Reviews from

in the past


Kıyamet sonrası insanları yönetmece güzel oluyor

Really fun :) some cool scenarios too

A fun text based survival game, however do note that the more you play it, the more often you will encounter situations that repeat themselves, lending surprises to be less often.

“A Bite-Sized Disappointment”

The idea of “60 Seconds” was interesting to me: a combination of a mad dash to gather supplies for doomsday followed by a survival management gameplay loop. Instead of providing something satisfying with its gameplay ideas, this one turned out to be both clunky and much too repetitive. With an art style that was unpleasant and a poor gameplay loop, I ended up dropping this one after a half-dozen runs. It needed more polish with its controls and deeper choice potential for its survival loop, but just didn’t deliver on either front…

A run starts out with you controlling a character in the household as they scramble for items to shove into the bomb shelter. There are various items that all have impacts on hunger/thirst levels, sanity levels, or interactions in the post-apocalyptic world. The controls here are TERRIBLE, as your character feels like they are on skates that are slipping on butter. It’s frustrating to grab items since button inputs don’t register consistently, and you’ll likely spend more time fiddling with the controls than actually grabbing the items you want. Since this stage directly ties into your success in the second stage of the game, it pretty much hampers the entire experience. There is no “getting better” with this portion of the game, since you just have to work with the poorly designed controls.

The second half of the run places you in your bunker where you must ration food and water, use items you’ve collected in order to improve morale or find things in the field, and make decisions during random encounters. There isn’t a whole lot to interact with, and it's pretty much a mixture of dry inventory management mixed with luck factors out in the wasteland. The game loves throwing circumstances at you that causes somebody in the family to get sick or disappear, which makes everything more frustrating to deal with. Eventually, family members will die off and you’ll lose the game, starting up a whole new run to see if you could survive even longer the next time. It gets really tedious after only a handful of runs, and a lot more could have been fleshed out to make it more engaging.

The art style and presentation doesn’t do this game justice either. Characters are crudely drawn and the world design is incredibly simplistic. There’s a lack of animations outside of the crummy first section, so you don’t get a gauge of how your characters act beyond their mental/health state. Therefore, with a lack of RPG mechanics, this game really drops the ball with its post-apocalyptic role-playing and survival mechanics. This game needed to be polished more both on the surface as well as under the hood.

This title really just needed deeper mechanics and fine tuning for the first act where you gather supplies for the apocalypse. The controls feel terrible during that section, but the real disappointment is the second act of survival management being so simple and luck-based. It keeps my opinion of this one as a Not Recommend even if the concept is neat on paper, but I feel like it could’ve been developed a bit longer in order to create a more addicting experience. It has all of the workings to be a good game, but the design philosophy for certain mechanics appears to have been compiled in “sixty seconds” when more time should have been devoted to fleshing them out…

Final Verdict: 3/10 (Poor)


Its a really unic survival game, where you have to collect for 60 second the item you need to survive and then manage a family who will face wacky stuff and need to survive in the bunker...but the game is just too repetive and dont have a lot of content honestly...the challenge mod is worthless and the game way to easy, and yet full of bullshit

A fun game to waste 20 minutes on. Pretty luck based so be wary.

No re-play value whatsoever. Killed time until it crashed. Mobile controls are shit. Wouldn't recommend.

Yeah, it's boring.
It is beyond repetitive and nothing interesting happens.
You play it a few times and you've seen everything it's got to offer.

Technically I played this on Xbox one, but couldn't find that version on the website.

Decent game, hated that time goes fast when you collect items, different situations somehow lead to similar outcomes, and the cats. If you get a cat in the game, consider yourself destined to loose.

Jogo difícil do caçamba, tem muitos finais e opções diferentes, mas fazer 1 deles pra mim já foi o suficiente e demorou mais do que esperava.

not all that deep, but fun. heavily RNG dependent, so try not to get too hung up on whether you'll win or lose.

Youtuber bait, and they bit hard.
The game is stupid but fun, 100% RNG based, I never got to the end.
It has that Newgrounds feel and it does have some really funny moments, but it's soooo RNG based it gets boring.

Já gostei bastante de 60 Segundos, via diversos vídeos, mas jogar é outra coisa, talvez eu ter visto os vídeos tenha estragado a diversão.

Foi legal, não é um jogo que eu jogaria pra caralho, mas foi dahora o pouco que joguei

podia se melhor, não é engagante

Overall: 6.5/10
Gameplay: 6.5/10
Story: 6.5/10
Music: 7/10

Quite a fun little game. You can effectively divide it into two parts: the one minute of 3rd person supply gathering around your home, and then the rest of it which consists of an old school randomized text adventure repackaged into a modern UI. It’s a lot of fun, especially for the first 3 or 4 runs, and given the low price of the game well worth the buy. It’s nothing extraordinary, but can be an especially good amount of fun with a friend as you sit around, debate who to send to the surface, and take a shot each time the water supply runs out (or whatever metric you prefer)! It definitely gets old after a little while, and the story can often begin to feel too slow paced. If you don’t have a friend to play with, this might be one of those games better watched in a YouTube Let’s Play by whoever your favorite creator is. Still, a delightful and very creative experience that is unlike most games on the market today.