TBC diehard here, i don't think this expansion was as good as people hype it up to be
BUT wrath was still damn good as far as wow xpaks go in spite of its flaws. questing and dungeons were great, ulduar and icecrown were fantastic raids, and dalaran was the best xpak hub to the point where they brought it back for Legion.
damn though death knights were broken as hell to the point where everyone mained one because of it
me included
um
BUT wrath was still damn good as far as wow xpaks go in spite of its flaws. questing and dungeons were great, ulduar and icecrown were fantastic raids, and dalaran was the best xpak hub to the point where they brought it back for Legion.
damn though death knights were broken as hell to the point where everyone mained one because of it
me included
um
The last good WoW expansion. I still absolutely adore the environments and world to the point that I sometimes boot up a completely empty private server that no-one uses just so I can have it all to myself for a few hours.
The base game was always giving you enough carrot-on-a-stick quests and items to keep you going for long periods of time. It's not "nice" game design that respects your time but who plays this for any reason other than to have a virtual project to sink your life into and forget about your real-life commitments that just don't reward you as frequently as this?
I enjoyed by time with this game a lot but in terms of getting back into that cooldown combat, killing 10 bears for a 33% chance of a quest item drop, joining dungeons and raids so people can moan at you for not playing in the one specific way they want you to (sorry to any guildmasters I made twitch with that one, lol), repeating all of that hundereds of times so you're able to progress to another area, I just have no interest in going back to it for that reason.
I got what I wanted out of this game when I needed it, and that time is long gone, but it's nice to know it happened.
The base game was always giving you enough carrot-on-a-stick quests and items to keep you going for long periods of time. It's not "nice" game design that respects your time but who plays this for any reason other than to have a virtual project to sink your life into and forget about your real-life commitments that just don't reward you as frequently as this?
I enjoyed by time with this game a lot but in terms of getting back into that cooldown combat, killing 10 bears for a 33% chance of a quest item drop, joining dungeons and raids so people can moan at you for not playing in the one specific way they want you to (sorry to any guildmasters I made twitch with that one, lol), repeating all of that hundereds of times so you're able to progress to another area, I just have no interest in going back to it for that reason.
I got what I wanted out of this game when I needed it, and that time is long gone, but it's nice to know it happened.
Wrath of the Lich King is peak World of Warcraft for me and feels like the ultimate version of the original vision for the game.
While later expansions would add bigger and better spectacle, in my opinion they completely lost sight of the world in World of Warcraft, and instead replaced it with a theme park ride of event after event that does nothing except make the world feel very small and insular.
Wrath of the Lich King however manages an impressive amount of exciting set pieces, while still letting you feel like a small cog in a big open world, which to me is integral in making an MMO feel alive, and not just a single player RPG with other people running around.
I played WoW Classic and The Burning Crusade, but I lived Wrath of the Lich King.
While later expansions would add bigger and better spectacle, in my opinion they completely lost sight of the world in World of Warcraft, and instead replaced it with a theme park ride of event after event that does nothing except make the world feel very small and insular.
Wrath of the Lich King however manages an impressive amount of exciting set pieces, while still letting you feel like a small cog in a big open world, which to me is integral in making an MMO feel alive, and not just a single player RPG with other people running around.
I played WoW Classic and The Burning Crusade, but I lived Wrath of the Lich King.
The actual open world part of this expansion is amazing. Questing and exploring the lore in Northrend is just super immersive and easily the best part of Wow over the last 20 years. Ulduar and ICC have pretty interesting stories too. Fun to experience on retail just being able to outlevel shit and explore the lore and world.
I didn't end up playing through The Burning Crusade while it was current so WotLK was my reintroduction to WoW after playing the original as a child. As much as I didn't care about the story and the Norse themes of the world we were in, being able to level my first character to max level and fully experience druid gameplay was amazing. I remember so many times being knee deep in elite level enemy territory just because I finally learned Prowl.