Comecei o jogo sem entender nada, mas depois fui acostumando com o jogo, achei o sistema muito difícil de entender como o jogo funciona.
A loja achei meio sei lá, não tem muitas informações sobre as peças que você vai comprar, então você tem que comprar e ver os status delas e se não gostas aí sim vender de novo.
As missões do começo são bem simples, é só fazer oque os narradores falam pra você fazer no briefing da missão. Mas as mais avançadas (as últimas), você meio que tem que adivinhar o que tem que fazer.
Com isso meio que fez minha nota do jogo abaixar, a última missão do jogo me broxou bastante. É simplesmente uma escalada com plataformas que se mexem sem parar, com torretas que te dão muito knock back e robos que fazem a mesma coisa.
No fim o jogo é bom, mas não jogaria esse fim de novo.
A loja achei meio sei lá, não tem muitas informações sobre as peças que você vai comprar, então você tem que comprar e ver os status delas e se não gostas aí sim vender de novo.
As missões do começo são bem simples, é só fazer oque os narradores falam pra você fazer no briefing da missão. Mas as mais avançadas (as últimas), você meio que tem que adivinhar o que tem que fazer.
Com isso meio que fez minha nota do jogo abaixar, a última missão do jogo me broxou bastante. É simplesmente uma escalada com plataformas que se mexem sem parar, com torretas que te dão muito knock back e robos que fazem a mesma coisa.
No fim o jogo é bom, mas não jogaria esse fim de novo.
That final level almost broke me, but aside from the awful platforming at the end it was a very enjoyable experience. The camera is a bit fucked, menus should be faster and the difficulty is kind of all over the place, but customizing your AC and seeing it in action is pretty fun. A solid foundation for sure.
Played on the PSP.
My love of mechas brought me to this game which looks very good for a PS1 game; the beginning cinematic is amazing but even the game itself while in motion looks quite good.
The controls are so weird and GOD being thrown to combat without telling me what to press was not what I was expecting.
once you get used to the controls it does not control bad, a bit janky but that's more on it being a PS1 game than any of the game's qualities.
The customization is very interesting and as always from From Software there's a LOT of stats.
The story is not very present, the main thing is you piloting and customizing your mech, a shame since mecha normally has very interesting stories in my opinion.
the enemies are similar to your ACs but the maps you fight in feel kind of same-y and not very interesting after a while.
After some missions I got bored but I completely understand why people love Armored Core and I will try other titles in the series for sure.
My love of mechas brought me to this game which looks very good for a PS1 game; the beginning cinematic is amazing but even the game itself while in motion looks quite good.
The controls are so weird and GOD being thrown to combat without telling me what to press was not what I was expecting.
once you get used to the controls it does not control bad, a bit janky but that's more on it being a PS1 game than any of the game's qualities.
The customization is very interesting and as always from From Software there's a LOT of stats.
The story is not very present, the main thing is you piloting and customizing your mech, a shame since mecha normally has very interesting stories in my opinion.
the enemies are similar to your ACs but the maps you fight in feel kind of same-y and not very interesting after a while.
After some missions I got bored but I completely understand why people love Armored Core and I will try other titles in the series for sure.
Lack of an arena mode from the later entries kinda sucks but as a template for a franchise moving forward this game still kicks ass. FYI for anyone complaining about the controls, you can rebind every key in the options menu. I used it to make the triggers and bumpers aim, and it makes all of these games way more enjoyable.
It's impressive how much they managed to get right in the first installment. One thing I'd really say "needs" changing is the menu which is missing some crucial QoL stuff that was added in the sequels.
Actually way ahead of its time in a lot of ways - the movement mechanics, customization, and writing in particular - but a lot of discussion around this game (and the rest of the series) unfortunately revolves around the control scheme, which is very much of its time. Hopefully with the release of those analog control patches these games will start getting the respect they deserve.
Actually way ahead of its time in a lot of ways - the movement mechanics, customization, and writing in particular - but a lot of discussion around this game (and the rest of the series) unfortunately revolves around the control scheme, which is very much of its time. Hopefully with the release of those analog control patches these games will start getting the respect they deserve.
much smoother to play than i'd been led to believe. obsessed with the way that the little physical trajectories of each attack emitting from specific points on the core all matter with the importance of playing corners and high grounds because you can't move so good all the time. wish i'd played this before cruelty squad, it's all in here
This is some of the best produced content at the time alongside the expansions. Not just for what they did as games, but what they brought to the genre and the subsequent entries in the series, from the customization, combat, environmental variety, music, and narrative, they really went all out to deliver something that they would be proud of.
This review contains spoilers
The plot involves two factions, Chrome and Murakumo, both of which are unethical. I like the theme of individual freedom represented by the protagonist "Raven," who can choose who to side with.
The gameplay is experimental but engaging. Strange controls become distinctive, offering a unique experience. Combat is adrenaline-pumping, especially when experimenting with Armored Core weapons and configurations.
Mission preparation, spending, and credits earned contribute to the game's depth. The variety in AC equipment affects mobility and stability, requiring attention to detail.
However, the rating of "7" is given because of some flaws. The level design is uneven, with hit-and-miss sections. The game's economy is risk-free, and the controls are problematic in some situations.
The final level is the tipping point, with disproportionately frustrating cameras, platforming, and design, concentrating all the game's flaws into an unpleasant experience.
The gameplay is experimental but engaging. Strange controls become distinctive, offering a unique experience. Combat is adrenaline-pumping, especially when experimenting with Armored Core weapons and configurations.
Mission preparation, spending, and credits earned contribute to the game's depth. The variety in AC equipment affects mobility and stability, requiring attention to detail.
However, the rating of "7" is given because of some flaws. The level design is uneven, with hit-and-miss sections. The game's economy is risk-free, and the controls are problematic in some situations.
The final level is the tipping point, with disproportionately frustrating cameras, platforming, and design, concentrating all the game's flaws into an unpleasant experience.
Was not expecting the level of customisation it has given that it was released in 1997, but was more than happy to be proven wrong with just how many parts are in the shop or hidden away in missions. Despite how much it shows its age, there's plenty of what makes Armored Core so fun here and future titles would only improve on the formula.