Reviews from

in the past


Not : Bu yazı Steam incelemesidir Steam hesabım profilimde mevcuttur. Öncelikle oyun çok güzel yani ben baya beğendim açıkçası oyunu almanızı tavsiye ederdim lakin edemiyorum çünkü indirim dönemi bitti ve maalesef bu fiyata birazcık pahalı gibi önceki incelemelerimi okuduysanız burada'da aynı olaydan gideceğim artılar,eksiler ve son söz öncelikle artılar'dan başlayalım.

+ Vuruş Hissi : Tamamında robot vurduğumuz bir oyuna göre epey sağlam vuruş hissi var robotların sıktığımız yerlerinin parçalanması büyük robotları öldürdüğümüz zaman gelen o tatmin hissi yani kısacası vuruş hissi baya iyi.

+ Karakterler : Bu oyundaki karakterler nedense iyi yazılmış karakterler ben oyuna başlarken öyle sıradan ver komut yerine getirsin denen ruhsuz boş karakterlerden sanmıştım ama öyle değil her bir karakterde ruh var en kötüsünde bile size konuştuğunu hissediyorsunuz özellikle Faye, Bo, Dan baya iyi en azından benim en sevdiğim bunlar oldu oyunun sonlarına doğru baya şaşırtıcı olaylar oluyor oyunu oynadıkça yanınıza aldığınız karakterlerle onlar size konuştuğunda verdiğiniz cevaplarla çatışırken size fikir söylediklerinde sizin evet veya hayır demenize evet dediğinizde ne kadar fikrine uyduğunuza göre'de oyunun sonu değişiyor bu baya iyi olmuş oyun beni bu konuda baya şaşırttı. (biraz fazla abartmışım)

+ Bölümler : Neredeyse her bölüm farklı oyunu zevkli kılan unsurlarla dolu temelde az çeşitlilik oyun bazen uzun koridorlarda bazen araba kovalamacalarında bazende büyük bir alana bırakıp ya boss yada küçük robot vuruyorsunuz ki bu bence zevkli yinede tekrar ettiğini inkar edemem.

+ Hikaye : Oyun 2080 yılında geçiyor Türkiye süper güç olmuş insanlar robotlar eşliğinde güle oynaya hayatlarını sürdürüyordur ancak Amada adlı şerefsiz şirketin amacı başkadır (buradan sonrasını kendiniz oynayın üşendim yazmaya) kısaca oyunun hikayesini bir şeye benzetmek gerekirse Detroit Become Human ve Ben Robot filminin karışımı yani hikaye iyi bence bir göz atın baya ilginç olaylar var. (DİKKAT!! SPOİLER BİR SONRAKİ ARTIYA GEÇ) ağzına sıçayım'ki oyunun sonunda devamı gelecekmiş gibi açık kapı bıraktılar sizin yapacağınız işi sikeyim amk japonları.

Üşendim o yüzden şimdi eksiler.

- Kontroller : Oyunun kontrolleri o kadar rezalet değil ama biraz ham biraz kütük kalmış yinede aşırı rahatsız etmiyor oyunu aka aka oynayıp bitirebiliyorsunuz.

- Grafikler : Maalesef zamana göre bence biraz kötü grafikleri var grafikler en yüksekte olmasına rağmen daha iyisini beklerdim.

- Final Boss : Maalesef oyunun son boss'u o kadar iyi değildi daha iyisini beklerdim baya sönük kalmış yinede çatışma eğlenceli olduğu için sabredebiliyorsunuz.

SON SÖZ : Bu oyun zamanında hiç yüzüne bakılmamış inceleme puanlarına aldanmayın baya keyifliydi oyunun mic den konuşma ayarı varmış ama iyi çalışmıyor boşuna deneyip kanser olmayın oynun düzgün türkçe yaması'da yok sadece translate çeviri var ona göre ben çok sevdim bu fiyata alınır(dı) 10 saat için bence iyi bir fiyat 10 üzerinden 8.

The story seemed interesting, the graphics looked ahead of its time and the concept of commanding the teammates felt fresh. However, the bad port, weird controls, cringey dialogues, boring AI, repetitive gameplay, and horrific boss fights didn't let me finish the game.

Japan's take on the gray, cover-based corridor shooter, a genre and aesthetic that hasn't aged well at all. Gears appears to be the chief influence, but the global politics of the late 00's reign supreme here. Binary Domain seems pretty inspired by the War on Terror, with an international group of agents breaking into a sovereign state based on an assumption and causing destruction.

It's in conversation with ideas unique to Japanese sovereignty, its perceived tech supremacy (it's the only country standing against corporate overreach of America in this future), and yet in this Japanese game we play as the foreign agents, navigating an increasingly goofy Hollywoodesque plot. The crew isn't characterized as much more than quippy action heroes on a mission, and somehow it sort of works thanks to some fun voice acting and distinct character designs. There's a bone-headedness to the entire thing that's actually endearing.

The basic humanoid enemy is probably the most enjoyable to fight. They're dynamic, multi-stage foes that can be worn down to crawling chasis or can turn on each other if you bink their heads off. Most of the time they go down too easy, but they can be a real joy to fight in large numbers, though the game seems reluctant to overwhelm the player most of the time.

The environments feel lifeless, the larger bosses are repetitive, it's too easy overall, and boy does it get dumb, but it has an identity. It has some amusing ideas, even if it abandons most of them for theatrics. In its finer moments it combines the two, like how the American and Chinese characters become prickly love interests. It's too much its silly self for me to dislike it.

Highly underrated GoW mechanics clone, but with a pretty interesting plot, good characters, and VERY satisfying gameplay

Binary Domain is very much influenced by Resident Evil. The main character in the game is a clone of Chris Redfield from Resident Evil 5. It's impossible that this wasn't realized during development. It's probably a preferred design, but it's very unnecessary. Also, Big Bo, our friend who follows us from the beginning of the game, looks very similar to the character named Coach from Left 4 Dead 2. They could have tried to be a bit more original when creating the game's characters. It has an interesting story, but the graphics are very dated for today. The graphics actually seem to have aged much faster than expected. There are plenty of better looking games released in the same year. Resident Evil 6 for example. On the other hand, the gameplay mechanics are not new player friendly. The first few hours can get on your nerves until you get used to it. For me, the story was not very satisfying. The last chapter ends with a cliffhanger, but since a second game was never released, the story is incomplete. It's also stated that there is more than one ending, but I never realized that while I was playing. It was as if I had no control over the events that took place. There is only a relationship level bar with the followers, and it was going up and down, but I couldn't choose anything else. There were some mechanics in the gameplay that made me tired. There are so many different mechanics in Binary Domain. Sometimes you ride a jet ski in the sea and sometimes you can remotely control a giant robot. None of these mechanics are worked on well enough. They feel awkward to get used to and unnecessary. There were also some boss fights that dragged on too long. I was getting really annoyed at those parts. If you don't care about these things, it's a generally immersive game that lasts around 9-10 hours.


GUN. IT. OUT.

Have you ever wondered what would happen if the team that made the Yakuza games decided to give Kazama Kiryu a gun? And not just any gun....but the biggest, loudest gun possible?

Boy oh boy do I have the game for you.

Set in the distant future after a climate disaster disrupts the world order, Binary Domain tells the tale of a group of mercenaries, led by DAN, who have been sent to Japan to investigate the mysterious robot manufacturing corporation Amada. In the process, they discover horrifying secrets that only they are in a position to save the world from. Their solution? Shoot it fast. Shoot it hard. Yell about it.

Presented as a Gears of War esque third person cover shooter, RGG Studio takes all of the lessons they've learned about writing rich, detailed character arcs and throws it out to make a 90s science fiction action movie with 80s Cannon film dialogue. Every character is a sketch of a sketch, and brazenly so. It's charming to a fault. Dan and his fellow RUST Crew companions just exist to fire their guns, drop bad one liners, and stiffly react to the changing environment around them. It's incredibly endearing, as well as extremely funny in a way that has to be intentional. It just has to be.

Unfortunately it was released before RGG was at the height of their peak fame and international reach....so no one played it.

As far as third person cover shooters go, level design is rudimentary and enemy design is incredibly limited in scope. You shoot robots, and can also shoot their legs and heads off to hobble them. Occasionally there is a bigger robot in the middle of the trash mobs you face, but even on hard mode they never apply any pressure to your position or coordinate their efforts in a way that feels particularly interesting. Cover is plentiful, which means that you and your crew never have to worry about recuperating after every bullet you take to the chest. Weapons in general feel okay to handle, with Dan's assault rifle being the star of the show - a fully upgraded assault rifle in his hands is tantamount to becoming god itself in the world of Binary Domain.

The star of Binary Domain is not its level design or standard enemies however; its the big, loud, angry robot bosses that it throws at you over the course of its six chapters. Playing on hard, this is where the design RGG is known for comes out in big ways - fighting your way to the top of a building so you can launch your self onto a robots back or grabbing a homing rocket launcher to track a flying robot while additional enemies pound you can often lead to thrilling moments of pure adrenaline filled greatness. These boss battles peak early however, and get exchanged for bigger and bigger storytelling beats instead of hot action. Such is life.

There's also teammate mechanics that come into play - dialogue options allow you to ingratiate yourself towards your teammates, as well as high level combat performance. Most of my teammates had full trust bars....but I'm not particularly sure if it changed anything. You can also purchase upgrades for your characters, but after buying the first batch of health and defense upgrades I found the game to already be too easy even on Hard difficulty, so they feel a bit extraneous.

In another life time, with a bit more refinement and quality of life, Binary Domain would be an absolute slam dunk. As it stands, its a decent take on the third person cover shooter that is silly enough with its drama and boss battles to help it stand out in the annals of seventh generation console gaming history. Where else can you find a game full of dudes screaming at you to GUN IT OUT! enthusiastically during a firefight?

Fun characters and robot like you've never seen before. Interesting bosses and use of dismemberment make this a unique experience that sadly has not been revisited. It is a very goofy game so be ready for that.

An under rated Japanese action classic. great story and characters, solid shoot-em-up action. Highly recommended for robot head stomping terminator level john Connor feels.

oynanışı 8 saat boyunca hiç sıkmadı aksiyonu aşırı keyifli ve temposu çok yüksek. hiç tekdüze hissettirmiyor her bölümde farklı bi aksiyon sekansıyla farklı bi oynanış deneyimletiyo neredeyse. dolu dolu 8 saat geçirtti.
hikayesi de takip etmesi keyifli sonu da oldukça güzel bi bilimkurgu hikayesiydi.
birkaç karakter hariç karakterler tekdüze ve sıkıcı.
müzikleri matrix müziklerine aşırı benziyo.
84/100

DENYING DESTINY.

A manifold of humanism under a metal sheen. Bonds betwixt trust betwixt nano betwixt flesh. Conspiracies of otherness, cyber-strawmen and transracial espionage, only to fall back in on itself, the black hole that is the universal constant folly of Man.

Underneath its intentionally goofy dialogue and Hollywoodesque characterization lies one of RGG Studio's most unexpectedly critical thematics. Yes, I love the Yakuza franchise to death, it might even be my favorite franchise period, but to see what they're capable of when off their usual reins is inspiring to say the least...

...And to see what RGG does best: gameplay-reinforcing-story-themes-reinforcing-gameplay, here as well, Binary Domain makes for a pristinely unique play experience, one that I have a hard time finding any comparative equal. In my personal writing ethos, I commonly avoid using direct comparisons to other titles, as I would much rather let the game in question speak for itself, but if I had to describe what playing Binary Domain is like, I would say it takes its main cues from the textbook of Resident Evil 4 with its heavy context-sensitive shooting, but with a hard opioid injection of arcadeism. You shoot a robot's legs, they will break off and they will crawl on their arms to continue to reach you. Disarm enemies by shooting their gun right out from their hands, and add insult to injury by blowing their arms off to render them completely demilitarize them. Then there's my personal favorite, the cream of the crop gameplay changer for me: land a headshot, and score the off chance it rewires their programming and watch as your new temporary partner drops akimbo and razes their brethren with halonic hellfire; the perfect reward for risking the bullseye. Every bullet fired, every piece of machinery razed, every microcosmic plate of armor is blasted off with such visceral feedback you are never forgetting who the FUCK made this game.

Binary Domain's mechanical subsystems also never intrude or wear out their welcome, even if all are not created equal. Its humanist themes reinforced by trust building with your squadmates, commandeering them, assisting them, upgrading them, and even bantering with them, and you actually want to do these things, because where our John Guy Main Character inhibits a blank personality for player projection, your squadmates possess character in spades, with some unexpectedly complex developments in the long run.

Where Binary Domain misses its marks isn't in concrete areas of pinpoint, but rather an unfortunate snowballing of minor mistepping contrivances. Its movement scheme, also from the book of RE4, never seems to mesh when the game's at its most chaotic. A cover-based third person shooter isn't some outsider, foreign concept to me, but I've never seemed to really click with its intentionally restrictive maneuverability during the high octane. I've gotten baited out of cover just to get an RPG or sniper round to the face within a half second of my grand reappearance. Where RE4 nailed its limited movement is how coordinated its encounters were; enemies usually flanked you from the front and back in open spaces, and you were challenged to clear out as the monkey in the middle. It's a rewarding gameplay style, but one that is clearly emulated in Binary Domain without a full examination of the how or why to its flavor. During its heaviest firefights, you could be surrounded at all angles with nay a centimeter of breathing room, the claustrophobia settles in as you can't run around with the freedom you feel you need, and it almost feels like you're breaking the game's rules with how rapidly you're switching from walking to running to stopping to turning to aiming to shooting repeat ad nauseum. Maybe it's my fault that I wasn't taking much advantage of the team commands; maybe I should have called my squadmates to cover me more, but also maybe I've never actually seen them kill anything onscreen aside from a few instances.

Another thing to note is the quality of the PC port. Dreadful. Genuinely unacceptable. A separate configuration menu isn't the most wildly offensive thing to expect from a PC port of a console game from 2012, especially from SEGA because they loved these stupid fucking things back in that day, but the lack of any audio settings in-game just for me to find that I have to close the game to open the config menu to find an audio config tab that is just the master volume only? That's actually wildly offensive, doubly so because Binary Domain's audio mixing is dreadful, with both music and voices at a level for a mouse's ear as the roar of every single bullet and impact tears your eardrums, and that's not even the worst of this port's lack of care. That the general community consensus is to just map the keyboard controls, digital four-way movement to an analog stick, because this game refuses to identify any existing controller under the sun, is quite something. The worst thing about it is that I have no clue if the four-way movement has anything to do with how much I struggled to maneuver as mentioned above. Oh, and don't even think about trying to play with a mouse and keyboard. I genuinely have no clue how they managed to make mouse aiming feel.. the way it does here. It is so off it feels gross. This notice about the controls being the literal FIRST thing you read on the PCGamingWiki page is both affirming and depressing.

Binary Domain, in a vacuum removed from its technological shortcomings, is undoubtedly one of the most unique experiences of a third-person shooter I might ever play, and I genuinely feel it's something only RGG Studio could make, as much of a dickrider I probably sound right now. Technical issues notwithstanding, insanely responsive, standard-breaking gunplay carrying one of the most unexpectedly moralistic storylines the studio has put out, blended with their brand of off-kilter showmanship and synonymously free-spirited sense of humor, showcase what RGG Studio are capable of when unchained by formula.

despite being over a decade old and being from a particular genre beaten to death (ps3-xbox 360 cover shooter), binary domain stands out among the rest. the story is legitimate sci-fi, asking questions about humanity amidst the bay-esque writing and the nuts and bolts spilling everywhere. there's also an added layer of camaraderie to it because of the voice system the game has, making you yell out commands to your teammates a crucial part of the game's combat. on the topic of combat, it's good! pretty same-y for the most part but it never got too grating for me. music wasn't really a standout but i didn't mind too much. didn't think i'd like this as much as i do.

People scold you for saying Fuck

Created by the same team behind the Yakuza games, this is a cover shooter with the particularity that you can use a microphone to issue commands to your companions. Otherwise it's an average cover shooter.

It's tragic we never got a follow up game with co-op multiplayer. This rocks hard. Robots are damn satisfying to destroy and the games ragtag crew is super charming.

Played through backwards compatibility on Xbox One which apparently has issues with the voice commands.

Lots of cool concepts here but nothing fleshed out enough to make an impact. Nightmare boss fights. Multiple sequences where you get downed in an instant, revived, and downed again before you can move or take cover. Fighting bosses you never feel like you're doing anything to most of them until they're dead. The story and characters were the highlight but because of how absurd it gets sometimes. Only played because it's by RGG studios and don't know if I would've touched it otherwise on its own merits.

Maybe I could appreciate it more if I felt driven to replay to get different cutscenes and outcomes but, the game isn't fun enough for me to want to do that.

WAY better than it needs to be. I remember replaying the campaign several times because it's very fun

Best game the Yakuza devs ever made.

É repetitivo mas os personagens conseguem a proeza de carregar o jogo.

This is a great game with an interesting plot and a cool robot damage system!

this game made me appreciate the fact that british people might in fact be human.

the gunplay is amazing, with robots being torn apart, reacting to where you shoot them with unique reactions depending on which parts you destroy. the boss fights are also spectacular and (most of them) really fun.

Enemies fall apart where you shoot them and react differently if you shoot off legs/head/arms/etc in unique ways that offer some spice to other games of it's genre/time period. Also quite a few cool spectacle bosses.
Also the french robot is super charming.

The game is coated in a type of like B movie dialogue/character thing that makes it entertaining.

Хороший шутерок на вечерок с крепким сюжетом. За счёт того, что у роботов постоянно что-то отваливалось, стрелять интересно. Всё впечатление портит кривой косой пкшный порт


Binary Domain is a relic but a good one at that.

You would think action game from the weird era of gaming that was PlayStation 3/Xbox 360 would be outdated and awkward to play and it’s true that the Binary Domain isn’t the smoothest experience. Yet despite all these years, it still holds up as an enjoyable video game.

You take the role of Daniel “Survivor” Marshall, as him and his comrade-in-arms, Roy “Big Bo” Boateng seek to infiltrate Japan and carry out a mission to find and retrieve Yoji Amada, who, through his corporation Amada Corporation, has created “Hollow Children”: Robots that are so human-like they don’t know themselves.

Though visually it is not exciting, the presentation is well executed. The cast is actually very well done, with lots of energy and some characterisation which, while not making them super deep, at least stops them being one-note. There is a story that actually puts effort into it. It’s not going to be compared to a Phillip K. ♥♥♥♥ story but you have to give Sega credit for doing more than just a basic job in terms of plot and world-building.

The gameplay itself is fine. There are issues (see below) but overall, it is solid enough to have fun. The little chime you get when you head shot a robot does give one a hit of dopamine and there is a raw thrill of just blasting out a room full of robots.

It does have it’s issues. No lock-on, no quick-turn, most of the boss battles end up falling flat, the live-mic gimmick is really just pretty annoying, there is parts where your team-mates will just say the same dialogue over and over, times where they will have a go at you for no good reason and times where they will just go in front of you and you end up accidentally shooting them, causing them to lose trust, the music is meh overall and the level design is a tad generic.

And yet, despite all these things working for it, Binary Domain is worth a go. It’s doesn’t overstay its welcome and isn’t trying to fool gamers with what it is. What you see is what you get. A good action game that reminds people of that weird era in gaming.

Rating: 7/10

When Yakuza 2 is at racism contest and his opponent is Binary Domain

This is the best game Rgg/Yakuza team did. I am not joking.

Why do I think that way even though this game is a gears of war clone you ask?

Simple. I am a main story first, side content second kind of person, also I don't like pacebreaking moments in a game. Yakuza games loves to interrupt your main story progress unfortunately and I really dislike that. Don't get me wrong, I like side content but I like to do them when I want to do, not when they are forced upon my throat. This game doesn't do that. But it wouldn't be enough to get a 5/5 right? What also captivated me is it's engaging characters, optional conversations that explores character's life views, fun gameplay that is about breaking enemy limbs part by part(almost like a resident evil zombie system), collosal chaotic boss fights and it's light squad mechanics.

Squad mechanics works fine with commands and all (don't use voice commands tho, turn that thing off and use button commands). Except one thing and there is not retreat command. You shouldn't shoot your allies for the trust system (I am gonna get to that) and when they are in front of you, it's hard to do that because they don't retreat. Other than that it works most of the time with advance! Attack! Cover me! Etc.

So when it comes to only big negative I can give to this game is, to get the best ending, you need to almost complete the squad trust system I think?(yeah there is a trust system). It's actually a fun mechanic that demands you to engage with more of the characters, but unfortunately, depending on the story chapter you can't choose some of the characters to your team.

That results with frustrating moments that makes you want to open a guide and just read it to learn at what points you should select what character, if you want the best ending.

I fortunately get the happy ending in my first playthrough with killing as much as enemy I can at the infinitely spawning enemy missions. But I wish this mechanic was better implemented with being more forgiving.

Some people wouldn't even think this point as a negative anyway and just rush through the game, but still I wanted to bring it up, because I really liked the characters That Much! and wanted to get a good ending. But requirements of the trust system bothered me a bit.

So yeah solid game. If you are like me and love main content focused games you will have fun with this one(hopefully)

Also like I said turn off the voice commands. Button commands do fine.

Must play. До сих пор обидно что игра не окупилась и у студии RGG нет 2-х серий вместо одной. Big Bo one LOVE