Ring of Pain is a quite challenging and unforgiving roguelike.
I like the puzzle energy some moments bring, but it's an overall painful experience.
For some reason I kept coming back to it though, and it plagued my day with an urge to play more.
My biggest problem with the game is that it's very RNG based.
There are a ton of items, but most of them don't go very well together.
Similarly, there are a lot enemies, and sometimes they go very damn well together.
Still, it's very unique and well done.
There are a lot of mechanics, and they interact with each other perfectly.
Some items are exceptionally creative with their effects, and that keeps the game fresh.
There is a lot of pain and suffering, but I don't regret it.
I like the puzzle energy some moments bring, but it's an overall painful experience.
For some reason I kept coming back to it though, and it plagued my day with an urge to play more.
My biggest problem with the game is that it's very RNG based.
There are a ton of items, but most of them don't go very well together.
Similarly, there are a lot enemies, and sometimes they go very damn well together.
Still, it's very unique and well done.
There are a lot of mechanics, and they interact with each other perfectly.
Some items are exceptionally creative with their effects, and that keeps the game fresh.
There is a lot of pain and suffering, but I don't regret it.
Though this game has cards in it, it is not a card game. It is a roguelite dungeon delver that happens to have cards in it. The game was intriguing for a bit for me. It has a creepy vibe without being a horror game. The equipment interactions are interesting. You have to make some tough choices with your various resources. The game just didn't hold my attention after I beat it the first time. There are higher difficulties a la Slay the Spire, I just was not invested enough to play them. There are some interesting enemies, but there just doesn't feel like there is enough variety in the individual actions you can choose on a given dungeon level. You can interact with one of two objects/enemies or slide left or right on a ring of other objects/enemies, to delve deeper into the dungeon. Maybe I need to spend more time with it, but I am happy with the amount of time I spent.