Dope ass game, way ahead of its time in terms of the squad command system, you really feel like a team, you all fight as one, you can’t just run and gun by yourself like in halo or cod, you must move up with ur squad, issuing commands and covering ur fellow pod brothers as you work together against impossible odds. Delta themselves are also a really fun bunch of characters, their banter feels authentic and they are ACTUALLY funny.
The music and Star Wars atmosphere is awesome too, if this wasn’t Star Wars it would probably go down a whole star for me but it’s just a really solid franchise fps that still holds up, the controls are still really strong and easy to learn. The feel and look of each weapon is also really cool too, the shotgun u get in the second area is amazing and the DC-17 with all the different attachments u can switch out on it is also a really mfing cool idea.
The main “commando” theme track is like fucking great too, very Star Wars, very epic.
Solid ass game that I’ve been wanting to play for years, like literally used to watch trailers for this game when I was like 9.
The music and Star Wars atmosphere is awesome too, if this wasn’t Star Wars it would probably go down a whole star for me but it’s just a really solid franchise fps that still holds up, the controls are still really strong and easy to learn. The feel and look of each weapon is also really cool too, the shotgun u get in the second area is amazing and the DC-17 with all the different attachments u can switch out on it is also a really mfing cool idea.
The main “commando” theme track is like fucking great too, very Star Wars, very epic.
Solid ass game that I’ve been wanting to play for years, like literally used to watch trailers for this game when I was like 9.
The premise, setting, and little flourishes (visor cleaning!) of Republic Commando go a long way in papering over the bones of an uninspired shooter.
And at the time of release, that window dressing was like being given secret knowledge. Both in having it tell a story that bridged the gap to Revenge of the Sith before it released and in giving a peak at boots on the ground with the clones. That feeling of revelation still endears me to the idea of Commando today, even if playing through it in modern times is fine at best.
And at the time of release, that window dressing was like being given secret knowledge. Both in having it tell a story that bridged the gap to Revenge of the Sith before it released and in giving a peak at boots on the ground with the clones. That feeling of revelation still endears me to the idea of Commando today, even if playing through it in modern times is fine at best.
Pretty fun, wish there was a bit more squad actions you could do but not disappointed in the amount for an early 2000s game. Squad members often got stuck in hallways on the ship but at least load points resets them. Obviously great soundtrack since it's Star Wars. The visor wiping off blood rain etc is a nice touch.
Real bummer the squad shooter genre has fallen by the wayside, because Republic Commando does a ton of cool stuff and I would love to see a real version of it (even without the Star Wars trappings) in 2020 with better allied AI and years of level design innovation in the intervening years. Still, other than visually I think this game really does hold up as a rock solid fps campaign and I wish the multiplayer was still playable.