This review will probably be updated when this comes out on switch, but I gave this a try with my admittedly older ipad + Dualshock 4 on AA, and while it was charming, the controls felt extremely eh to me, which hurt the entire experience as a result. I'm eagerly waiting to see if the full version fixes this, as I didn't finish the demo
A really nice, fun and charming adventure!
The group of kids that it follows are really wholesome and heartwarming, it is so cute.
The gameplay is a little undercooked. The platforming feels wonky and unresponsive at times which can lead to some frustrating moments though the checkpoints are very generous for putting you right back where you failed. It's also a little annoying how often the gameplay gets interrupted by characters telling you what to do but it is still enjoyable to play.
The story does have some familiar plot points if you've played any of the writers previous games before but they did an excellent job at throwing some really cool plot points during the last third of the game and it is a pretty gripping experience. There's some really strong heartfelt moments throughout (I love Vanilla and Pochi's arcs so much) and overall, it's just a really nice adventure across Japan with the cutest group of kids ever.
Go-go-go getters will never fall apart!
The group of kids that it follows are really wholesome and heartwarming, it is so cute.
The gameplay is a little undercooked. The platforming feels wonky and unresponsive at times which can lead to some frustrating moments though the checkpoints are very generous for putting you right back where you failed. It's also a little annoying how often the gameplay gets interrupted by characters telling you what to do but it is still enjoyable to play.
The story does have some familiar plot points if you've played any of the writers previous games before but they did an excellent job at throwing some really cool plot points during the last third of the game and it is a pretty gripping experience. There's some really strong heartfelt moments throughout (I love Vanilla and Pochi's arcs so much) and overall, it's just a really nice adventure across Japan with the cutest group of kids ever.
Go-go-go getters will never fall apart!
Eeeh, it was… alright?
I really enjoyed the story and the characters grew on me, but the platforming sections and bosses were a pain and the game just felt unpolished.
I probably sound more negative than I actually feel about this game. It‘s not a GOOD game, but I had my fun with it. Well, most of the time at least.
I really enjoyed the story and the characters grew on me, but the platforming sections and bosses were a pain and the game just felt unpolished.
I probably sound more negative than I actually feel about this game. It‘s not a GOOD game, but I had my fun with it. Well, most of the time at least.
I enjoyed this game more than I thought I would. Despite the simple platforming and gameplay, the characters and story perfectly made up for it. Which I guess shouldn't be a surprise coming from the creators of the Danganronpa and Zero Escape series. I recommend giving this game a chance if you like either one of those series.
I really enjoyed the story and 90% of the characters.
Some twists were really predictable but there were some really neat surprises, and when some scenes get emotional, they really get emotional and endearing.
There are some Kotaro Uchikochi trademarks in this as I expected, but thankfully not a lot of innuendos at first glance.
The gameplay is unfortunately nothing special, collectibles are useless, but did love the final bosses and the atmosphere.
Some twists were really predictable but there were some really neat surprises, and when some scenes get emotional, they really get emotional and endearing.
There are some Kotaro Uchikochi trademarks in this as I expected, but thankfully not a lot of innuendos at first glance.
The gameplay is unfortunately nothing special, collectibles are useless, but did love the final bosses and the atmosphere.
This review contains spoilers
Odeio odeio odeio quando introduzem um personagem novo, tem 0 desenvolvimento E envolvimento na história, aí chega no final "Ahhhhh se vocês derrotarem o vilão eu morro junto" BROTHER EU NÃO TE CONHEÇO COMO QUE ISSO VAI ME AFETAR EMOCIONALMENTE.
Além disso o jogo usa uma fórmula de desenho infantil que todas as intrigas se resolvem com o poder da amizade, meh.
Além disso o jogo usa uma fórmula de desenho infantil que todas as intrigas se resolvem com o poder da amizade, meh.
If you know who made this you already have an idea of what exactly you're getting into.
Yes, World's End Club is developed with kids in mind, you can see that in the very simple gameplay. The controls can be a bit rough at times, but that doesn't take away from the experience.
The world, story and characters are all top notch and shouldn't be passed up because it looks like a "kids game"
Yes, World's End Club is developed with kids in mind, you can see that in the very simple gameplay. The controls can be a bit rough at times, but that doesn't take away from the experience.
The world, story and characters are all top notch and shouldn't be passed up because it looks like a "kids game"
I really enjoyed my time with this game, so much that even though I had the digital edition I ordered the limited edition just to own it too. It was such a cute story, great characters and humour, and even though the gameplay was simple, it never really overstayed its welcome, and was a nice break inbetween the story segments. I saw a lot of the twists come before they happened but it was still very interesting and interesting way of presenting the story too. It even made me cry a couple of times. Loved it.
Pretty underwhelming but not bad overall. The game feels like it's aimed at kids which has an endearing touch to it but it also lacks any of the impact you would hope for from the mad lads Uchikoshi and Kodaka working together. The characters are well-designed and can have some cute interactions when the super japanese dialogue isn't neutered in translation. I think the only time they managed to succeed with anything emotionally in the story was at the end with Reycho but there were still plenty of charming moments like whenever a character would awaken their hidden power or when everyone would celebrate with their goofy hand-waving dance. The singing parts were fun too even if they were exceptionally cheesy. Otherwise though the story was kinda weak and the gameplay sucked. A puzzle platformer with very simple puzzles and super clunky platforming just doesn't make for an enjoyable experience, especially with one-hit deaths. I liked the idea of every character having a unique ability but actually using the abilities was always okay at best and awkward at worst. The artstyle was nice but hindered by stiff animations and the soundtrack was pretty good as well.