I snuck this one in right at the end of 2017 and I'm very glad I did. There's not much gameplay going on here but the writing is absolutely fantastic. Some of the most real and relatable characters I've seen in gaming. I actually kinda feel like the whole mystery thing in the last half kind of took away from the game and I wish they kept it centered around normal people's lives, but they still got a lot of value out of it. Definitely a must play if you have any emotions at all.
Oh man, this game was a journey. It made me feel. Made life matter. Hurt me only to reassure me. Give me another perspective on our mundane life compared to those fantasticly complex characters. To this day, I still sometimes think about those virtual character's personal obstacles.
The game itself is just a big interactive book, and can get pretty mind consuming when you gulp it down in a few days like me. There were some innovative "gameplay" ideas, but it lacked in a bit of interactivity.
The game itself is just a big interactive book, and can get pretty mind consuming when you gulp it down in a few days like me. There were some innovative "gameplay" ideas, but it lacked in a bit of interactivity.
Having now played this twice? I don't know, this game's fine I guess. You'll be disappointed if you're going in with expectations that this is anything other than a tonal/locational reskin of Boku no Natsuyasumi with some kind of cool bits tacked on to the end. If you can rock with mundanity, you might like this, but that kinda thing isn't really something I enjoy even if I can vaguely appreciate it.
The first time I played this I hated it and I just have to say that this kinda sucks ass under most of the lenses it seems to be known as. As a mystery, or drama, or anything other than a Slice of Life vibes game, the vast majority of this is pointless dicking around, and the plot doesn't even start to begin until at least halfway through. Most of the narrative threads don't get paid off at all, and the dialogue writing kinda sucks, taking on a very "tumblr/band kid's vague idea of how punks talk" tone, bundled with a 10 year old's profanity filter. Genuinely shocking to me that this has a "Story Rich" tag over on Steam, I guess we still don't know how to differentiate "vibes games" with minimal gameplay from a story game with minimal gameplay.
But as a SoL vibes game? yeah, this is okay. In my last review of this game, I ended up comparing this to Echo, a game I love that has almost exactly the same exact elevator pitch as NITW, but this time round I was struck by how Echo and Night in the Woods are actually very, very different games. Echo is a horror/drama, Night in the Woods is a slice of life. Echo has elements of SoL, and NITW has elements of drama and horror, but broad strokes? Totally different goals and experiences. I kinda missed that the core idea driving most of NITW is that you're supposed to enjoy spending time in Possum Springs. It's supposed to be "cozy."
I just don't find this cozy. Possum Springs sucks, no matter how many corporate art filters you throw it through. And I just don't like this friend group--Mae's a dick, Gregg has no chill, Bea's fine but she puts up with Mae's shit too much, and Angus barely shows up (but he's pretty neat when he does, so hey, not all bad). I'd be fine with this if it got deconstructed or analyzed, but this is SoL so it doesn't.
But is it enjoyable to exist in this world for this game's short runtime? Sure, whatever. It's fine. A little bland but it's serviceable. Really is carried by that back half, though.
The first time I played this I hated it and I just have to say that this kinda sucks ass under most of the lenses it seems to be known as. As a mystery, or drama, or anything other than a Slice of Life vibes game, the vast majority of this is pointless dicking around, and the plot doesn't even start to begin until at least halfway through. Most of the narrative threads don't get paid off at all, and the dialogue writing kinda sucks, taking on a very "tumblr/band kid's vague idea of how punks talk" tone, bundled with a 10 year old's profanity filter. Genuinely shocking to me that this has a "Story Rich" tag over on Steam, I guess we still don't know how to differentiate "vibes games" with minimal gameplay from a story game with minimal gameplay.
But as a SoL vibes game? yeah, this is okay. In my last review of this game, I ended up comparing this to Echo, a game I love that has almost exactly the same exact elevator pitch as NITW, but this time round I was struck by how Echo and Night in the Woods are actually very, very different games. Echo is a horror/drama, Night in the Woods is a slice of life. Echo has elements of SoL, and NITW has elements of drama and horror, but broad strokes? Totally different goals and experiences. I kinda missed that the core idea driving most of NITW is that you're supposed to enjoy spending time in Possum Springs. It's supposed to be "cozy."
I just don't find this cozy. Possum Springs sucks, no matter how many corporate art filters you throw it through. And I just don't like this friend group--Mae's a dick, Gregg has no chill, Bea's fine but she puts up with Mae's shit too much, and Angus barely shows up (but he's pretty neat when he does, so hey, not all bad). I'd be fine with this if it got deconstructed or analyzed, but this is SoL so it doesn't.
But is it enjoyable to exist in this world for this game's short runtime? Sure, whatever. It's fine. A little bland but it's serviceable. Really is carried by that back half, though.
É até um pouco complicado escrever sobre esse jogo, a história dele vai ficando cada vez mais intensa e legal quanto mais você joga, trata de doenças mentais e assuntos que assombram a sociedade atualmente, diversas críticas ao capitalismo, tem um terror maravilhoso inserido no jogo, e todos os personagens são muito bem escritos e divertidos. Uma experiência maravilhosa.
one of my favorite games of all time, ive played this at least 5 times and ive never gotten tired of it. somehow the themes and emotional parts still hit me and i always discover new things. i recommend playing through at least twice to do the bea/gregg events u missed and trying to find secrets like i did. also u probably wont appreciate it if u dont care about the characters, the “mystery” part is a little underwhelming but to me that isnt what its about.
“And I want it to hurt. Because that means it meant something. It means I am something, at least... pretty amazing to be something, at least…”
“And I want it to hurt. Because that means it meant something. It means I am something, at least... pretty amazing to be something, at least…”
I really really enjoyed it when I played it in like 2018 or so, the story is good and the artstyle is iconic. Planning on replaying it with my friends (I force them to) to refresh my memory and beating it again in general, the music brought me back.
RIP Alec Holowka, thank you for creating this amazing game.
RIP Alec Holowka, thank you for creating this amazing game.