Jogo curto porem muito bonito tanto em arte quanto em trilha sonora. Super relaxante ficar voando por ai, e a história sobre deuses antigos e esquecidos é um tema muito legal. De vez em quando ele da umas travadas de 1seg ( deve ser da versão de Switch ) mas não atrapalhou em nada na minha jogatina. Recomendo!
Obs: zerei com 3h
Obs: zerei com 3h
Price: 2 bucks
The mechanic that carries this game is clearly the flying. So why there's dungeons at all in this game is a big question. Took me 15 minutes to complete half of the first one. Saved, quit, came back, puts me at the start of the dungeon again. Gotta redo it. Great.
Traversing the overworld is amazing, gorgeous. Why the game forces you into confusing dungeons is a mystery.
The other dungeons aren't so bad, i actually quite enjoyed them. More flying would be better though. The story is not too captivating, i got the jist of it and didn't care too much. A cute game that i would recommend if you chase that serene feeling in games like i do.
The mechanic that carries this game is clearly the flying. So why there's dungeons at all in this game is a big question. Took me 15 minutes to complete half of the first one. Saved, quit, came back, puts me at the start of the dungeon again. Gotta redo it. Great.
Traversing the overworld is amazing, gorgeous. Why the game forces you into confusing dungeons is a mystery.
The other dungeons aren't so bad, i actually quite enjoyed them. More flying would be better though. The story is not too captivating, i got the jist of it and didn't care too much. A cute game that i would recommend if you chase that serene feeling in games like i do.
One of the better "walking" simulators that I have played. The story is pretty good, but if anything is the selling point here it should be the fact that you can FREELY FLY THROUGHOUT THE BEAUTIFUL MAP. This is going to be my go to game just to endlessly fly when I'm feeling down or depressed. That in itself is enough for me to recommend this game.
An adventure, platform, and puzzle game all in one. I really liked the open world. You're thrown into it after learning the basics. Little push to the direction of your objectives. It really wants you to explore on your own. There's no fighting or fear of fall damage. It made the experience laid back. You can wander around inside caves and old buildings, then outside you transform seamlessly into a bird to fly. It's pretty cool.
It was a short experience. I kind of wish it was a bit longer. But I'm glad none of it felt like filler. The low poly art style is fantastic with the whimsy world and the music/audio is really wonderful. I would recommend it if you want a chill experience.
It was a short experience. I kind of wish it was a bit longer. But I'm glad none of it felt like filler. The low poly art style is fantastic with the whimsy world and the music/audio is really wonderful. I would recommend it if you want a chill experience.
After exiting the tutorial cave I was almost immediately overwhelmed by there being so much stuff to look at and almost no way to make sense of it all. The text box shadowing isn't strong enough so any special terms that get written in non-white are actually harder to read than the normal text. There's signs marking the paths within the village, but they're just "magic rune" font (like in a zelda) and you can't click them to read what they actually say (the opposite of a zelda). If there had been like, little markers on the map of where to go I probably could have muddled through, but with no guidance at all I think this one isn't for me.