não tem nenhum problema começar por esse jogo. Super recomendando e você consegue jogar jogos antigos no próprio jogo zerei Alex kidd nele.

Combate lindo e personagens ótimos, plot bom e deu uma inovada no seu antecessor, jogo perfeito pprt

not to be judgmental or anything but it is my Unwavering Belief -Full Spec Edition- that this is one of the greatest games on this blue and green ass planet

if you bullied people in high school you'll really like the ending

While the bullying story might not hit as hard as Judgment's story, this game has more than enough improvements in other departments to set it apart from its predecessor. Better graphics, the absolute best combat any RGG game has had, and incredibly robust side content, this is definitely the closest RGG has come to Yakuza 0 in almost 10 years.

Putas drogas matar el videojuego

Absolutely incredible game, combat is a huge step up from the previous Judgment and every style is fun to use and found myself not relying on one too much unlike the previous game. Story is not as good as the last one, the build up to a huge national conspiracy came in too quickly which felt off. Game is still great despite the story flaw late into the game, highly recommend

Lost Judgment has moments where it really shines - strong voice acting (played through on the English for Steve Blum alone), some impressive visuals throughout with both motion capture and general assets throughout Kamurocho Ijincho, a much, much-improved combat system over the Yakuza series (one of my biggest gripes with the bits of that series I played), a superb genre-hopping soundtrack, and, at times, a detailed and layered story that twists and turns and for the most part - keeps you actively engaged to pull back the story of Akihiro Ehara. Takayuki Yagami is an excellent and extremely likable protagonist who just never gets phased, regardless of the situation. Takuya Kimura/Greg Chun and Ryu Ga Gotoku do a great job of bringing this character to life.

However, there are still a few issues I have that bleed over from the Yakuza series, i.e there are just too many times where I’ve put the controller down because I’m watching instead of playing. Sorry, but that’s not my style of playing - however good other parts of the game are or how engaging the story is. The other issue that coincides with this is the story drags on just a bit too long and throws just a few too many twists and turns. Overall, I am satisfied with how the story played out, and the escalation from school bullying to a government cover-up is made with enough logical steps - but fuck me, we could have got there a bit quicker.

Also (and this is a minor spoiler) I wish we could have used something other than sexual battery for what turned out to be nothing more than a plot device.

Went back and finished this. A really good game, but I think somewhat overhyped. In the end I wasn't a huge fan of how the majority of the side stories revolved around the school, and they involved a lot of minigames, several of which were boring at best (motorcycles) or actively frustrating at worst (robotics, boxing).

this game is amazing i 100% recommend it

This review contains spoilers

Lost Judgment has proven to me, more than anything else, that I've been duped. For many years now I dismissed a lot of AAA game design as being generic, dull, rote, easy to see through and a complete waste of time and money. Who could still enjoy this? What can the 50th open-world action-adventure stealth cover shooter give you that the 40th couldn't? Imagine my shame upon realizing that my favorite series has pulled the exact same trick on me, and probably for longer than I realize.

Throughout my playthrough, I found it hard to ever put Lost Judgment down. I always felt the need to see what the next story objective will lead into, what new bit of the mystery of the Professor I will unveil by proceeding a given School Story (a sort of combination of Side Cases and Friend Events from the previous game), what new abilities I'll be able to unlock by getting a few more collectibles. It had me hooked - but, as I've come to realize, it only did so by repeating the patterns in my brain that have been so established by previous Yakuza games (and no, I am not going to start calling it "Like a Dragon", no matter what Sega's PR department tries to pull). When it came time for all of these promises to materialize, the results were, across the board, underwhelming.

Of all these, combat is probably the most interesting aspect of Lost Judgment. The responsiveness of the combat system has been much improved, including a much better system of style-switching, and to Judgment's Crane and Tiger styles, LJ adds a third style, Snake, which hits a midpoint in terms of DPS between Crane and Tiger, but adds the ability to deflect enemy attacks. It's a fun style, in fact, the only style I would have used - if LJ's convoluted experience system didn't highly encourage getting at least one knockout per fight with each of the other styles.

It's a baffling move that reeks of a lack of confidence, because realistically, Snake should have been what Yagami's combat is all about. Yagami is not a Kiryu or a Majima, not a brick wall that can annihilate dozens of normal opponents while barely breaking a sweat. Focusing on Snake would have really suited the more nimble, improvisational combat style that the games have established for Yagami. At the end of the day, especially on higher difficulties with increased enemy aggro, there's absolutely no reason to ever switch off of Snake. Much like with Crane in the first game, your combos are just going to constantly get interrupted. Tiger is sometimes good for a one-on-one, but it functionally does nothing Snake couldn't have done instead. Instead, with just one button for cycling between styles and an upgrade menu per-style, it makes the whole thing feel bloated and unsatisfying.

The detective gimmicks suffer from bloat in a different way. At first I was happy to see tail and chase sequences highly streamlined. They definitely function better than in Judgment on a technical level. But this is one of those where someone took something bad and polished it to the point where it was just mediocre. At least I felt the need to be awake for chases and tails in Judgment; here, these sequences are just as lengthy, just as needless, but now they are also very, very boring. To these old gimmicks LJ adds stealth sections and parkour sections, as if to truly belabor the point that the series is going the way of the most desiccated western AAA games. The less said about these dull and sometimes infuriating gimmicks, the better.

Other than regular Side Cases, LJ features a suite of what it calls School Stories - essentially an upgraded form of Friend Events from the first game. LJ's story leads Yagami to work as an advisor to a high school Mystery Club, which somehow also leads to him investigating a shady figure known only as The Professor, who is leading a number of students from the school astray. Uncovering The Professor's identity and motives requires Yagami to infiltrate several clubs both in and outside the school, including a dance club, a boxing club, and an e-sports club. It's a solid setup which essentially justifies Yagami participating in a wide range of minigames, from an incredibly fun dancing rhythm game and surprisingly deep boxing combat to an utterly insipid and disastrously bad bike driving game. The activities are, thankfully, mostly enjoyable. But since players can approach them at any order, at any time, none of the individual investigations can lead to any significant revelations, until the very end, where an unlikely and silly conclusion is dumped in your lap, culminating in a rather disappointing boss fight, with the entire sequence really having nothing to do with any of the activities you engaged in, save for characters from the individual storylines showing up to recite corny dialogue about friendship and believing in yourself.

The main story is set up in a similar way as the first Judgment, and is predictable in much of the same ways. A cop by the name of Ehara is accused of sexual assault; the act and his attempt to flee the scene of the crime are thoroughly documented from every angle and point in time, and forensic evidence leaves no room for doubt. As he is predictably declared guilty, Ehara reveals to the court that a man who has tormented his son for years in high school, driving him to suicide, has been murdered in another town around the same time of him committing his assault. Needless to say, it is utterly impossible for him to have had a hand in the murder, and don't you even dare dream that it could be otherwise. Naturally, it is otherwise, and most of the rest of the game involves Yagami and the Genda Law Office uncovering the vast conspiracy that almost allowed Ehara to get away with murder.

That this is all very, very predictable - and it is incredibly predictable, especially to those who've played Judgment - is not necessarily to the game's detriment. Yes, the setup is obvious, but it's the constant questioning of how it could be otherwise, what could have been missed, the timing of the various twists that makes it all even more strange, that makes you want to hit just one more checkpoint, just one more cutscene, hoping for some sort of resolution, some sort of satisfaction. Judgment did the same, but where Judgment's breadcrumb trail led to a mostly satisfying conclusion about the nature of political corruption and hubris - not the most cutting-edge material, but it was done well - Lost Judgment seems afraid to make any sort of point at all.

The story initially seems to focus on how destructive bullying is, and how it could be addressed socially. But before long, it shifts gears to a truly hazy scenario about anti-bullying gone too far, sacrificing one of the most interesting new characters to make some vapid both-sides point that is as unconvincing as it is unnecessary. LJ seems to acknowledge that the justice system has a hard time dealing with bullying, before hand-waving that fact away, promising that the system will eventually catch up, which seems unlikely given that bullying - a phenomenon rooted in social power imbalances and not simply in the whims of individual bad apples - has existed for literally millenia.

LJ has no answer to the criticism raised by its would-be villains, and at the end of the day is so incompetent at coming with any that it literally lets the most violent of them go free, leaving only the grieving parents of victimized children to waste away their golden years behind bars. When the most poignant line in the game's dialogue - "to overlook those the law won't judge is to abandon those the law couldn't protect" - is spoken by someone the game wants us to believe is morally reprehensible, how utterly have you failed to make any sort of coherent point?

This is not even addressing the most universally-condemned aspect of the story, that Ehara's sexual assault being fabricated sends a terrible message about sexual assault in general. Victims of sexual assault who come forward seeking justice already face a wall of disbelief and scrutiny that many prefer not to discuss it in the first place. Given these facts, picking sexual assault as the method by which Ehara sought to establish an alibi for himself - as opposed to literally anything else - comes off as truly hateful.

Whether this is intentional or not is impossible to establish, nor does it really matter too much. The point, at the end of the day, is this: Lost Judgment is all build-up, all promise, all potential. As such, it is spectacularly good at making players feel satisfied, feel like they are being told a compelling story, feel like they are enjoying a compelling combat system, etc. But when faced with any scrutiny, the whole thing - much like the preposterous anti-bullying conspiracy at the heart of the game - falls apart, leaving nothing to come back, nothing to learn, and nothing to capitalize on for future titles. Whatever the third Judgment game ends up being, it should strive to be anything but this.

But eh, Snake style is admittedly pretty fun. Worth playing once I guess.

While being a spin off in the Yakuza world, its still great that this 2nd game of the same name is fucking amazing, the combat is fresh and the story is fantastic! Give me more! (Still playing the Kaito Files)

This is a good game, I just can't go back to traditional Like A Dragon combat after the shift to JRPG.

RGGs best game yet and a perfect sequel to Judgement that improves upon almost everything that game did, although I do prefer the first games narrative, this one doesn't disappoint at all.


Honestly, I think this game is incredible. While I prefer the story of the first Judgment game, Lost Judgment's story is fantastic and it's gameplay is somehow even better! Seriously, I adore this game! The school setting, the music, the combat, the characters, the mini-games, side content all of it.. I love it. An absolutely incredible game that has to be experienced!

the best brawler combat RGG's cooked up mixed with probably the most amount of side content in any of their games. also, unwavering belief

I keep going through the RGG games, hoping I will one day actually be up do date with their releases. I began in January of 2018 with 0, and even though I do get closer, it feels like I'll alway be a bit behind. Just this year we've gotten Ishiin, and in November Gaiden, with Y8 releasing next year, and I still haven't even played 7 yet!!! If that wasn't enough, Kurohyou on the PSP just got a complete English fan translation, so I'm going to have to play that one as well! I love these games, don't get me wrong, but it's pretty insane how many there are, and the sheer amount of content that's in all of them (though I can really only blame my own sick mind for going for 100% in all of them.)

Anyway, Lost judgment. I replayed Judgment last year and found myself a bit disappointed by it. Its main story is still fantastic, but there's too many mandatory side cases sprinkled throughout, the combat really doesn't feel particularly good (and the crane style is actually useless), the detective mechanics are not very interesting, and the Keihin gang is maybe the worst gameplay mechaninc this godforsaken studio have ever put in one of their games, and that's coming from me, someone who's gotten all the completion points for both cat fights in 0, and the, uh, sexy bug fights (or whatever the name of that mini-game was) in Kiwami.

Right off the bat, Lost Judgment just plays so much better than its predecessor. Yagami feels so much more fluid in his movements, and all the styles you get are actually useful and serve a purpose depending on the fight (even crane this time, which honestly borders on broken with how you can speed up Yagami's attacks simply by dodging enemies, and the effect lasts for a good while, even when switching to a different style), but they're also just so much fun that all of them can work whenever if you want to. Like, I mostly used crane and DLC style, boxing (which is almost criminally fun to use, though with an extremely short range), but I never had a bad time when switching to Tiger or the new Snake style either. They all bring something to the table and their own little gimmicks which keeps the very frequent fighting from ever getting stale, because you can just switch it up with new attacks whenever you feel like one style has run its course for a while. Honestly, it's not just an improvement over Judgment, but just plain the best and most fun battles I've had in any of the Yakuza games, even 0 and Kiwami that also had instant style switching.

The story is certainly not as well paced as the previous game's, but that's mostly because it reveals all of its cards way too early, so the final handful chapters are mostly about running in circles, taking a very slow route to the finale that is in many ways strangely similar to Judgments in a lot of ways, which does make it a bit less interesting despite a lot of very cool shit happening, and maybe the longest long fight RGG studio has ever made (though I do want to say Kiryu's in 4 is very long as well, but it's been a while since I played that.) It definitely has the most enemies to fight, at least.

Up until everything is revealed, I do really enjoy Lost Judgment's case, and it's fun to have a victim that seems to have been hated by basically everyone, so the murderer really could be any of the game's cast (though also obviously can't, since this is an RGG game, which means it's someone the player believably has to have a tough fight against), and at least from the start, new hints and details unfold at a good pace. Unlike the first game, the murderer's identity feels like it works and is very much baked into the whole plo, while the character themself is also well written and not just a complete madman. Very much an improvement over the first game where it felt more like the developers ran out of characters that could possibly be the murderer and just put names in a hat to choose who it'd be, and the chosen character is extremely bland. There're also a lot of good misdirections here, but also misdirections on top of other misdirections, really keeping me on my toes to really keep up with everything and all the different characters agendas and how they all connect (though it's not at all confusing, unlike, say, what Yakuza 5 becomes by the end).

Characters, by the way, that I really enjoyed! I mean, I usually like most of these games' characters, and they certainly do what the came to do: to have a lot of strong emotions about things, do cool shit, and occasionally be surprisingly funny. It is sort of a shame that some of the characters from Judgment are barely in this, and Mafuyu, who was one of the main characters in that game, has barely any screentime this time. The new characters are really compelling, though, and even unapologetically evil characters like Soma do have their interesting quirks that make them memorable outside of just having good fights, and the allies all get super fun interactions with Yagami (massive shout-out to Higashi). Speaking of good fights, though, some of the entire franchise's best boss fights are found within these games, thanks to not only Yagami's great moveset, but theirs as well. Their high quality is also not hurt at all by how EXTREMELY good the different boss themes are, by the way. Really impressive how varied the themes are, too, and how well they fit their characters, like K.O.G and Viper.

Though, like I said, the mystery is completely solved with maybe four, or maybe even more, chapters left of the game, and that is a pretty big knock against Lost Judgment, especially since the core mystery actually is very good until it unravels, and not in a particularly satisfying way, but more in a "wow, Yagami really guessed his way to the correct answer, and this murder feels a bit sloppy in execution", at the same time as characters act a bit out of, well, character, and seem extremely easily persuaded. The journey there was fun, but the destination leaves a whole lot to be desired.

Lucky, then, that the main side content in this game is the better story, and is absolutely massive in content as well. You see, Yagami becomes advisor to a school's mystery club, but their investigation into an online criminal calling themselves the Professor leads to him joining so many different clubs, and they don't all just have their own mini-game (most of them also surprisingly in-depth mini-games), but every club has its own littel story, and they're almost all extremely funny. Comedy in games is maybe the hardest thing to pull off, and every game, except for maybe Yakuza 1 (more on that game in the August update!), have some really good comedy writing in some side missions, but this is such a high volume of jokes throughout, and still with such a high rate of hits that I can just sit here impressed by what's been done. There are serious moments here as well, and they're good, as is the overarching Professor story, but not quite AS good as the humor. Yagami also gets a detective dog during his time as advisor, which is just great.

As for the mini-games you play in these different clubs, they're mostly fine. Of course, there's boring garbage like the motorcycling races that should just have been a reskin of Yakuza 5's taxi races instead, but also the dancing mini-game that I would not complain if it got its own spin-off, but the other ones are mostly just there, neither good nor bad. It's mostly the writing that carries the experience with them, and it usually worked really well for me, but I certainly can't guarantee that it does for others, so your mileage may vary here, since it can certainly be pretty Anime™. One man's treasure is another's man's trash, as they say.

Anyway, a fine game and I really hope we'll get a Judgment 3 one day. The detective mechanics still aren't good, by the way, though luckily pretty rare this time around.

Never seen a game where the box art directly reflects the end of the game. Gets an extra point for that.