Bio
Get Your Guns On! Lets Go Crazy!

Autistic gamer who has been into video games since the age of 5. First started with the NES and it's only grown from there.

Outside of video games, I'm into Comics/Manga, Anime/Cartoons, Boxing, MMA, reading, writing, okay look, anything stereotypically enjoyable just put here. I don't have anything that's different or unique as an interest.

Top 5 Fave Console
1) PlayStation 5
2) SNES
3) Dreamcast
4) PlayStation 1
5) Nintendo 3DS

Fave genres:
RPG (Western and Japanese), Fighting, Simulation Open World/Sandbox and Action.

Genres I don't play:
Puzzle-based (...Cause I'm not that bright) and Real-Time Strategy (Not fast enough, clicking and thinking wise), Tower Defense (Yawn), MOBA (Too demanding) and Clicker Games (RSI Hazard)
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Well Written

Gained 10+ likes on a single review

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Street Fighter Alpha 3
Street Fighter Alpha 3
Final Fantasy VII
Final Fantasy VII
The Great Ace Attorney Chronicles
The Great Ace Attorney Chronicles
Red Dead Redemption 2
Red Dead Redemption 2
SoulCalibur
SoulCalibur

138

Total Games Played

019

Played in 2024

057

Games Backloggd


Recently Played See More

Diablo IV
Diablo IV

May 11

Lost Judgment
Lost Judgment

Apr 11

Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

Apr 06

Eiyuden Chronicle: Rising
Eiyuden Chronicle: Rising

Mar 31

Elden Ring
Elden Ring

Mar 22

Recently Reviewed See More

A.k.a Shin Megami Like A Dragon Quest Tensei

And now for something completely different. With Judgment having been wrapped up and Ryu Ga Gotoku team still not ready to bring back Kiryu, they needed a new hero with a new story. But clearly they felt this was the perfect time to try something different for the franchise. And boy was it different.

Yakuza: Like A Dragon is a turn-based JRPG. The reason being is that Ichiban, a former Yakuza who becomes a problem solving hero, sees life as a video game. Not literally (well, not always) but rather he sees life's issues and solutions as ode's to a favourite game of his (which is alluded to be Dragon Quest and indeed the game has many shout-outs to that franchise.) Thus as he unravels a Yakuza plot wrapped around politics and corruption via power, we bust heads not with timed combos and sidestepping but onscreen commands that see Ichiban and co due abilities, cast "magic" and summons.

This leads to an over-the-top presentation that would be out of place in any other Yakuza game (even with its known goofiness) but here, fits YLAD very well. The visual flair is fantastic and while the animation can be janky and we still have issue, where non-essential character models can look plastic and/or uncanny and even essential characters can have a wooden or derpy look depending on the emotions they are meant to be having. Yakuza games tend to have, it's overshadowed by just how cool and flashy everything is.

While we have brief stops in familar location Kamurocho and Sotenbori, the main crux of the story takes place in Yokohama (Isezaki Ijincho), a place that soon becomes very known in the mind, aside from some weird visual issues such as grass pop-up, retains the vibrant presentation that the Like a Dragon series has shown throughout its games.

Of course, how does the gameplay fare? Very solid. Combat is fun and there is a semi-experimentation vibe due to everyone being able to switch classes (or rather "jobs") and its cool to see how the new attacks look, see what are the most effective for a situation/different enemies and assign favourite ones. Since this is the first implementation of a JRPG system in a Yakuza game though, it's not all clear sailing and it has a element of roughness, as some skills can be RNG due to the ways enemies don't stand still, so lining them up can be due to being ultra quick, lucky that they are in position or waiting an absurd amount of time, meaning some area of effect attacks are wasted.

Also as this is a JRPG AND a Yakuza game, you're going to find its very grindy in places, especially if you want certain items/equipment. The past Yakuza games already required dedication to achieve or gain certain stuff and this being a JRPG just adds to it. While this doesn't affect the main story and substories difficulty too much, aside from a few nasty battles, this can mean you will need to sink an ungodly huge amount of time if you're one of those who seek 100% or even get most stuff.

Still its worthwhile and a lot of fun to experience a Yakuza game as a JRPG and YLAD pulls it off well.

Story wise, its another engaging banger with a great cast of characters (Ichiban easily solidifies himself as a great main character) and a plot that is not just interesting but with some good twists too. Yes its goofy, a lot of the times and there is a lot of great fanservice for those who have played the past games. But its also not afraid to gut punch you many times through it's playthrough, with some hard-hitting scenes. Of course, it has many uplifting wholesome moments as well, mainly in the sub-stories which are, as always, great to go out of your way to see.

Yakuza: Like a Dragon is rough around the edges but its a hugely successful twist on the Yakuza series and one that can't help but leave a smile on your face.

Rating: 9/10

An Engaging, If Uneven, Entry In The Ryu Ga Gotoku Franchise

With Kiryu having concluded his story (well until you get to a certain recent game) in Yakuza 6 but fans still wanting the same Ryu Ga Gotoku goodness, it was time for a new story to take the mantle. Enter Yagami, former lawyer turned detective, he becomes embroiled in a conspiracy that will bring past events back to haunt him.

While Judgment is its own game, its really hard to not compare it to the previous series and this shows that Judgment isn't quite the step forward one might hope.

For one, the energy is lacking, at least compared to the Yakuza series that followed before it. And the sub-stories, while still very good, aren't nearly on the level of past games with many outcomes feeling forced. The new mini-games aren't as fun and the combat isn't as thrilling, especially with an annoying mechanic introduced involving gangs and the level up being simplified.

That said, the graphics, once you get past this weird noir tint it seems to have, are excellent with character animations and facial responses no longer looking wooden (though there is still some derp here and there), the final chapter is really fantastic, with some awesome fight choreography, capping off a thrilling story. This is helped by a really engaging main cast and a cool, captivating antagonist. And while it may present more of a series face, there is still the odd goofy moments that you can't help but smile at.

At the end of the day, this is still a very good game and is still very much worth playing for those wanting more adventure from Kamurocho, the city that never sleeps while still providing trouble and eating the weak.

Rating: 8/10

A Weird But Engaging 4X

Thea: The Shattering is a strange 4X that does things differently, acting more as a hybrid that is 4X x Choose Your Own Adventure x Roguelike

It has its quirks (only one settlement) and its issues (lack of map screen can mean trying to locate/re-find something a pain) but there is something addictive about this game, with the scenarios amusing and making your party stronger gradually to take on tougher challenges making Thea: The Shattering have that "one more go" quality to it.

It's rough around the edges, it takes a while to get use to, but this a 4X that should be given a chance too.

Rating: 7/10