Reviews from

in the past


Un jeu de transition pour Unity. Le jeu garde les bonnes formules des anciens AC sans y ajouter quelque chose de plus excepté le fait de jouer un templier. ON l'oublie aussi vite qu'on y a joué mais ça reste un bon jeu

Assassin's Creed: Rogue is a weird game in that it was one of the two successors to Assassin's Creed: IV - Black Flag. And removing the numbering of the titles (after a discussion of the community if AC IV should have gotten a new number or be part of the AC III series [as Brotherhood and Revelation where part of the AC II series]), and giving it the same release date as Assassin's Creed Unity this further added to the confusion. What's even more: While AC Rogue actually builds on the same engine that Black Flag did, and even continues all the mechanics and game play elements of that game, Unity was marketed as the next gen game, using a new engine, new mechanics, as well as a new (and more modern) setting. So for many at that time it was considered the actual successor, and Rogue a bit overlooked.

However, Rogue is also weird in that it tried to be the second game that does something different - I said in my "Black Flag" review that it was an "odd one out" as you don't play an Assassin. Well, guess what: In Rogue you play an Assassin turned Templar. Which in itself could have been a cool idea. However, the name Rogue already gives it away, and after playing AC III, this was not a novel surprise anymore. Still, it could have been a really cool idea - as in AC III you don't get to play the Templars to their full extend - it's an Epilogue after all, and once you're done with it, you switch back to playing an Assassin. And as a Templar you also don't get to do much Templar stuff, because Haytham just arrives at the place, there is no secret Templar society yet, so he has to build one up by himself.

Rogue starts in 1752, i.e. two years before Haytham reaches the colonies. You play Shay Patrick Cormac, an Assassin who is doing missions for the Brotherhood that make him question the actions the Assassins take. He's more open to dialogue and he feels that things the Assassins do, lead to catastrophes, so after a falling out with the Assassins he does the one thing you usually do when realizing that a secret society is a bad thing to be a part of: Join another secret society. If that doesn't already feel rather unbelievable, take this: Now all the locations that previously where bad because of being under Templar control, are under Assassin's control. And that does not mean that there are Assassins in there. Nope, it's the same units, with the same abilities, that are just in a different color.

From the Templars, Shay gets an ship with a quartermaster, and nothing more, so with this ship he needs to start to - pirate other ships. I've heard the term Black Flag 1.5, and that what all the ship missions feel like, except that the sea fights are a bit dumbed down and not as complex as they where for AC IV, which is a shame. There are a few new aspects (like breaking ice, and being able to be boarded by pirate hunters), but for the most parts - when it comes to Gameplay - you feel like you're playing a DLC to Black Flag. We have to liberate areas from Assassin's control, and we do so, by sneaking into them, and assassinating people - with the tools Shay got from the Assassins. This would have made for a perfect game in an Assassins point of view, but is in no way what I would have liked to play as an Templar. Templars should have had resources, should be plotting and scheming, should use their power and control over people to get to their objectives; and not feel like the same thing in other colors...

For me, this game breaks the lore in multiple ways - Templars see themselves as the good people and Assassin's as the bad ones and vice versa; and the previous AC games have all shown us, that this is a battle of philosophies. Philosophies that can be argued about. None does this better than AC III with Haytham and Connor. Rogue however chooses the easy way out of this conundrum. To justify Shay being a Templar, the Assassins are depicted as truly and purely evil - to the point that they start killing randomly and uninvolved civilians, e.g. by releasing poisonous gasses, just to make Shay be established as the good person here.

It's a fine AC game, in regards of game play, and generally fun to play; and I liked the tie-ins to other games: On the Assassin's side we get to meet Adéwalé again - and as he's the leader of the Assassins in the colonies, we also meet a young Achilles Davenport - and on the Templar side we of course meet Haytham Kenway. There is also a tie-in to Unity (which I didn't know of). And besides we have some really fun missions - I really enjoyed the Lisbon mission, which was incredible to play. But all in all I was rather disappointed about how much this felt like a low effort and how little it fits into the entire lore otherwise.

Funny, though: On the modern-day story we again play a different unnamed new employee for Abstergo, but this time the employees reveal themselves as Templars to us and at the end we are forced at gun-point to join their organization - here the Templars are evil again.

I was intrigued by the idea of playing the antagonist of the series, learn more of their perspective and being able to use the weapons they usually throw at us when we are Assassins. Rogue offers nothing of this at all to us. So in the end, for me it was a real disappointment in the series of AC-games.

UNDERRATED! By far the best AC not even close. Cool story, ship gameplay always good.


This game shows franchise fatigue better than most. This released the same day as Unity to give 360 and PS3 owners their own AC game. The biggest problem with that is that it excluded anyone who bought the new systems from playing this game, since they weren't backwards compatible at the time. Normally this wouldn't matter much but Rogue is the better game, so people with the better systems actually got a worse experience. By the time this remaster came out, the Xbox One was backwards compatible with 360 games and Rogue was on that list, which makes it feel redundant.

The game itself is still very fun. The story is better than Unity by far and Shay is one of my favorite protagonists in the series. Otherwise it's very similar to Black Flag.

I enjoyed this one more than Assassin's Creed IV Black Flag, but I feel that was because I didn't enjoy Black Flag that much and this one was a shorter experience, with significantly less tailing missions. That was enough to prevent me from burning out as quickly.

I just played to finish the story as I wasn't engaged enough in the gameplay to want to force myself to collect the plethora of collectables.

Just like Black Flag, I am not a big fan of the ship combat, but I am aware that is just my opinion and an unpopular one at that. It's still a good looking game in 2024 with a decent enough story.

Esse aqui se sustenta só pela história, que arriscou ser diferente e valeu a pena, porque a gameplay é quase idêntica a do jogo anterior. Isso é explicado pela produção conturbada, mas ainda assim, é uma reciclagem que foi salva pelo enredo bem contado.

This review contains spoilers

Have some mixed feelings about how the AC Franchise moving forward. Despite that, I enjoyed the game as it's part of Kenway Saga (Something makes sense to stick with rather than "Helix Player").

Em meio a um universo, crença e linha cronológica "estabelecidos", AC Rogue veio para virar a chave e nos colocar sob uma nova perspectiva na pele de um Templário.

Lançado simultaneamente com AC Unity como uma forma de nos despedirmos da 7ª geração de consoles, Rogue tem seu principal motivo de ter ficado tão ofuscado. Toda a atenção, publicidade e críticas foram direcionadas para o Unity. Muito se deve em as pessoas estarem curiosas sobre tal game de nova geração, já outros fatores mais voltados com o desastre que foi o Unity e, por consequência, considerarem que o Rogue viria da farinha do mesmo saco.
Ainda bem que não foi assim.

Acompanhamos a estória de Shay Patrick Cormac com seus 21 anos (parece que tem 30) até um acontecimento relevante em um país no final do jogo. Quem jogou ou acompanhou alguma série do game sabe do que estou falando.
Ele é alguém complicado, muito arrogante e que consegue arranjar confusão/briga facilmente. Em uma dessas ele acabou encontrando um homem que mais tarde viria a ser seu melhor amigo, Liam O'Brien. O mesmo faz parte da Ordem dos Assassinos, e na esperança de tentar salvar Shay de uma vida sem propósito Liam o apresenta para Achilles. E, sem mais delongas, a jornada de Shay começa de fato.
Após alguns anos na Ordem, Shay se mostrou extremamente talentoso, um prodígio. Mesmo fazendo tais missões em nome dos Assassinos, o jovem acreditava que existiam outras maneiras de os problemas serem resolvidos que não envolvessem assassinatos e violência. Apesar de ser arrogante, como mencionei antes, o personagem porta muito carisma e um forte senso de liberdade.

Em uma certa missão somos enviados até Lisboa em busca de um artefato, mas o que o destino reservava para Shay o deixaria traumatizado. A verdadeira virada de chave e clímax do jogo ocorrem em Lisboa. E tal clímax é baseado em um trágico evento histórico. Após voltar e confrontar Achilles, Shay rouba um manuscrito que continha informações de outros artefatos e, consequentemente, trai a Ordem.
Talvez pareça um pouco besta o que vou comentar, mas ver um personagem traumatizado por conta de algo que ele não sabia que iria acontecer o deixa mais humanizado. Você simpatiza com ele. Ele simplesmente não deixa pra lá e fala "mais um dia normal".
Ele pra mim é o melhor protagonista de AC que já pude presenciar/jogar. O mesmo carrega consigo um forte senso de justiça, carisma e, acima de tudo, uma humanidade. Por mais que tenha traído a Ordem e ido para os Templários, ele não necessariamente luta por eles, e sim pelo povo da forma mais eficiente que Shay puder.

Mas bem, depois de tanto eventos no jogo e Shay demonstrando remorso pelo que estava fazendo, temos uma frase no final da estória que pode ter duas interpretações:
"Uma guerra e uma revolução terminaram, e outra... está prestes a começar".
Como foi o último jogo de AC lançado para a 7ª geração de consoles, imagino que seja uma despedida indireta da saga para aquela geração.
E na que mais se encaixa é sobre outro evento histórico que não posso dar detalhes.
Shay é um personagem sensacional (sim, estou bajulando um personagem 3D), ele começa como um jovem arrogante e brincalhão para mais tarde se tornar um homem com seus princípios mais do que estabelecidos. Ele fica mais sábio, seu caráter amadurece e seu humanidade evolui.

Agora com relação as mecânicas do jogo... cara, é igual ao AC Black Flag com mínimas mudanças. Que preguiça, hein, Ubisoft?
Não estou me referindo que seja ruim, só poderiam terem feito algo diferente. Não tem tanta inovação "NOSSA!" de um jogo pro outro. O que salvou mesmo foi sua estória. Aliás, parabéns ao roteirista.

Hoje em dia é possível notar mais fãs desse jogo surgindo ao longo do tempo, mesmo que em seu lançamento simultâneo com Unity (misericórdia Ubisoft) ele tenha sido MEGA desvalorizado, hoje ele conta com uma fan base muito enraizada com pessoas entendendo os valores morais de Shay e adorando.
Só mais uma coisa... Shay estava certo.
Flw!

mais ac black flag porém com uma história nn tão legal, mas eu gostei que o final desse jogo encaixa com o começo do Unity

Se esse jogo fosse maior, entraria no top 3 da saga facilmente

uma platina conquistada com gosto.

Jogo mediano, mas com uma das melhores histórias dos AC.

Ótima história, personagens muito bons, um dos melhores protagonistas da franquia, a gameplay é idêntica ao do Black Flag, achei as batalhas navais mais legais aqui, a batalha com o último navio é bem desafiadora até estando com o navio upado, o final conectado com o próximo jogo é bem foda, uma pena o Shay não ter sido mais aproveitado em outros jogos da franquia

This is peak Assassin's Creed.

From the "press X" screen to the end, this game is way more fire than I thought it would be.

It's actually kind of brilliant.

You START as an assassin. Just right off the bat. Which makes way more sense for the story, but still. It's just nice to not have to wait until you get the blade and clothes in the second act.

I didn't know that this was another Abstergo Entertainment story 'cause I thought Black Flag was the only one like that, but I am more than happy to welcome it back. I actually rose up out of my chair and shouted when I realized. And it's even way better than Black Flag's. Pretty much everything is better than Black Flag.

I find the sea environments a bit more intriguing, and cool to look at, even though it doesn't have Black Flag's warm and colorful aesthetic because this is a much grayer story.

The scuffed traversal from 3 was heavily improved in Black Flag and a bit more improved here.

Better boating? Better boating. It has better boating. Both the traversal and combat.

It's just better. And the direction of the actual game is the coolest in the series.

Literally having the 1755 Lisbon earthquake as a set-piece, and you causing it, is fucking brilliant.

All this said, this still sometimes (in the first half) feels very much like it was supposed to be a spin-off like Liberation and Freedom Cry. But it's still peak Assassin's Creed.

It might be my favorite Assassin's Creed story within a single game.

It's almost unfair to compare it to the Ezio games because the tech and the team have actually evolved so much in between that they can do so much more in this game.

Next to last mission MIGHT be my favorite mission in the whole franchise.

And I haven't played Unity yet, but I know the basics, like the setting and the main character's name, and I know how the game starts, and playing this last mission was a fucking trip! I'm telling you... PEAK!

PEAK ASSASSIN'S CREED!

Certainly a good game, I enjoyed playing it

Para mim é o melhor enredo de todos os Assassin's Creed, pois ele te põe numa perspectiva diferente sobre os Assassinos e Templários. As mecânicas de combate terrestre e naval são similares ao AC4 com algumas coisas novas, porém o jogo é um ótimo jogo mesmo assim. Recomendo
Obs: zerei e platinei com 38h

For the most I hate this game, so let's get the good out of the way. The story is nice and brief, characters are nice and plot is kinda interesting. They also nerfed the eagle vision in a better way than Unity. Now the bad, most of this game is asset reuse from black flag, some locations are even the exact same. Even the mechanics are identical, there is close to 0 unique gameplay. The real world plot is still stupid and basically the same as 4, unity, and syndicate. The economy is garbage, I bought everything the game had to offer and still had an absurd amount of funds left by the time I finished all platinum related activities. The world in this game is all padding, most of the activities aren't fun and there is so many locations that are irrelevant. I had a better view of this game when I finished the plot but the completion grind just broke me. This is the type of game that makes you hate being a completionist.

Provavelmente na minha primeira jogatina eu fui duro demais com esse game, rejogando ele agora deu para perceber isso, ainda acho que o grande problema dele é ser extremamente parecido com o Black flag, mas consegui dar uma chance a mais para história e interpretei de uma forma melhor e até gostei.

História boa e personagens interessantes, a gameplay também é deliciosinha e o combate funciona mt bem por mais que se torne "facil" logo no comecinho, o que pra mim acabu por deixar um pouco saturado no final, mas no geral bem bacana, além de suprir a falta de uma história decente que eu senti no unity

The story started off pretty slow and at first I was not a fan at all...even put the game down for a bit. Eventually when I picked it back up the story got much better and I started to enjoy the other side of the Assassin's. All that said, the story was only about 10 hours and I got super burnt out with the exploration and side quests, etc. Mostly because a lot of it resulted it me just sailing from location to location, and I hate the boat sequences in these games. But necessary as I make my way through the series.

Wanted to give Rogue another shot, as I only rushed through the story in the original version. I do remember why now. it is a very short story, and it is minuscule compared to the amount of side content in this game. it is not too bad of a story, really, and the ending is still cool/was half mind blowing having played Unity first.

the problem is this game just doesn't feel as fun to play, for some reason. you could make the case that the naval combat is better than in black flag but for some reason I just didn't want to do it. none of the side content feels good to play really. perhaps its just the sentiment that this would have made a great DLC if they had not bloated it with side content to make it a full game release. I think the parkour might be the worst in the series, as far as going where you want/should/expect to go. it almost feels as if they dumbed down the parkour to make the game "longer"-- which doesn't make any sense, but that's a thought I had while playing..

all that being said, halfway through the story and having done my usual AC quantity of side content by that point, I was thinking that I would just plow through the rest of the story and be done with it...but little did I know I would end up doing a lot of the side content..and not totally hating it.. part of it comes from the achievement hunter part of me (which I am trying to stamp out) and the other was just wanting to get the Morrigan upgraded, cause it looks fuckin awesome when its fully upgraded and with the templar sails.

Other positives:
- the treasure maps are more accurate than black flag; the coordinates take you directly to the dig site, not just the location on the map, where you then have to find the picture on the map. so that was nice.

- got some real good outfits, James Gunn being my favorite.

- James Cook and Hope favorite characters.

- Penguins.

And with that, the proverbial, dumb, self-imposed weight of my assassins creed backlog is off my proverbial shoulders. No longer will I look upon my backlog and see remnants of an assassins creed fire sale, full of games I’ve played before. No longer will I see an Assman creed game releasing and say no I cannot purchase you, for I still have assman creed games in my backlog. I have played all the assman creeds prior to Valhalla, and if they were released twice, I’ve played them twice (and how). But those days are over, all the old titles are now laid to rest. I now have only Valhalla and Mirage on the horizon. Though they may be fended off by my overall backlog, it will no longer be assman on assman crime.


Curto, chato e uma reciclagem bem bosta MEEEESMO do Black Flag. Demorei 6 anos pra terminar esse ai pra ter uma ideia de quanto é enjoativo. Devo ter facilmente ter tentado finalizar umas 8 vezes dês do PS3.

Sobre a gameplay, é a única parte boa, afinal, é tudo vindo do black flag. A história tinha potencial mais pra um livro. Gostei MT não :P

Aproveitando a fama e o hype do AC black flag, o AC Rogue trás uma das historias mais interessantes da saga, com a mesma gameplay de sucesso com navios e combate.

(Review from Jun 2020) I’m really surprised, I had to give this game a second chance cause I just wasn’t feeling it at first. I have some mixed feelings on the game as a whole, but generally I liked my time with it. The story is really rough, although there are moments that shine really well and bring the rest of the series together. The gameplay in the North Atlantic parts was amazing, I really wish that was the whole game.

Fun game but wish it was longer. Shay had potential to be one of the most interesting characters in the series but he was not given enough time to develop and everything about him leaving the Brotherhood and joining the Templars felt rushed. The combat felt great and the environments were all fairly interesting and I liked the final mission linking this to Unity. Get this on sale and you'll have a fun time.