Reviews from

in the past


It's Star Wars with great controls. Shoot stuff, explode, curse, shoot stuff.

Quite liked this one, it has a very good framerate, but I just couldn't pass the first level.

weird that i never heard of star wars again after this. someone should revive the franchise

Quality space shooter that hits the lil itch in your brain that makes you wanna merc some tie fighters.


Still quite incredible to look at even 19 years later. One of the graphical showcases of the GameCube as a launch title. Production values just off the charts. Great music, sound design, and voice actors, not that those things are hard to reproduce from the movie side of things. But they put in the work to get all that stuff and those actors, and it's all employed well here.

The gameplay is great. The controls are good and the game is deeper than I realized. In first person view, you can look around the cockpit. Your fighter crosshairs help you lead targets. Your lasers are stronger when that goofy bar is charged (never knew what that thing represented when I was a kid). I was also happy when I realized you can slowly turn if you hold both shoulder buttons. Oops! Didn't know that.

Overall, the combat looks and feels and sounds great. It's the game design and level design that bog this one down.

Missions are short--some may run you only 5 minutes. But there is no way to recover health during a mission, and some of the playable fighters take such limited damage before being destroyed that they're essentially worthless in my opinion. Even the ones with a little more defense go down somewhat easily, and if you lose 3 lives, you get sent back to the main menu.

When I think of frustrating game design, this is part of it. You lost all your lives, okay fine. If you fail a mission by not meeting a required objective, the game at least offers you a chance to restart the mission from the beginning. But if you lose all your lives, which happens a lot, you have to go back to the main menu, load your profile, select your mission, load the hangar, select an aircraft, and load the mission. I know this game came out in 2001, but this is unforgivable. For crying out loud, why don't they let you restart a mission when you run out of lives if they'll let you restart if you fail an objective?

To compound this problem, the game is fiendishly difficult. I browsed some of the reviews here before writing mine, and I'm glad I'm not alone. I stopped counting, for example, how many attempts I needed to beat the final Death Star mission, but it was upwards of 75 attempts and multiple days. It's frankly a little surprising how hard it was to beat some of these missions. I will say that I dabbled in a few walkthroughs just for some general hints or strategies to beat some missions that had me seriously stumped, and some of them were "D'oh, my fault. That makes sense." But some of them are just seriously challenging.

One gimmick of the game is there in the title: Rogue Leader. In this game, you get to give orders to your wingmen. I never noticed very much difference in what I told them to do. What this game needs is the Ace Combat 6 option where you can order them to shoot at the people shooting at you.

Ultimately, Rogue Leader is an absolute joy to play and look at even now. It's just extremely hard.

The BEST Star Wars vehicle combat game of all time. Period.

how tf do you beat this game please dm me or comment how to beat this game i cannot beat this game please help me beat this game i ca

This game still has amazing production value with great levels. The ships feel amazing to pilot and the levels are fun to play. Plus there are some amazing cheat codes and bonus ships to fly.

Imo still one of the best Star Wars games ever made, and I want it to be rereleased on modern platforms so damn bad

La secuela de uno de los mejores juegos del Nintendo 64 hace honor a sus orígenes y supera a su predecesor, ofreciendo acción, dificultad y una experiencia sobrecogedora en todos los aspectos de su apartado jugable. Rogue Leader aparte de contar con unas gráficas impresionantes y una banda sonora envidiable, también logra simular de la manera más real posible el control de todas las naves espaciales que tendremos bajo nuestro control (con un control de Game Cube, lo cual es excelente) y que forman parte del gran universo Star Wars. Es una compra obligada para todo seguidor de la saga, para todo aquel que haya disfrutado de la primera parte, y para todo aquel que guste de un buen simulador de combate aéreo. Factor 5 sigue demostrando que es muy bueno en lo que hace, con la compañía de Lucas Arts.

This is a definite improvement over Rogue Squadron 1, but this still has a good heap of problems. The main issue is that the game is terrible at directing you on your missions. There are so many missions where the instructions given to you just aren't clear enough, or are confusing. I like trial and error, but there's way too much of that here, and I don't think that fits this particular genre very well. Pretty much everything else here is luckily improved. The GameCube controller is a godsend compared to the N64 controller. This game is worth a shot, but it isn't anything amazing.

Never been able to get past the damned "Prisoners of the Maw" mission.

Review in progress:
Very impressive graphics for the time. There's a good amount of variety in the mission design. As far as arcade flight games go, this is fairly well done. Captures the Star Wars atmosphere well.

Unfortunately, Rogue Squadron II is incredibly difficult, and not always in a hard-but-fair way. Mission objectives are often unclear. The tutorial mission does a poor job of preparing you for the rest of the game and only goes over the basic mechanics. You'll frequently be killed in 1-2 seconds by enemies off-screen with almost no time to react (especially in the squishy A-wing). There's a ton of trial and error involved, and victories often feel unsatisfying as a result.

The difficulty is wildly inconsistent between missions, which is poor design. Instead of a gradually increasing difficulty curve, there are often very hard missions followed by laughably easy ones. The AI partners are completely useless. I never felt like they were helping me out and giving them different commands never made a tangible impact on the mission's success. The lack of a health meter on structures you're trying to defend is very frustrating and leads to many unexpected mission failures. If having a visual indicator for damage is too "gamey", then they could've at least had more frequent radio chatter indicating that something is going to be destroyed soon. That only happens for some of the targets.

I can't help but wonder if the brutal difficulty was a way of artificially padding out the short completion length. Rogue Squadron II feels like an NES game in that respect. It would've been nice to have a "normal" difficulty option. The difficulty doesn't feel integral to the game design in the same way as something like Dark Souls. At the very least, they could've done a much better job of communicating with the player. I shouldn't need to consult a guide to figure out what I'm even doing wrong. How was I supposed to know that the B-Wing needed to be closed in order to avoid taking insane amounts of damage or that the air balloons could be taken out by aiming at the top part? The targeting computer doesn't even highlight it!

Great starfighter dogfighting combat. Variety of ship and mission objectives.

One of my first Star Wars games and one of personal all-time favorites. God, this game is such a marvel, and despite being a launch title for the GameCube it looks absolutely stunning to this very day, to the point that even modern PC's can't emulate this game properly. That being said, God do I wish this got a rerelease so bad, or at least an HD collection of all 3 Rogue Squadron games to be put on modern platforms. I'd love nothing more, to be honest. But until then, this game will always hold a fond spot in my heart.

Insanely difficult for kid me, never beat the first level. Still amazing tho

Im terrible at it but its stuff fun to reenact and play these missions

I exclusively played this over the course of a number of months after school in the Croydon Curry's where they had a demo GameCube set up.

More space flight games need good mission design like this one.

I blew up the death star in this one

The best of the Rogue Squadron series and the best Star Wars fighter pilot game.

This was such a banger, easily my favourite Star Wars space battle experience!

Used to be stuck at the first levels for a very long time due to it not really directing you well enough on what to do to complete it, but it's still a great time despite it. (And kept being it once I got past it).

This game is great. Play classic battles from the movies and more. The graphics are great, the music is the Star Wars score so that’s good and the game controls really well. Mission objectives are clear and the game can be challenging. Hardest thing about this game is that there is not a rerelease of it. So good luck finding it.


Very difficult but enjoyable space pilot game that holds up in both gameplay and the graphics department.

My favourite of the Rogue Squadron series. It's pretty hard, so I've never beaten it, but even just replaying levels to shoot down TIE fighters and fighting a Star Destroyer in an X-Wing is so addictive. If the later levels were more balanced, this could be a 10/10 game.

I guess this was a nice looking game and probably played alright, but I just never really understood any of what you were supposed to do in it. The missions were all really confusing to me, and as a result I got very little out of it.

this could be a skill issue, but I really didn't care for this at all. I was stuck on the first mission and constantly redoing the tedious tasks to get to the part where I kept dying was really boring. In general even if I continued I don't think this game would've won me over.