This is my first exposure to David Szymanski's games and it makes a solid first impression. The concept is just ridiculous enough to be awesome, the gameplay is solid, and there are some unique weapons and stages. There's not much else I could ask for in a boomer shooter. I would've loved to see this be a bit longer than it was, but I'm not opposed to a bite-sized experience.
This was so much fun! The game perfectly succeeds at what it's set out to do. A quick and simple FPS that is super charming and surprisingly well thought out. Each level is distinct, all the weapons have their use, the gameplay is very satisfying, the enemies are varied etc. I also appreciate the fact there are different difficulty modes so PC FPS noobs can enjoy the game too (like me lol). One con is the fact you can't save and quit with your current run. You have to finish it in one sitting. It took me 1 hour and 15 minutes to complete the game on the second difficulty mode. While it helps the game is not long, I still prefer having this option. Other than that, it's party time! I'm planning on playing the other modes and try to get the rest of the achievements.
chop goblins is an underrated Lynchian masterpiece that David Szymanski considers his magnum opus as a game dev. it's an incredibly deep and harrowing experience that dares to ask incredibly philosophical questions like "is chop goblins a command or the title of the goblins" and "holy shit why is the last level so hard on chop difficulty I just want the last achievement". in all seriousness, it's fun to see Mr. Szymanski do a more light hearted game instead of his usual masterfully done ethereal horror stuff. also, this game is just a longer, shit post version of his game pony factory from the first dread x collection. the comparison between the two is very funny to me. this game is cheap as hell and buying it helps support an amazing artist. def worth your time/ money
Fast, short, fun game. The levels do have a lot of hidden secrets and interesting stuff to check out, which is appreciated. There's clearly a lot of thought put into this game's design, regardless of the simple presentation or silly vibe. I had a good time with this one! I'll likely revisit it again.
Chop Goblins is small and simple, and hides its craftsmanship under that layer of simplicity and simpleness. Most elements of the game are there just enough to create unique and thoughtful gameplay experiences. Despite such a small weapon and enemy palette, each level tells its own story with its own gameplay and environment elements. Those tiny environment elements really do a lot of heavy lifting with making each level feel like a special experience.
It also genuinely surprised me how well balanced around weapon affordances the harder gamemodes were. Playing Goblin Mode with the original weapon progression versus playing it with secrets/Once Again Mode weapons is a totally different experience. The game you play between those two modes is so different it almost feels like two different gamemodes packaged into one game setting, with the actual dividing logic being the player's own prior knowledge or game choices.
It also genuinely surprised me how well balanced around weapon affordances the harder gamemodes were. Playing Goblin Mode with the original weapon progression versus playing it with secrets/Once Again Mode weapons is a totally different experience. The game you play between those two modes is so different it almost feels like two different gamemodes packaged into one game setting, with the actual dividing logic being the player's own prior knowledge or game choices.
Fun little game you can finish in about 30 minutes, there's not even a save game option, so yeah, it's pretty short. Not to mean it ain't fun as hell, it certainly won't be one of the "best games of the decade" but you will enjoy every minute of it and that's what I value.
I recommend to give it a go if you're craving for a short, fun and challenging experience.
I recommend to give it a go if you're craving for a short, fun and challenging experience.
It's pretty stupid, but not necessarily in a bad way. The level design is actually pretty good and the combat, while basic, is pretty satisfying; all the weapon variety you could ever want is here, and not a drop more. Also, the music has absolutely no right to be as good as it is.
I don't mind a game being goofy, but I think this one has just a toe over the line for me, and so some of it didn't land. It is undeniably fun, though...
I don't mind a game being goofy, but I think this one has just a toe over the line for me, and so some of it didn't land. It is undeniably fun, though...