Reviews from

in the past


BPM pays homage to Ghouls n Ghosts and the general look and feel of the Genesis. Yet unlike its predecessor, the muddy graphical quality makes it too challenging to see enemies, leading to frustrating moments. The long levels are painful, as starting over after a long run feels grueling and unfair.

I played the Royal Edition.

An homage to Ghosts n Goblins that takes 1 step forward, 2 steps back. Controls and mechanics have been greatly improved, as you can now FINALLY turn mid-air like every other platformer. You also have Arthur's double-jump and vertical aiming, ala the 16-bit games, and a ghost dog that acts as a satellite projectile. Where it fails, though, is in enemy and level design, which go for a more drawn out and dull pacing than GnG's short and tightly-knit dioramas. This wouldn't ordinarily be bad, but the game's timer is so short that you have no option but to shotgun levels that don't feel properly optimized for speedrunning at all.

I wanted to like this, and I admire the passion that was clearly put into it, but man, even after a full revision, it still feels bad.

Still plugging away at this. Still finding it frustratingly difficult. But I want to like it so much, because the graphics are beautiful and the gameplay itself is satisfying. Currently stuck on the boss of stage 2.