As a bit of a Hitman fan, I wanted to like this game, but it contains some gameplay elements I can't stand. The threat of alerted enemies is only an illusion, as they can be easily killed with a standard weapon. The "parkour" system is frustrating, as you can climb only the parts the developers want you to climb on, while there are also a lot of places that seem to be reachable while they aren't. Add to that unclear mission objectives and a mediocre performance, and there you have Sniper Ghost Warrior Contracts. One of the few games I have ever refunded.
As my first foray into the franchise, Sniper Ghost Warrior Contracts lets me dive in on what it means being a covert operative in the modern era; set amidst the backdrop of a conflicted Siberian nation.
One of the game's strengths is its ability to introduce fresh challenges in each level. Whether I am tasked with eliminating targets from a distance (with a satisfying slo-mo camera angle to boot) or navigating close-quarters combat situations, Sniper Ghost Warrior Contracts does a good job keeping me on my toes. The constant need to adapt myself in large maps keeps the gameplay engaging.
The inclusion of unlockable traits is a welcome addition. These traits allows me to customize my character's abilities and approach missions in different ways. Normally I thrive in going the stealthy path and taking out my targets from a safe distance (for the namesake of the franchise) but it does open for players preferring a more aggressive playstyle. That's thanks to the ability to tailor your skills, which adds depth to the game.
The game excels as well at providing a sense of accomplishment through its mission structure. Completing objectives and missions yields points for you to spend on your personal upgrades and inventory, adding replay value to the mission for players to unlock further or playing through missions through a different angle. However, as much as story intrigue goes, the overarching plot of fighting against a separatist nation in Siberia lacks the memorability for me after a while.
On a side-note, Sniper Ghost Warrior Contracts suffers from an occasional issue where movement can become stuck during gameplay. This recurring glitch is rather counter-productive when you try to find a different path through the terrain, making it a drawback for the flow.
Overall, the game's varied challenges, customizable traits, and rewarding mission structure contribute to its appeal for stealth and sniping game fans. Movement issues and shallow story aside, I hope to see with the sequel, being up in my backlog, the improvements to enhance and add further stability and substance into it.
One of the game's strengths is its ability to introduce fresh challenges in each level. Whether I am tasked with eliminating targets from a distance (with a satisfying slo-mo camera angle to boot) or navigating close-quarters combat situations, Sniper Ghost Warrior Contracts does a good job keeping me on my toes. The constant need to adapt myself in large maps keeps the gameplay engaging.
The inclusion of unlockable traits is a welcome addition. These traits allows me to customize my character's abilities and approach missions in different ways. Normally I thrive in going the stealthy path and taking out my targets from a safe distance (for the namesake of the franchise) but it does open for players preferring a more aggressive playstyle. That's thanks to the ability to tailor your skills, which adds depth to the game.
The game excels as well at providing a sense of accomplishment through its mission structure. Completing objectives and missions yields points for you to spend on your personal upgrades and inventory, adding replay value to the mission for players to unlock further or playing through missions through a different angle. However, as much as story intrigue goes, the overarching plot of fighting against a separatist nation in Siberia lacks the memorability for me after a while.
On a side-note, Sniper Ghost Warrior Contracts suffers from an occasional issue where movement can become stuck during gameplay. This recurring glitch is rather counter-productive when you try to find a different path through the terrain, making it a drawback for the flow.
Overall, the game's varied challenges, customizable traits, and rewarding mission structure contribute to its appeal for stealth and sniping game fans. Movement issues and shallow story aside, I hope to see with the sequel, being up in my backlog, the improvements to enhance and add further stability and substance into it.
It's cool to see this series evolve and I really think with this title it is going in the right direction. Instead of an open world, it's more of a hub map where you decide which objective you want to do first and in whichever order.
Gameplay is more or less the same as in SGW3 with some additional gadgets to play around with.
The biggest issue with this game was that it started off strong, but started losing steam quite quickly. The last few missions have few good sightlines, so you are more or less forced into CQC encounters. Strange decision for a game that emphasizes sniping.
Definitely not as bad as most people make it out to be, but for sure there is room for improvement.
Gameplay is more or less the same as in SGW3 with some additional gadgets to play around with.
The biggest issue with this game was that it started off strong, but started losing steam quite quickly. The last few missions have few good sightlines, so you are more or less forced into CQC encounters. Strange decision for a game that emphasizes sniping.
Definitely not as bad as most people make it out to be, but for sure there is room for improvement.