Lo tosco y repetitivo de las boss fights encaja perfectamente con la tematica. Exterminar toda una especie de criaturas hostiles no deberia ser un espectaculo comodo y placentero. Es un trabajo sucio, es un trabajo violento. Y aun asi, despues de horas de estar matando y matando en un planeta oscuro y opresivo, el juego te recompensa con un final precioso y benevolente. Pocos juegos logran esa "luz al final del tunel" de forma tan efectiva.
Released 5 years after the fact, Metroid II: Return of Samus is a slower and floatier Game Boy sequel that's nevertheless a two-pronged update: One for structure, by replacing the debut's roundabout mystery with more complex areas and a well-defined objective - and the other for gameplay, by adding new combat options and upgrades useful for secret-hunting and platforming alike (e.g. Spider Ball, Space Jump). The result improves upon their model of hostile sci-fi expedition, a slightly more feasible but no less intense effort when compared to the original, only the personality is missing.
I’m comfortable recommending that new players start with Super Metroid instead, but that isn’t to say I don’t like this game. It’s just that it’s much easier to say I like Metroid 2 now that I’m done with it and not faced with the prospect of having to actually play it again.
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This review contains spoilers
ok so the only improvement is that samus controls SLIGHTLY better here.
the rest feels like a step back sadly. atsmisphere not as strong as the first one (only so much the music can do. its all GREEN). if i didnt have a guide i would have been so lost lol, the idea of exploring to find metroids to kill is fine, but it doesnt really work when theres such a lack of variance in areas.
the small moment with the baby metroid at the end was really neat tho
the rest feels like a step back sadly. atsmisphere not as strong as the first one (only so much the music can do. its all GREEN). if i didnt have a guide i would have been so lost lol, the idea of exploring to find metroids to kill is fine, but it doesnt really work when theres such a lack of variance in areas.
the small moment with the baby metroid at the end was really neat tho
Honestly had a lot more fun with this one than I was expecting. Basically having the entire game be a hunt even with a tracker at the bottom was a neat idea. However, the game has a lot of jank and those old metroidvania flaws. Some of the later forms of Metroids are just annoying and the final boss is a joke once you figure out a secret to it. Really excited for when I get to the remake and see how they (hopefully) fixed my issues with the original.
Final score: 5/10
Final score: 5/10
Metroid II manages to be more playable in some ways than its NES predecessor, which is admirable considering that's not usually the case for other franchises making the portable leap.
Still, it isn't great. Along with the original Metroid, it feels like a proof of concept for the later Super Metroid, and is not worth visiting for reasons other than familiarizing yourself with the roots of the franchise.
Still, it isn't great. Along with the original Metroid, it feels like a proof of concept for the later Super Metroid, and is not worth visiting for reasons other than familiarizing yourself with the roots of the franchise.
Metroid se caracteriza por su énfasis en la exploración y su algo elevada dificultad, por suerte Return of Samus no es la excepción a esta regla, ofreciéndonos ambas cosas desde que iniciamos a avanzar. Aunque es un juego desarrollado para el limitado hardware de la primera consola portátil de Nintendo, Metroid II logra sumergirnos en un mundo laberíntico y peligroso, utilizando al máximo el potencial que ofrece una paleta de dos colores y sonidos monofónicos entregando un mapeado creíble y lleno de vida, si no somos tan exigentes. Desde un principio tenemos una misión, acabar con la plaga Metroid en su planeta de origen, a medida que vamos avanzando por el juego un contador nos muestra cuántos enemigos más tenemos que derrotar para llegar hasta el final, pero seguir adelante no será sencillo, ya que tenemos que inspeccionar cada recoveco para encontrar esas mejoras que necesitamos y sobrevivir a los enemigos que estarán esperándonos con el fin de hacernos ver esa molesta pantalla de game over. No es un juego que todos puedan disfrutar por igual, pero si eres de los que gustan de la exploración y los juegos no lineales, es una buena opción para comenzar, ya que de los Metroid que se encuentran en el mercado, es uno de los más accesibles para todos en términos de jugabilidad.
Never got far in this. Always got lost and the design made it hard for me on the Game Boy when I was a kid. But I always appreciated the design and feel of the levels, it’s a sci-fi atmosphere. The soundtrack, the sounds, everything about this was cool. And was my first experience with Metroid in general.