Reviews from

in the past


This game freaked me the fuck out as a kid, but it had interesting combat and a compelling story.

Very unique game with incredible sound design and atmosphere and an interesting premise.

The only issues I have with this game is the fact that the game really leans a bit too far into some goofy elements near the end, making the game much less creepy and despite the fact that the combat is pretty unique and satisfying, it can be clunky at times.

This game holds up surprisingly well. There are no jump scares but the rather the tension of the environment and the tight corridors really ratchet up the intensity of it all. Best melee combat I've seen in a game thus far.

Killer of killers, evil begets evil. Coolest game about beating drug addicts and homeless people to death with a pipe...uh out of self defense. Consistently freaky, with an engrossing procedural narrative. The moment to moment gameplay is better than most horror games, the hit for hit action and parrying is a bit clunky but is still actively engaging. Pretty fantastic game, I wish Monolith would go back.

one of the nastiest games ever. comparisons to se7en are apt. absolutely rancid from the graphics to the story to the combat, really makes you FEEL like youre covered in sewage.


1 level bom (o dos manequins)
combate horrivel e repetitivo (as hitbox sao do nivel de rules of rose)
historia meh

Spooktober 2023
2. Condemned: Criminal Origins

Within seconds I was on-board with basically everything about this game: The dimly-lit, grimy environments, the minimal hud, necessity of the flashlight, heaps of diegesis, and a focus on melee combat with low-ammo single-time-use firearms…

Condemned is a stew of other Conmancore certified favorites, such as Peter Jackson’s King Kong: The Official Game of the Movie, various Resident Evils but especially 7 (mc’s name is Ethan?!), Metro: Exodus, Kane & Lynch 2 (I wanted to mention it but please just move past that one) and Far Cry 2.

Diegesis is, I think, of particular note as a staple of many Conmancore games. I turned the aiming reticle off, which was one of the game’s few options, and even Condemned’s relatively weaker aspects like the narrative and the Arkham-style detective stuff try to keep you entrenched in the experience by mostly keeping everything on-screen and in-gameplay. That isn’t to say that gamified design is bad at all, just that videogames can provide more than one type of experience and this is one type I tend to like.

I’ve had Condemned Backloggd™ for forever, so it was satisfying to finally cross it off the list. Also, I don’t even need to look at the scores of people I’m following to know what they’d give this game, and I have a sneaking suspicion y’all could have seen my positive reaction coming from a mile away. But I didn’t know much about this game and was surprised to find it was an instant favorite. I’m totally trying out the sequel as soon as I can.

𝟐𝟎𝟐𝟑 𝐒𝐩𝐨𝐨𝐤𝐞𝐲 𝐒𝐞𝐚𝐬𝐨𝐧 𝐌𝐚𝐫𝐚𝐭𝐡𝐢𝐨𝐧
#𝟖 𝐂𝐨𝐧𝐝𝐞𝐦𝐧𝐞𝐝: 𝐂𝐫𝐢𝐦𝐢𝐧𝐚𝐥 𝐎𝐫𝐢𝐠𝐢𝐧𝐬

Kinda crazy that Monolith was able to release two banger games in 1 year alone.

I feel conflicted with this game, not in the sense where I’m conflicted with the game’s overall quality. That's not the case at all; it’s a pretty solid game with great look investments and a surprisingly good first person melee system, but what I’m more confused about is what this game what to be.
What I mean is the game is obviously influenced by movies like Seven and Saw. Everything from the game going out of it’s way to have the player hunt down serial killers with a heavy emphasis on the detective side of the game, where you use almost science fiction level tools to uncover the string of on going serial killers and the murder of said serial killers; while also having the setting and gameplay rely heavily on that grungy grotesque hyper violent look and feel that was everywhere in post 9/11 horror movies like Saw or Hostel, and when the game tries going for those influences it succeed with flying colors. Everything from the dilapidated buildings you explore to the cracked out violent denizens that live in these forgotten places really add to a sense of “you don’t belong here, and if you wanna get out alive your going to need to fight for your life”, the melee combat for as simple as it is it does a tremendous job reincorporated the visual themes of the game into the gameplay. It’s not a pretty or stylish system, it's very simple and animalistic; all you do is hit the enemy and block his attacks until he dies and depending on the weapon you grabbed around the environment that might take awhile; resulting in you sometimes beating someone to a point where it’ll feel overkill. Yeah sure you can use guns to shoot your enemies but once a gun runs out of ammo that’s it for it; so what are you just gonna throw it away, fuck that your gonna take the butt of the gun and then beat the shit out of your enemies with the gun itself. The combat is loud, it’s violent, it’s gratuitous, and it perfectly captures the sense of this city going to hell and everything around it decaying in the process.

Now all of that is great and I love it when my video games have intertwined themes that work for both the narrative and gameplay; but once I got to the halfway point of the game stuff starts happening that honestly really bothered me.
So around the point where I hunting the mysterious Serial Killer X I started noticing these weird anorexic pseudo-cenobites looking creatures that scuttle on all fours, at first they seemed really out of place in this somewhat grounded setting but I just kind of assumed it was the game’s addition of a new enemy type of violent crackheads and after that I didn’t really question them. Then the main character started having these strange visions of future events or visions of possible events which I also stupidly didn’t give much thought to. Then the visions of this weird metal jawed ghost…thing started showing up and an underlying supernatural side of the game started showing its ugly head and after that the game just kinda lost me. It’s not that I don’t have a problem with a crime horror game taking a paranormal route but the thing that bothers me so much is that the game never really builds to it. The game is so forced on delivering this gritty setting with this violent combat system and then out of nowhere the game drops this in with no subtle hints that something other than an uprise in crime is going on in this city, that maybe something supernatural is causing this disturbance in people; and honestly I’d like to know that info too because the game never fucking tell you anything about it. I don’t know if I missed an autolog explain it or theres a 100% ending that explains more that I didn’t get but the game just drops all this supernatural ghost crap really half heartedly and expects me to just go along with it even thought it fits into the game’s pre-existing motifs about as well as round peg in a square hole. Nothing about these supernatural visions or the metal chin ghost that follows the main character around really hit into the game’s thematic elements and they fit into the story of the game even less. I don’t think I’d be as harsh towards the supernatural elements of the game if the game didn’t already do a tremendous job locking in this grounded gritty setting and tone all for this supernatural to bum rush in to ruin the suspense, tone, and especially the ending, which after finishing the game and sitting on my overall thoughts I still don’t understand the ending???? Was the finale boss the spirit that was causing the whole city to go crazy? Why did the ending suggest that a cult was behind this demotic entity even though no cults were referenced in the game’s story? How is Ethan connected to this cult and why does he have all these visions and high strength? They bring up his highly classified medical records during the game’s story but they never elaborate on it and it’s just kinda dropped from the story as soon as it’s brought up so what was the point of it’s inclusion?
All of the supernatural story elements the game throws in not only does not fit within the game’s thematic elements it's worked in but it also doesn't work for the sake of the game’s overall plot. You learn through one sentence of dialogue during the last 10 minutes of the game that this metal jaw ghost guy is the cause of the city’s meteoric rise of violence and serial killers and after that it’s straight to the final boss and then it’s never brought up ever again. There is no build up to it’s supernatural elements and there's no clear answer to why it’s even happening, it turns what could’ve been a fun and suspenseful crime horror game, into a disjointed mess of a story held together by great gameplay and a solid execution of the developer’s inspirations.

I know that whole rant seemed like I don’t like the game because it’s story was a fucking mess but I still enjoyed what I played in retrospect. I don’t think I’ve seen a game before that has such an effortlessly simple yet fun first person melee system, and the environments are still amazingly haunting since it’s on the same engine FEAR was made on and my god it’s lighting is almost as good as Id tech 4’s lighting. Again the whole story might just be me not fully understanding what the game was going for or maybe there was something I missed but at the end of the day I still wanna recommend the game because I still don’t think you’ll find any other game like Condemned out there.

The story was great and the horror was something else. The PC port sucked ass tho.

you ever just need to explore decrepit buildings filled to the brim with psychotic vagrants? plunge into urban decay and feel the dried blood and grime beneath your fingernails as you fight for your life. condemned is ashamedly nigh forgotten, understandably so when its sister game is fucking F.E.A.R. revisiting this game, though, was greater on a second playthrough, in both highs and lows. the atmosphere is disgusting. festering paranoia, rotting buildings, filthy footsteps, and ghastly whispers, condemned is one of the few games where i still got startled while knowing what was coming. the utter dilapidation of metro city is tangible in its industrial despair and collapsing floors, but the sickly enemies add to it alongside being able to rip off a weapon from the wall. incredibly simple, brutally visceral. the combat is rudimentary. it's a man killing another man with a rock and huffing with each swing. dodging is only a coincidence or a misstep. you either take a hit or adapt and block hits. yea the last chapter is a bit of a fumble, taking the horror into the background by throwing more and more enemies and guns. yea, the game is janky with audio bugs and a shoddy pc port. yea, maybe there were a few too many guns to overshadow the melee combat. but holy hell, there are not many games this cathartically terrifying. raw, cruel combat and dreadfully dense atmosphere, condemned may not be better than F.E.A.R. (and it's really hard to top F.E.A.R.), but it scratches a specific itch in my brain that not many other games can.

I am going to hit a man with this lead pipe.

The only wrong thing Ethan did was not kill more homeless crackheads

This became one of my recent faves. If you can: Play the 360-version on a newer Xbox-Console. It works so much better than the weird PC-Port.

Condemned is a gem of gritty crime-stories, which just turns absolutely crazy in the end and MY GOD... the shopping mall haunts me till this day. Those freaking mannequins...
I love the grounded approach on the investigation and the fighting is also damn fun. Monolith are really a hidden champion when it comes to their games!

Man loses himself in a brutal path to redemption in a broken city. Basically what going to Walmart at night feels like.

Everyone that likes this review gets tickets to the movie I’m going to make for this game when I’m rich and famous in 10 years.

Esse é um jogo com uma ambientação bem aterrorizante, vc sempre se sente inseguro, algumas fases são muito boas, o combate do game tmb é interessante e bom de jogar, mas, é um jogo que envelheceu um pouco mal, a movimentação um pouco travada(ter que apertar um botão para subir e descer escadas) e, não gostei do rumo que a história tomou, no fim, recomendo a jogada.

Even with all the jank of getting it to boot and how stiff it moves, condemned starts off on a strong foot.... then fumbles it all away.

It plays the same during its whole tenure you wield one weapon, either a gun or whatever sharp or blunt object you can get your grubby hands on. You swing your makeshift weapon or block, guns can't be reloaded even with similar guns which is stupid considering Ethan is an FBI agent, it doesn't even gel well mechanically since you'll be leaving behind a weapon of choice for a sluggish weapon since you need specific hammers or axes to proceed.
The combat loop doesn't change at all, enemies slightly change but not nearly enough to carry the combat. Plus the investigation aspect is a mindless point and click.

The reason I decided on it is because of its well regarded atmosphere, which it IS there but the devs apparently didn't recognize it as a strong suit to utilize it further. I've had moments of tension where the room layout, lighting, and music were on point only to pay it off with a crackhead or two running at me. It was a big sore fault not to lean into its unnerving atmosphere. I wished so hard for at least one level to be horror oriented, and some were so close to that but I am disappointed.

The story is a piece of shit except for a few good beats. Weaponized crackheads make up most of the goons you'll be fighting, who get ramped up in their depravity as the plot progresses. The general synopsis is you've been framed for killing 2 cops by an anonymous fugitive and have to conduct rouge investigations to clear your name, anything after that was unceremoniously horrible. Almost a half or more of plot points don't get solved or even recognized later in the game. You've got mass bird deaths, rampant crime and a lot of dehumanized drug fiends, like really a lot... A LOT. It doesn't explain what's happening to the birds or the addicts, or what's happening to your MC, both physical and supernatural elements are at play and the game ends with one of the blandest anticlimactic and confusing wrap ups I've ever played. The story is nonsensical without the sequel's knowledge, and even after skimming through its plot it's embarrassingly disappointing.

Starts good but doesn't follow up well.

Cool atmosphere and very nice ideas, but the execution is kinda lacking in some parts and the main story starts strong but falls flat at the end.

This is probably the scariest game I’ve played where you can fight back, despite having hardly any jumpscares. The combat is really tense as guns are very limited, and when you are walking around, you never really know when an enemy could run at you or what weapon they might have.

Combat is peak and it's scary

This game got one of the best jumpscares I've ever experienced and the immersion is peak. As this is a spoiler free review I can't go into examples but just know that you are always being watched and things will move by their own when you turn your back. My only complaint is that I hate the combat so bad and that the ui needs to get fixed. Because it literally looks like I'm browsing a website from 1990's with the ugliest font and colors imagineable. I may be harsh for giving it only 3.5 but it's a huge deal breaker for me because I don't feel motivated to play it again.

PROPUESTA ORIGINAL, PÉSIMA EJECUCIÓN

Los creadores de F.E.A.R, juego que combinaba el shooter en primera persona de una producción yanki con el terror propio de las películas japonesas, cambió de rumbo con Condemned: Criminal Origins.

Estamos ante otro juego de terror en primera persona donde, en un principio, parece alejarse del estilo paranormal para hacer un juego policiaco que nos muestre que los humanos pueden ser igual de terroríficos que los monstruos.

En eso el juego cumple, olvídate de ver monstruos o fantasmas, estás ante un juego donde tus enemigos son matones, drogadictos y demás gente que puedes encontrarte malviviendo en callejones o estaciones de metro. El terror en este aspecto está bien llevado, olvídate de esperar jumpscares a la vuelta de la esquina, aquí la atmósfera y la oscuridad serán aquello que más acreciente la sensación de terror.

La IA enemiga ayuda a esto, no te esperes que nada más verte todo vaya a matarte, aquí los enemigos se esconden, rebuscan por el escenario y esperan el momento perfecto para atacarte. El problema viene cuando te atacan.

Condemned ofrece la original propuesta de que "el entorno es tu arma", aquí las armas de fuego son casi totalmente secundarias y muy pocas veces las vas a tener a mano. Los objetos del escenario como palos, bates, barras de hierro y demás serán tus armas principales, e incluso algunas como las hachas o las palancas las necesitarás para avanzar.

El problema que esto tiene es que el combate es tremendamente simple, solo hay un botón para atacar y otro para defender, y esto es bastante complicado de hacer. Por lo cual, para ir a la seguro usarás siempre la misma estrategia:
Usar la pistola de electroshock para inmovilizar, correr hacia el enemigo y atacar.
Y así una y otra, y otra, y otra, y otra, y otra vez más.

Triste que un juego tan interesante quede lastrado por una jugabilidad tan simple y repetitiva.

+ Combate envelheceu muito bem e é divertido
+ ambientação boa
+ historia intrigante
+ bater em noia é legal
- longo demais
- final decepcionante
- culto

An underrated Horror Classic

Condemned is truly a classic game in my eyes that doesn’t get nearly enough praise. Having played this game around its release I was a lot younger and had pretty much no patience when it came to gaming so I never finished it. However, getting the urge recently I decided to boot up the game and finally play through it all. In the end I have to say this game was very good which really makes me wonder why it doesn’t get talked about enough.

What made this so good?

Monolith are simply masterminds when it comes to environments and knowing how to make a game creepy. To elaborate, the levels are very dark, grotesque and claustrophobic, sometimes really making for a creepy experience through and through. Each level is eerily silent making you feel on edge throughout it as you never know when an enemy will pop out to attack you. It really made for a very high on edge experience as you are constantly looking everywhere as you traverse each level. The game wears its creepiness on its sleeves and it's amazing how it's more creepy then so many modern horror games today. Furthermore, the game has a solid cast of characters, story and okay enough combat to really make for an overall pleasant experience.


Story

Honestly I won’t really get too deep into it as I thought it was interesting but best played for yourself. You play as Ethan who is a detective investigating a crime scene which quickly turns south putting you in a very tricky situation. I will leave it at that as it does have some interesting twists, good moments and an overall Se7en vibe that I enjoyed. However, there are a few things that occur that really don’t get elaborate on more which is a bummer and quite honestly confusing as some of the enemies really made me scratch my head in terms of “how” they exist lol. All in all the story gets the job done and will keep you entertained until the end.

Gameplay

As a first person melee focused horror game condemned was insanely cool for its time. The AI will block , counter attack , run away , hide and sneak attack you and it's honestly really cool even in today's standard even though the AI can act weird at times. The combat is very simple, having you pick up Melee weapons to swing and block with and sometimes giving you guns to use WHICH you can as well use as a Melee weapon when you run out of ammo. Combat overall got the job done and can be pretty engaging as taking hits on medium difficulty or higher can be deadly but some portions of the game were very annoying. Nothing special in the end but it's fun enough and for its time honestly really cool.

some issues I had

While I overall enjoyed the game a lot I did have a few issues with the game which was a bummer. To elaborate, there are quite a few glitches ranging from meh to literally game breaking. To explain, sometimes the enemies will literally do nothing and run in circles trying to hide from you which makes certain sections frustrating. Furthermore, there were times where hits would simply just not connect making for very weird interactions during combat as you would clearly be smack face to face with the enemy and still somehow miss a hit with certain weapons. There were times where the game would checkpoint right before a death, literally putting you in an infinite kill loop forcing you to lose a little bit of progress. To top it off bug wise, there were a couple times where I would load into a segment completely losing my weapon and not being able to pick up anything once again soft locking the game. The investigation scenes were cool but really don’t add much to me in the overall gameplay loop but I could just be overthinking this point. Lastly, the story as mentioned has some twists and turns that simply do not get elaborated on further really making certain parts hard to take seriously which I won’t get into for spoiler sakes.

In the end

This was an awesome horror game that more of you should play and enjoy its creepiness in its full glory. While there is a steam version that from what I understand is pretty buggy and even when modded still isn’t good to play. If you have an xbox series s,x or 360 I highly recommend just seeking this game on those consoles as it will overall not give you any issues past the ones I just named. Overall, I have no doubts if this game got remastered or even better remade that it has high potential to be a masterpiece in my eyes if they flushed out the issues I had with the game. Condemned is an underrated gem and we should really change that !


Genuinely good atmosphere juxtaposed to a gritty, grimy, rotten tone and rigid combat to evoke the spirit of the films like Se7en, Silence of the Lambs and others its inspired by. The combat wears thin by the end but I still greatly appreciate this for what it is.

Before you ask, yes I did get this game because Pyrocynical said to. The game made me shiver my timbers and fighting psychopaths dressed as mannequins was definitely the highlight. I wish every trip to the mall was like that.

most of my hours in this game were spent listening to the main menu theme on repeat