Reviews from

in the past


Bubsy in Claws Encounters of the Furred Kind is a classic example of '90s platformer ambition gone wrong. The controls are wonky, the hitboxes are unfair, and the levels feel way too sprawling for their own good. Bubsy's constant obnoxious quips don't help either. It has some glimpses of interesting design choices, but the execution is just too frustrating for most people to enjoy.

I have no idea why I enjoyed Bubsy as much as I did when I was a kid. For a decent span of time, my cousins and I would load this in every day after school, and we had fun with it. However, even at 9-years old, I could tell that something about Bubsy was off -- I could sense it was on a tier well below other platformer titles that I had played, like Mario, Sonic, and Rocket Knight Adventures. I also remember getting quite frustrated with dying in one hit, and the fall damage. But regardless, I still found some level of excitement in playing Bubsy, and I can't quite put my finger on it. When I go back to watch gameplay footage as an adult, I find myself sort of flabbergasted that I liked it at all, because I can clearly see it for the massively flawed game that it is, and there isn't a single thing about Bubsy that I find appealing at this stage. Still, I have to give it some sort of credit for keeping a naïve 9-year old me entertained for a month or two at the time.

I'd say my relationship with Bubsy is less love-to-hate and more hate-to-love. These games are ROOOUUUGGGHHH, not good at all, but I think there's some interesting ideas in the franchise and Bubsy himself is a very strong character who does deserve 9 lives' worth of second chances. CEOTFK is probably the best of the original 90s batch, Bubsy himself is fun to control but is unfortunately stuck in stages and with a camera not designed for speed. I don't mind the fall damage actually, it works well with the glide, but with such a short camera it's not that good. Is a decently fun time if you go into it expecting a Cat Mario-style rage game, but even then, you'd be better off playing well, Cat Mario. The playable-cartoon aspect is a good idea but maybe not executed the best, with the graphics being too 3-dimensional to really make it clear -
I'd say games like Cuphead or even Pizza Tower managed to pull off what Bubsy was going for quite well in recent years, hopefully whoever is trusted with the Bubsy IP next can look at games like those and strive for a similar quality.

It's deserving of its reputation.

It has strange momentum-physics (you can resist your forward momentum enough to change direction midair, but you'll still continue moving forward if you get off the d-pad), and you move too fast with a too zoomed-in camera in too big of stages to really be able to react to danger in a realistic manner. I suppose the 10 minute time-limit is to encourage you to inch along through the stage.

So yeah, it's definitely not what I want or am looking for in a platformer.


As a kid I fucking loved Bubsy. There was a month or two where I would try to rent it every weekend. I don't know what made me think Bubsy was good. Bubsy is married to Gex.

Bubsy is funny fun for like the first half, but the second half its just annoying. Its far from one of the worst platformers I've played, but it isn't great either.

The music is solid and the visuals are nice though.

This game is only memorable to me because of the death animations, if it didn't even have that, I'd forget this shit existed

Já tive a fita e joguei pelo SNES, achava legalzinho na época mas é bem enjoativo.

>> Prós
• SOUNDTRACK : É legalzinha de ouvir.

>> Contras
• JOGABILIDADE : Não tenho palavras para descrever isso.
• DANO DE ALTURA : Pensa em algo irritante, as vezes vc nem está tão alto mas toma dano por cair.

A little better than its reputation, but not by much. It wants to move like Sonic, but other than the actual movement speeds, it's just not designed to be played that way. Everything kills you in one hit and other than repeatedly dying and replaying you have no way of preparing for what's coming when the screen scrolls. Not good!

But we rented this frequently when I was a kid and I have fond memories of playing it with my mom after school. Looking back on it I can't believe she had the patience to suffer through it with me, but suffer we did. I'm 35 now and "MKBRLN" and "STGRTN" just appear in my head sometimes. There really were some good elements to this game! Just not enough of them.

Banger soundtrack, too, I'll give it that.

Don't play it if you want to learn about Bubsy's origin story. Read the manga instead

Ok yeah this game is really bad for many reasons, with most relating to movement and level design, but why was the music so good in this mediocre game? Also why were me and my brother obsessed with this game when we were younger even though we were both terrible at it?

Omg, why did I even play this. I hoestly feel like this game would've been more playable if the screen was more zoomed out and Bubsy wasn't right in the middle of the screen. Plus, the momentum is so weird in this game. You buid it up but once you try to stop he has to slow down as if he's actually a vehicle slowing down. Anyway, this game was difficult mainly because of what I just mentioned. It was such a headache to play through this. Idk why I even did it lol.

Bubsy is this kind of series known for being bad, and it's really living up to its reputation.

This game is no exception in the series. The level design is plain bad and doesn't feel compatible with the gameplay.

As a kid, Bubsy's design and quips drew me in, then the gameplay spit me back out, insane speed but everything you run into kills you, simply too difficult for what it is which is a shame because I believe theres a good game here as I like the graphics and design but i'll never know since I cant get past the first level

1/10

Falling damage in a platformer...
I actually love the fanart of Mario and Sonic beating the shit out of Bubsy, just like they quite literally did in sales

I'd always known and felt that this game was terrible but I always kind of forget just how bad it is and how poorly put together it ended up being. The camera never plays fair, never actually showing everything you need to see, often requiring you to stop moving and look around (This is supposed to be like sonic, and I know that doesn't mean running fast all the time. In sonic you never have to stop in your tracks to look in order to properly see your surroundings. You always see just enough). Bubsy also having 1 hit point on top of that is quite miserable, as you trek forward slamming yourself into enemies you couldn't react to or even expect to be here. It's kind of just a trial and error game. I'm sure with that in mind you can get fairly good at it, but would you even want to?

4/10

The only decent Bubsy game. All downhill from here

i got a steam gift from a good friend and when i opened the inbox i got the same feeling as opening the Ark of the Covenant

This game's kinda weird for me - It has an earnest feel to it that I can't really resist, but the game itself is a below-average plaformer. Not nearly as bad as many make it out to be, but overall kinda meh.

A complaint I heard often about this game is that it's hard. (among other fairly irrational complaints that it sucks because Bubsy just sucks.)

I remember as a kid, my Auntie (a late teen/young adult at the time) was an absolute boss at this game on the family SNES and the only person we knew who was any good at it.
We had a modest SNES game collection yet nobody else gave this game the time of day. But my auntie loved it and moved about as Bubsy fast and effortlessly while the rest of my fam could barely complete the early levels briskly despite a number of attempts to pick it up.
So yes, it's pretty challenging and mainly frustrating, but the game looked pretty fun when I could watch her breeze through it.

That being said, to me it seemed like the levels were packed with hazards and tricky traps and because of the faster pace of the game at times, you fall prey to them very often.

While I've only heard and not witnessed the failures of follow-up Bubsy titles, all I can say is that I think people are too caught up in believing that Bubsy sucks in its entirety and neglect this pretty whimsical albeit hard-to-maneuver series debut.
I think it's senselessly overhated, worth trying, a unique experience, but not exactly a great platformer in any sense.

I planned to finish the game from start to finish using ''save'' and 'load'' by the emulator, as it is the only external way to remedy the terrible level layout, the unjust traps, off-enemies of the camera and not to mention when Bubsy runs as fast as the Sonic the Hedgehog it hits a wall and you die of it.

Everything went wrong... But tolerable up to level 7 where I die and save in a place I shouldn't, so I died and when the game loads the control point turns out that at that point there is an enemy and he kills me immediately without me being able to do anything about it, this makes me want to shit the computer, so I decide to use a code to access level 13 (which is not really the final level since the final level is 15) I surpass the level based on space machine and teleporters I surpass the last boss who knows nothing but regurgitate attacks without giving you space to dodge and finish this shit.

the mascot is a disconnection from the real or natural, that creates a new solitary connection that simply relates back to itself (classic deterritorialization/reterritorialization for you sickos). there’s no cultural legacy of mario that doesn’t just relate back to mario and symbolic interpretations of nintendo. may mario relate to mario and the symbolic health to nintendo, and whatever. this is the desperation that hangs around every new mario game.

“the king is in his bedchamber. is he sick? we all wait with bated breath… unbelievable… ! IGN has given Mario Forever a perfect 10/10! the king yet lives! may his empire reign forever!”

so, every mascot is a failure. a failure to represent, to connect, to live. in the place of the straightforward identification, which has previously defined participatory storytelling, now there is a road sign. mascots point out, right out down the superhighway, leading right up to corporate headquarters. mascots draw attention to the success—or not—of the work at the expense of something emotive, something human. mascots are advertising, so the interpretive question they pose is as simple and condensed as possible. is this profitable? and you answer… maybe!

now here we have bubsy, a failure among failures. to fail at being a failure… that would imply a schoolyard double negative, you know, a success that comes from the heroic rejection of hegemony. that is definitely not the case. bubsy, the art object, not the guy, is the aesthetic personification of loser, the energy of an entrepreneur who is forced to teach because they couldn’t cut it, and hilariously they give their students the same bad advice. whatever, it’s gambling either way.

buby’s negation only twists and fucks with the process of reconnection. bubsy’s roadsign leads straight into the desert. we’re talking just deterritorialization, baby.

this is truly what’s funny about playing bubsy. it’s not a bad game. no seriously, you chucklefucks, it’s not a bad game, it’s just hard. I’m a demiurge for failures. I’m confident comparing bubsy to Superfrog, Rocky Rodent, and Zool, the rogue’s gallery of sonic-failures, and it’s the only one that makes you feel lost in a giant superstructure, it’s the only one that understands the juice behind Sonic the Hedgehog is disorientation.

designer michael berlyn claims to have played sonic 1 for 98 hours before making bubsy. I believe him, I don’t think that’s hype. bubsy is a studied intensification of that game. yes, you can’t pick up and play it. you gotta have patience with the game. take your time to explore the different routes. find the one that works for you. bubsy is not about “going fast” like a fucking generic downstream comic book videogame power fantasy, but merely having the ability. it’s one of your tools, use it or don’t. bubsy instead has a staccato-like rhythm to it, your jump feels like a triplet, always coming in controlled multiples, and there’s this percussive quality to it, as you improvise and stay in the air and figure out where this asshole is allowed to exist.

the difficulty cinches the pathetique of bubsy. he’s just not cool or heroic. I fuck with that. I’m plain sick of heroics. my favorite moment of the game is bubsy walking back on screen, after dying in a horrible, stupid way, because you can only die in horrible, stupid ways in platformers. his body looks like a corny cartoon accordion and he just quips, “what, and give up show business?”

bubsy comparing platforming to shit-shoveling briefly got me to misrecognize the game as playbor. I became aware of the electricity in my room, like one becomes aware of their breathing. it then became a little eerie to recognize bubsy’s complaints and desire to renegotiate the terms of his labor. one of bubsy’s only character traits is the fact that he’s proletarianized. he’s proletarianized and his creators and everyone just fucking hates him. what can possibly go wrong?


Was it always cool to hate on Bubsy? This one isn’t bad, but I won’t say it’s a good game either. Interests me enough that I’d like to go back and finish it one day.

I'm giving this game:
1 star for the music
1 star for the graphics
1 half-star for the nostalgia factor because I really liked it as a child

yeah. i'm sure you already know of bubsy's faults with the first game, and they are all real! you move too fast, the level design isnt based around that movement, the mechanics of getting hit aren't based around that movement, and the whole game is kind of a mess. But it probably is the best out of the bubsy series which is.... something? really less of a "gigantic trainwreck" the internet really knows the bobcat for and more like "C-grade platformer of its time".