This review contains spoilers
MONSTER HUNTER RISE IS MONSTER HUNTER WORLD LITE, BUT ALSO KIND OF BETTER EDITION
The developers of this game, much like FromSoftware, have mastered the art of third person action combat mechanics. This IS, without a doubt, a Monster Hunter "game".
The main hub is charming, if not my preferred aesthetic. The new handlers are a pair of creepy twins. That's fine. The addition of Palamutes is perfection.
The wire bugs are complicated. On one hand they give us entire new movesets for every weapon. On the other hand, they undermine the utility of the Insect Glaive. They ability to mount monsters is trivially easy. And I'm not too sure about the whole "Kaiju" fight machanic. (EDIT: After playing more of this game, I actually really enjoy this mechanic.)
The maps are easily a net negative from 'World'. They are lifeless in comparison. But I did appreciate the verticality of them. Especially while riding my "very good" palamute. (EDIT 2: I now respect the number of secrets and hidden areas in these maps, although they still feel more "arcade-y".)
As with any Monster Hunter game, it is easily five stars when playing with friends. So this review is judged purely off of my experience with the singleplayer, which mercifully let's you finish the main quest and get to the fun endgame stuff within 14 or so hours. This was incredibly generous of them given that Monster Hunter stories are admittedly not very interesting whatsoever.
In summary, the eating theme AKA, the Dango Song in Monster Hunter Rise is something that made me long for the days of Chef's cooking from World. But I'll be god-damned if it isn't delightfully etched into my brain with it's whimsical earnestness.
The developers of this game, much like FromSoftware, have mastered the art of third person action combat mechanics. This IS, without a doubt, a Monster Hunter "game".
The main hub is charming, if not my preferred aesthetic. The new handlers are a pair of creepy twins. That's fine. The addition of Palamutes is perfection.
The wire bugs are complicated. On one hand they give us entire new movesets for every weapon. On the other hand, they undermine the utility of the Insect Glaive. They ability to mount monsters is trivially easy. And I'm not too sure about the whole "Kaiju" fight machanic. (EDIT: After playing more of this game, I actually really enjoy this mechanic.)
The maps are easily a net negative from 'World'. They are lifeless in comparison. But I did appreciate the verticality of them. Especially while riding my "very good" palamute. (EDIT 2: I now respect the number of secrets and hidden areas in these maps, although they still feel more "arcade-y".)
As with any Monster Hunter game, it is easily five stars when playing with friends. So this review is judged purely off of my experience with the singleplayer, which mercifully let's you finish the main quest and get to the fun endgame stuff within 14 or so hours. This was incredibly generous of them given that Monster Hunter stories are admittedly not very interesting whatsoever.
In summary, the eating theme AKA, the Dango Song in Monster Hunter Rise is something that made me long for the days of Chef's cooking from World. But I'll be god-damned if it isn't delightfully etched into my brain with it's whimsical earnestness.
Um bom jogo ao que se propõem, seu gráfico cartoon é lindo porém algumas texturas deixam a desejar, a gameplay é boa que complementada com uma grande variedade de armas o que o torna um jogo de muitas horas ate que encontre seu estilo.
A história é simples e também terminada so no online o que é um ponto negativo, no fim é um bom jogo e vale a pena jogar
A história é simples e também terminada so no online o que é um ponto negativo, no fim é um bom jogo e vale a pena jogar
maybe the worst mh entry, the game is too easy and too simplified even at the highest difficulty. crafting, gathering, hunting, and character building are all too quick like the game doesn't want you to stay long.
the good: whisper bug skills and switch skills are great since they give some weapons completely new ways to play and expand/fix some weapon's problems.
Magnamalo's design is great.
the bad:
all most everything else but especially the final boss of rise, the tower defense mechanics, and the horrible grindy damage sponge mission at the end of sunbreaks
the good: whisper bug skills and switch skills are great since they give some weapons completely new ways to play and expand/fix some weapon's problems.
Magnamalo's design is great.
the bad:
all most everything else but especially the final boss of rise, the tower defense mechanics, and the horrible grindy damage sponge mission at the end of sunbreaks
At first, I was disappointed by MH Rise. It lacked the detailed ecosystems, lush graphics, and (so I thought) polish of World. This was never, however, intended to be World 2, and shouldn't be judged as such. Originally exclusive to the Swtich, Rise is far closer to a mix of the modernized QoL improvements of World and much of what made the countless handheld entries of the past so unique, themselves.
When I realized that the new monsters were based on Yokai and each had their own black and white samurai/horror film introduction (complete with film grain) I began to fall under its charms. The singing waifu in a kimono on the title screen made me initially wonder why the series was going in such a generic, more overtly Japanese direction, style-wise, as opposed to the cavepunk trappings World. I soon realized that it was a match made in heaven (and I believe not a first for the series, technically). Rise in my opinon, has the most character of all the Monster Hunters I've played. There is so much charm and love in every corner of this game.
Purists who love the games represented in MH Generations: Ultimate might balk at aspects of this entry, as will lovers of World (like I initially did). I ask, however, "Why not find reasons to love them all?"
I know I do.
When I realized that the new monsters were based on Yokai and each had their own black and white samurai/horror film introduction (complete with film grain) I began to fall under its charms. The singing waifu in a kimono on the title screen made me initially wonder why the series was going in such a generic, more overtly Japanese direction, style-wise, as opposed to the cavepunk trappings World. I soon realized that it was a match made in heaven (and I believe not a first for the series, technically). Rise in my opinon, has the most character of all the Monster Hunters I've played. There is so much charm and love in every corner of this game.
Purists who love the games represented in MH Generations: Ultimate might balk at aspects of this entry, as will lovers of World (like I initially did). I ask, however, "Why not find reasons to love them all?"
I know I do.
I was a big fan of World (especially Iceborne) and when Rise came out I was a bit disappointed : the game feels a bit too "straight to the point"; what I liked about World was the (a bit stupid) ecological aspect to it, following the monster's trail, catching little creatures for your room, completing the "pokédex"; the game also had prettier colours and light, and overall felt a bit more living to me.
One year later I gave it another try and played differently. I played exclusively in my bed, a little bit everyday, considered it more like an arcade game and I enjoyed it like that.
One year later I gave it another try and played differently. I played exclusively in my bed, a little bit everyday, considered it more like an arcade game and I enjoyed it like that.
I'm combining Rise and Sunbreak into the same game for the purposes of this rating. I played it as one continuous path from beginning to end.
I think Monster Hunter's core gameplay loop is absolutely engaging enough that I have to give this a good review. Rise really is a great game with some major caveats which periodically drive me crazy, but not enough to prevent me from coming back. Not amount of wonky camera action against the walls, stupid one hit kill moves, or twitchy speedy monsters that are too fast to hit has made me want to put down this game for good, or even really end a session prematurely. It doesn't matter that the monster distribution is a bit wonky and the crafting tree is hard to work with. The game is just so damn fun that these problems don't hold it back that much. I know this review just sounds like complaining, but it's all technical points - the game is absolutely worth your while (if your PC can handle it. I did have performance issues from time to time).
I think Monster Hunter's core gameplay loop is absolutely engaging enough that I have to give this a good review. Rise really is a great game with some major caveats which periodically drive me crazy, but not enough to prevent me from coming back. Not amount of wonky camera action against the walls, stupid one hit kill moves, or twitchy speedy monsters that are too fast to hit has made me want to put down this game for good, or even really end a session prematurely. It doesn't matter that the monster distribution is a bit wonky and the crafting tree is hard to work with. The game is just so damn fun that these problems don't hold it back that much. I know this review just sounds like complaining, but it's all technical points - the game is absolutely worth your while (if your PC can handle it. I did have performance issues from time to time).
As someone who has never played Monster Hunter, I was unfortunately left pretty cold by this. I did get a few hours out of it before it was clear it wasn't for me.
+ The character creator system is fantastic and in depth.
+ The actual combat itself was pretty fun for a few hours once I got into it.
+ Variety of weapons and playstyles seemed very cool
- The tutorial system is beyond awful. The game throws 200 screens of text at you before you've even as much as unsheathed a weapon. The result is, for someone new to the series, that the systems appear impenetrable and convoluted. The game appeared designed with veterans in mind with little attempt to onboard someone new to the series.
- The number of quests and material systems seemed to indicate this game would require a lot of my time grinding for upgrades - something I personally am looking to avoid. I was already repeating quests a few hours in.
- Didn't seem to have any kind of narrative to pull me in from that end.
Overall I get why this is a popular game but I'm filing under the "not for me" section.
+ The character creator system is fantastic and in depth.
+ The actual combat itself was pretty fun for a few hours once I got into it.
+ Variety of weapons and playstyles seemed very cool
- The tutorial system is beyond awful. The game throws 200 screens of text at you before you've even as much as unsheathed a weapon. The result is, for someone new to the series, that the systems appear impenetrable and convoluted. The game appeared designed with veterans in mind with little attempt to onboard someone new to the series.
- The number of quests and material systems seemed to indicate this game would require a lot of my time grinding for upgrades - something I personally am looking to avoid. I was already repeating quests a few hours in.
- Didn't seem to have any kind of narrative to pull me in from that end.
Overall I get why this is a popular game but I'm filing under the "not for me" section.