Reviews from

in the past


This was one of my first games and i loved it im still playing it today thanks oddworld entertainment!

feels reallyyyy clunky most of the time, but it's a good game with lots of personality. i might pick it up again someday!

I know everyone loves this game but, man, was this frustrating. Has way too much 5th console generation jank. Maybe I’ll try New n’ Tasty to see if that’s any better

Uah that bad ending is no joke

Frist game I ever played and the first to teach me it it was important to save everyone you can and fart in their face at ever opportunity


Its so far ahead of its time and maybe the most underrated game of the 1990s. Its brilliantly designed, unique and most importantly FUN!.

Oddworld is one of the most artistically, narratively, and sonically beautiful, dark, funny, and mysterious game worlds ever created, and it all began here in Abe’s Oddysee, the original, iconic, first chapter in its saga.

If it weren’t for one major drawback in the gameplay department, I would genuinely consider Abe’s Oddyssey to be one of the rare examples of a truly perfect game, seeing how everything else besides this lone design oversight is masterfully executed, like a great film, lean and mean with zero fat on its bones, brilliant in its visual storytelling, filled with flawless character design, classic physical comedy (I view Abe as the Buster Keaton of gaming), and often Rube Goldberg-esque, ingenious puzzles.

That’s just it, though. Its deadly gauntlets of perfectly-timed obstacle-dodging, enemy-outsmarting ingenious puzzles can sometimes feel like they literally require you to be a genius. Now, I’m obviously aware that it’s an older game, the studio’s first attempt at a game, and, frustrating or not, young children were able to complete it at its time of release. Thus, its high difficulty is by no means an objective design flaw. It’s a deliberate design choice. However, it could certainly be a barrier to much of the game’s imaginitive and inspiring later content for someone not used to such brutally unforgiving retro game design.

If the difficulty, itself, is not its one major flaw that keeps it from being the otherwise perfect game that it could be, then what is? Well, it’s definitely Abe Odyssey’s checkpoint system. Firstly, there’s no quick save. Again, this is, in itself, not a flaw per se. However, being able to try the hellishly challenging puzzle in the room you’re in over and over until you get it right would be just fine. Some might even still give up and quit, as it would still retain each individual room’s challenge. You can’t do this. Instead, you’re often forced to also do the past 4-5 dangerous, difficult, “miss a jump by a pixel and die” puzzles in the rooms before the one you’re in if you die and it wasn’t near one of the uncharitably-placed checkpoints.

So, “Checkpoints punishing. Checkpoints bad.” That’s it? Well, no. To compound their poor implementation even further, in the original PS1 version, there is no indicator, be it visual or aural, to signal that you’ve even reached one. You have no clue where the last one you passed was (except for load screens, which one can typically assume do signal a checkpoint, but which aren’t always super frequent).

There is a “Save” option on the pause menu, but this only saves up until your last check point, meaning that if you save and turn off the game six difficult rooms after a checkpoint (and, remember, you likely won’t even know that you passed one), you’ll be brought back to wherever that mystery checkpoint was upon the next time you load your save.

I think it’s telling that the sequel to this game was not released decades later, with changes made to the checkpoint/save system in order to appeal to “babies” used to modernized game design, who know nothing of the days of “actual challenge”. Instead, the sequel to Abe’s Oddysee, Abe’s Exoddus, came out very shortly after and (what do you know!) included the ability to quicksave anywhere. Given the fact that the sequel is not notorious for being some dumbed down or overly easy entry, this can really only be interpreted as the developers, Oddworld Inhabitants, admitting that there WAS one element that wasn’t perfect in their previous work of art, and they wanted to fix it.

So, that’s why a perfect game has a big enough flaw to rob it of a perfect score from me. Thankfully, while I write and share this review to both organize my thoughts on something I love and potentially help someone who’s thinking of playing the game, it won’t be playing any part in the public opinion of the game. This game has already been long-cemented as a classic, and rightly so.

The story of Abe’s Oddysee is a tale that could easily come off as preachy, but while it is surprisingly heavy and dark, it offsets this with moments and characters that are anything but serious. In a way, this is the perfect example of a “message game” and how to do it right. It’s an admirably empathetic, but also highly critical story of greedy corporations, environmental plundering, and an obvious love for and goal of a wider-spread understanding and respect for everything from nature’s underdogs to the shamanic rituals of indigenous tribes and the overall power of myth. It posits that an epic and noble quest, the kind that can be found mirrored and shared across cultures and best summed up by Joseph Campbell as “The Hero’s Journey “, can begin within the soul of even the most unassuming of “heroes”.

Abe’s journey takes him from a cynical, vicious, mercenary world of industry and apathy into one of old, grand temples, new cultures, and strange species. There’s an unspoken emphasis on using the land while being in harmony with it (rather than striving for control over it), a connection with beasts for mutual aid, the mysterious power and magic of ancient music, and, of course, the universal, healing humor of flatulence.

The way Abe Oddysse’s checkpoints were handled is a shame, and it can sometimes make it harder to get lost in some of its puzzles, trying again and again, and happy to, due to a brain-teasing drive spurred on by fair design, rather than frustration. However, absolutely nothing in the game hinders the player’s ability to get lost in the game’s world, one that, odd as it is, often reflects our own in both ways that one may not wish to admit and ones that, in their relatable struggle and mysterious beauty, could very well inspire one to go on their own odyssey, with a newfound interest, perhaps, in researching the equally surreal creatures, ancient stories, and fascinating cultures of our own world.

To me, that’s an astounding legacy for Abe’s Oddyssey to have and one that will easily overshadow its main design issue in the long run. I can’t stress enough just how perfect of a game it would be without its lone, but significant aspect that is so often a source of frustration. Frustration does not, however, rob Abe’s Oddyssey of its timeless magic and, with what I’ve covered in mind, if you feel that you possess the expectations and patience necessary to face it, I highly recommend that you give it a play and experience the genesis of one of video games’ finest fictional realms and the debut of one of its most unlikely, but most likable heroes.

Played the demo a lot as a kid. I was very entertained by the fart button. Maybe one day I'll actually check out the whole Oddworld franchise.

I always kinda liked this game even though I was absolutely terrible at it and remain absolutely terrible at it to this day.

This definitely has a few difficult moments that seemed like mistakes that turned out completely intentional. I guess that's archaic game design for you. Despite those select occurrences of N.K.W.T.D (Not Knowing What To Do), this was an absolute blast. I've been wanting to try this out for six years, and finally playing through the whole thing was cathartic. The visuals are insanely well done and the atmosphere surrounding this narrative is brilliant. The level design has some really cool puzzle ideas and mechanics that keep getting better and better the longer it goes. The PS1 keeps blowing my mind with how much these developers were able to pull off on this hardware. Truly the wild west of video game generations.

I should really play Wild Arms.

Truly one of the most unique video game experiences I’ve had growing up, and still is when I play it today. I think overall I prefer the sequel Abe’s Exoddus, as pacing is better and for the most part wonderfully improved on. Abe’s Oddysee is definitely more difficult at the beginning, especially if you include the secret areas. The backgrounds add a lot to the atmosphere, all so detailed and captivating, even unsettling. Definitely recommend both games.

really weird, if your pisses are loud you will enjoy this game.

it's kinda wonderful I'm just extremely ptsd'd from playing it with a keyboard

Masterpiece. Challenging but fair gameplay, beautiful backgrounds and sprites. Great adventure from start to finish!

Sometimes a frustrating affair, but the mouthfeel on this thing is off the charts.

Plataformas 2D mezclado con el género puzzle que tiene una ambientación que flipas.

*sneak sneak sneak

Bang bang bang

Oh

The dark tone, setting, and humor here are one of a kind. Although the puzzles get pretty hard, I'll always love this game.

Oddworld: Abe's Oddysee is a game I have been wanting to finish since like 2005, but different things like my HD gettings busted ruined or me finding other games made that difficult. Finally I took the time and I have to say this is one of the best graduates from the School of "Another World" by Eric Chahi. Not as cinematic (sans the cutscenes) but with puzzles twice as brutal.
A masterpiece of the ages.

I'm not very high on cinematic platformers. Hell I find trial and error gameplay frustrating beyond belief. But for once a game with that kind of energy hooked me. The world of Abe's Odyssee is something to behold, the drop dead gorgeous pre rendered backgrounds, the atmosphere and the story is all masterfully done. Unlike most games in the genre the deaths are entirely your fault and you will learn from your mistakes. This isn't like Heart of Darkness where you die by random BS. This is the pinnacle of the genre for a reason. If you enjoy the genre or want a fantastic game to stare at this one is for you

You die and fart a lot, the story is insane too

A game that reminded me a lot of Heart of Darkness (I know the latter was released the year after, but I sadly tried that one first). The gloomy dark atmosphere is there and with a similar gameplay (platform puzzle) on top of that. Pretty cool from what I've played!

Not a personal fan of puzzle games that features trial-and-error and lots of dying.

Satisfyingly weighty controls and challenging gameplay, beautiful visual design with peerless FMVs for the era, and some of the best audio design on the PS1. Biggest drawback is the frustrating checkpoint save system that was thankfully rectified in the sequel.

Definitely one of those charming games of the PSX era, but has some very challenging puzzles that made me not want to play anymore. Rescuing all the Mudokons also requires you to backtrack through each level finding secrets that are a little too well-hidden without a guide. Still, not a bad game. Definitely an original game with unique platforming and puzzle-solving aspects to it.


This is one of my favourite games of all time. The atmosphere is so immersive and I still remember when I played this game as a child.
The dark theme of the entire games sets the character development and story up complete. You find yourself immersed in the creatures and environments of the game.
Mechanically, the game has seen better days with it playing best on PC rather than PS. The puzzles can be hard for new time players but ultimately rewarding when you get them right.
Highly recommend this game for someone who enjoys dark themes and platformers

I guess it was a fun platformer for many, but I could never finish it and that frustrated the hell out of me as a kid. That's my bad, though, but still, I could never get myself to give this another try.

Classic game I've always wanted to play. I wasn't aware of it's play style, just the world. But I wasn't disappointed. You guide Abe around in a 2d world with prerendered 3D backgrounds. He is very weak and dies to everything. So essentially you are playing a puzzle game where you die when you're wrong. Really loved the graphics and environments. Of course the anticapitalist story apealled to me as well.

The age of the game does come through in places. It uses a check point system that is very challenging, sending you way back when you mess up. Playing on the RP3 I could avoid this with save states, but without this convenience Im almost certainly I wouldn't have finished the game or gotten very far at all. That being said I couldn't get enough of the smooth controls and general comedy. This is worth a play, but my god do you need save states.

there is literally a fart button, instant classic