Es el ejemplo perfecto de lo que deberia ser el contenido generado por la comunidad.
Extremadamente cuidad, con el añadido de unas pocas mecanicas sobre una gran base, Reloaded le da una vueltilla de tuerca a lo que asentaba Portal 2 y lo lleva a un nivel altisimo con unos puzzles que no dejan de mejorar conforme avanzas por los tests que te plantean.
Extremadamente cuidad, con el añadido de unas pocas mecanicas sobre una gran base, Reloaded le da una vueltilla de tuerca a lo que asentaba Portal 2 y lo lleva a un nivel altisimo con unos puzzles que no dejan de mejorar conforme avanzas por los tests que te plantean.
Some solid portal action, and impressive to know it was built out with a micro-team. The concept of the time portal is truly brain melting. I would classify some of these puzzles as harder than Witness/Baba until you really wrap your head around how the green portals work. Difficulty is less of a curve and more of a cliff until you really start to vibe with the mechanics. Would rec for any portal fan really.
A custom mod that serves as a worthy successor to Portal 2. The time portal is an ingenious way to add another layer all on top of all the mechanics offered from the first two portal games. The puzzle design was really well executed and provided enough challenge where a few chambers made me sit for awhile and really think through the steps needed to solve them.
Edit: Also played the co-op update with a buddy in local splitscreen because the online functionality didn't work. Was surprised we only got the three portals between the two us but the levels were still very well designed and still required a great amount of thinking from both of us. Would recommend the co-op puzzles as well
Edit: Also played the co-op update with a buddy in local splitscreen because the online functionality didn't work. Was surprised we only got the three portals between the two us but the levels were still very well designed and still required a great amount of thinking from both of us. Would recommend the co-op puzzles as well
The introduction of a third portal gives the game's puzzles some actual complexity, but most of them using the concept of "place the present cube in x spot and then bring the future cube to the present" makes the game's later puzzles somewhat predictable and had me using a guide for the last few chambers as soon as I entered them because I just wanted the game to end already.