Reviews from

in the past


They gave up on making bad esoteric adaptations and just stuck with a regular bad platformer instead.

Increiblemente el mejor titulo que he jugado basado en una pelicula. Por lo regular estos juegos son malos pero pesadilla en la calle elm es increible. Tiene varios elementos a su favor, como el poder jugar de 4 players simultaneo, su musica y los enfrentamientos contra cada transformacion de Freddy. Buenazo.

un juego que cuesta mucho pasarlo recuerda mucho los años 80.

There's an option for four players but how do you get four people to play this shit. I'd have better luck trying to clone myself.

Sinceramente nem sei porque motivo eu fui jogar isso, podre, simplesmente podre.


As someone who originally heard about this through an episode of AVGN back in the day, now that I've finally played it I have to say I think its reputation is a bit overblown. It's not a great game by any means, but it's far from the nigh-unplayable trainwreck it is so often portrayed as. Most of its issues are the kind you can find in just about any other release from that era and at its best you can see the kind of creativity and personality that would one day lead its developer Rare Limited to create beloved, critically acclaimed gems like Conker or Perfect Dark.

It's a 2D platformer where you visit various houses or key locations around town in a specific order. Once inside your job is to collect all the bones of Elm Street's supernatural tormenter that are scattered about the environment, while dodging a variety of spooky foes before eventually engaging in a boss battle. Take too long and Freddy himself will show up as a miniboss who you basically just hit until he decides to leave. While dealing with all of this you must also contend with a constantly draining sleep meter that upon emptying will cause your character to lose consciousness and fall into a nightmare version of the world where the enemies are tougher. The only way to escape is to find a radio blaring rock music to wake yourself up.

It ends up not being that big of a deal though as while in this dreamstate you gain access to other forms that grant you projectile attacks far more effective than the basic punch you have otherwise, and can be upgraded with other abilities via tile looking objects found in the levels. Now, none of this is to tell you things are ever easy. In fact, part of the reason this has received so much hate over the years is because it is quite challenging. Something I feel is a largely unfair criticism, as it is never hard due to being unresponsive or failing to play smoothly. Rather, it's just the product of a time when game designers used obscene difficulty to try and cover up the limited scope of what was actually possible back then.

You will take some cheap hits as stage's have a tendency to place endlessly respawning monster types that fly all over the screen right next to precarious jumps or moving platforms and will occasionally leave necessary items in areas where it seems like taking damage is unavoidable. All of which do reduce the overall level of quality and lessen the amount of enjoyment you can get, on top of making meaningful progression come off as insurmountable without the help of a Game Genie. Yet, when you consider how many other games on the console that didn't come directly from Nintendo themselves suffered from the exact same problems, only usually worse, it's pretty forgiveable. Especially in the face of features like four player co-op. So as far as a LJN published NES title based on an old horror franchise that I played on a cellphone emulator app with touchscreen controls goes, I expected a lot worse.

7/10

Remember A Nightmare on Elm Street as a kid? Well, this NES game was basically a playable version of those nightmares – confusing level layouts, enemies popping outta nowhere, and trying to figure out how to actually beat Freddy. It's got a weird charm if you're into retro games, but man, it's brutal.

This game is a really fun time, despite its reputation. The right amount of challenge and it unfair like many other NES platformers. Just take the time to get to know it.

its based on the dream warriors powers and it actually works in the late 80's that's actually impressive

An actually decent licensed title. Like most NES games it doesn't tell you what to do at all. You're just supposed to know that one of the three houses you first come across is enterable. Which house is enterable is random every playthrough. Enemy placement can be annoying, and the bones of Freddy scattered throughout the levels can blend into the environment but even then I never felt overly frustrated. The game is very forgiving about giving you continues and immediately spawning you close to where you died. The soundtrack is also surprisingly great! The boss rush at the end is pretty brutal though.

This is almost a good game, but the controls are a little too slippery, the level design and enemy placement are horribly annoying and the bosses are absolutely fucking abominable. Decent premise and an awesome David Wise soundtrack only do so much to make this marginally playable.

The game is actually broken, as in I can't even get into any of the environments in the game; which you have to do to progress the game.