Reviews from

in the past


Desconocia por completo que la combinacion de un lanzallamas, unas pinzas gigantes y un horno de tamaño industrial podian cocinar hamburgesas.

Неплохая игра, но из-за отсутствия русской локализации, мне лень переводить и возникают сложности, да и в целом жанр игры не для меня

made me feel really smart for a bit- then i instantly felt dumb.

it has a promising setup and scratches that automation itch until you realize the game mechanics aren't just very well thought out and you run into a lot of dumb problems that ruin your enjoyment of the game


Juego de gestión sobre organizar lineas de produccion en una cocina, con un robot con un humor bastante malo, pero el juego es solido, y la campaña esta muy bien estructurada. Si os gustan cosas como Factorio, id a por el, no es tan complejo pero es bueno.

Хорошая головоломка. Однако, тут мало разнообразия. Я прошёл 10 уровней и чувствую больше ничего нового не будет. Позалипать можно, но не более

7 роборук из 10

Really fun Factorio-like cooking-themed game, with a much bigger focus on optimization. I also liked the assistant's dialogue, I found it pretty funny.

The concept appears elegant and simple. The idea is ingenious to direct players towards algorithmic thinking, yet Automachef seems to be cruelly lacking in consistency and precision. The game offers different levels, in which specific dishes must be served to customers: the goal is to automate the production chain, while taking care of the number of ingredients used and the energy consumed. The title offers several obstacles to spice up the levels; sometimes it's about building the line in a small space – the best levels in my opinion –, sometimes it's about not exceeding a certain energy consumption, other times it's about delivering on two different outputs, and so on. The main problem is that the progression curve is surprisingly shaky. Automachef is quite difficult to get to grips with, at first, as there are so many options to adjust to handle the various mechanical arms and other machines. Then, the title becomes a long sequence of execution: the levels do not pose any more problems and you just have to copy and paste pre-made circuits, before making some terminal adjustments. Indeed, as the constraints change only slightly, it is easy to imagine the ideal solution, for which it will unfortunately take an hour of construction. The bonus levels offer more interesting challenges, forcing the use of more complex machines; nevertheless, the difficulty is poorly calibrated and will put off players who have not mastered the MIPS assembly: a sad observation. To this, we must add the sometimes capricious controls. It is not always possible to target the different machines and the absence of intermediate zoom is very frustrating. If Automachef knows how to be gratifying, one cannot help but consider the sessions on this game as purges, when the mass of work to be done appears before us.

Automachef is an automation game where the goal is to build increasingly complex automatic kitchens with the aid of different machines and the omnipresent conveyor belts you can find everywhere in the genre. Progression is tied to unlockable machines and computers.
For those who are new to the genre, these titles differ from regular puzzle games because they allow for more than one answer, limited only by the player's imagination. The tools players have available are usually similar to real world engineering or programming tools.
With a campaign that numbers 30 levels in total plus a procedurally generated mode Automachef isn't light on content, however all puzzles are fixed so there's little incentive for optimization, it's much easier to create a tailor made solution that aces a particular stage. There's also the issue that the most powerful control tool for the player is a computer with effing assembly.
As a result, I think Automachef is generally a good game, but it falls short of being great because it lacks the necessary polish. I would even argue the design is bloated in some ways and could stand to remove mechanics like disasters entirely.

This game is low key kind of amazing. There are a few quality of life things that would make it easier (such as a UI way to group your machines together by color so it would be easier to keep track of what every machine does. For instance, if I wanted my to group my fries machines, I could set them to group red or whatever. Overall, really cool and a real brain buster