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The inspiration this game takes from BioShock is apparent, and to the benefit of the atmosphere of Arkham asylum on the whole. The levels gradually open up in a very satisfying way as you add more gadgets to your arsenal. The main story even guides you back to previous areas once you have access to everything, giving the game a psudo-metroidvania feel. The scarecrow segments are highlights as well, shaking up the gameplay and injecting some horror into the mix. Unfortunately the boss fights feel like an afterthought, and the ending fight in particular is ridiculously simple. It's easy to see why so many games copied (and improved) this style of combat, but as the originator, Arkham Asylum remains surprisingly enjoyable to this day.

Like a freshly tagged wall, BRC absolutely drips with style. The visuals, the soundtrack, and the wealth of movement options make just commuting from point A to B an absolute blast. It took me a while to come to grips with the level design as a THPS fan. Environments felt much less dense, and I had a harder time stringing together huge combos. What I failed to realize until a couple hours in is that this game is more about traversal, and looking rad as hell while doing it. As you start to understand how to optimize combos, you realize you have to utilize the entire space to maximize points and the levels start to make more sense. The only real complaints I have lie in the combat, which is disappointingly flimsy. Especially when it's taken into account just how much of it you end up doing throughout the game. That being said, this game is more fully featured than most other indies. Add in a shockingly good story and it's hard not to recommend to THPS fans, JSRF fans, and anyone looking to do a rocket-powered backflip over a crowd of police officers.

Morrowind has he most interesting and unique locale of a Bethesda game period. It pains me that it's so unplayable by today's standards. I desperately want to dig deeper and enjoy this game, but it essentially requires you to take physical notes to understand where to go or who to talk to. This is one of those games that's absolutely begging for a remake/remaster.