Reviews from

in the past


Fun game to put yourself into a trance. Sound effects get really repetitive over time, especially customer mumbling.

Not a huge cooking game guy but I definitely had fun here. It's a fast game with an emphasis on memory and typing speed, which is something of a unique combination.

This game was a slow start for me. Some of this is because the game is almost a typing simulator, though such a description does the game a disservice. Nevertheless, figuring out all of the input patterns has an initial learning curve. Additionally, the game begins with a strange blend of low and high intensity. It's high intensity because I was struggling hitting all the correct keys in the right sequence while juggling multiple orders. It's low intensity because the volume of orders is actually relatively small, except for brief snippets of time.

Once I got in the swing of things, this game got pretty fun. I ended up getting distracted from playing it though, so I only got to the first storefront upgrade. I want to play it more, especially since there are two more entries in the series. The game has a good amount of promise for when (if) I pick it back up again.

Plenty of charm and a experience that i found myself replaying a handful of times!

Plusy: ciekawy spin na temat gier o gotowaniu, niezły gameplay
Minusy: raczej na krótkie posiedzenia, mnóstwo grindu


Que no te engañen, es un juego de mecanografía.

i like wine cuz i can sell it for very expensive Dollars prices while pressing minimal buttons

dude comes in through the door right at 9:59, a literal minute before we are about to close for the night, and orders an entire family-sized lasagna

doesn't tip

God damn this game is good.

This is less of a cooking simulator and more of a typing simulator, but it does an excellent job of conveying the stress and juggling involved in working food service. I only really checked this out because I read Detchibe's review of the 3rd game a few months ago (please follow them if you haven't already), and added all three games to my steam wishlist. They all went on-sale so I picked them up shortly after. I'm now very excited to start the second one.

I own a five star restaurant.

If Papa's food joint games were keyboard only.

Addicting gameplay that slowly becomes very challenging and stressful as you progress through levels and unlock more recipes.

I don't even remember why I hated this game so much, but it gave me such a visceral hatred for it.

i remember playing the predecessor to this game on yoyogames when i was a kid, and i remember really liking it despite being extremely clunky. so when i found out that it became a standalone game i was super psyched. the gameplay loop is great and the presentation is miles ahead of its predecessor. the only major downside though is that it's pretty grindy and the foods are kind of expensive. if it weren't for that this would probably be one of my favorite games, but it's kind of a big turn-off for me. ah well, at least the visuals are charming enough.

Fairly fun psuedo-typing game. The amount of different combinations keeps the game really fun for the most part, and the Extra Events required to level up forced me to try out new dishes I had been avoiding for the first 10 hours of gameplay. Unfortunately it's pretty grindy in the late game, and after the first couple levels you'll probably figure out which dishes are easiest for you and just spam those for the next 15 hours. Definitely a fun game, so I'm curious to see how the sequels iterate upon the really solid base.

Cook, Serve, Delicious is such an incredible translation of what it is like to work in food service. It really brings up feelings of stress and overload is a way that I find incredibly cathartic. When I succeed at a challenge that I struggled with or have a perfect day with a hard menu, I feel like I've conquered that anxiety and stress. I love this game and the weird emotions and memories it brings up for me. I doubt this is a typical experience to have with it, but I'm thankful for the impact it has had on me.

An incredibly fun and addicting arcade cooking game. I'm not usually a fan of these kinds of games but this one had me hooked from beginning to end.

Adoro a sensação de stress controlado que esse jogo causa em mim, mas o progresso poderia ser um pouco mais rápido principalmente pra um jogo tão intenso.

i now understand why chefs do cocaine

loved this game, shelving until the "remustard" version comes out :)

Although a niche genre, it's the best cooking game out there. It's really fun to learn the combos. Charming visuals and a cute soundtrack as well!

Used to be the goat at this. Most interactive entertainment I've had.

9/10. Intense Keyboard simulator basically. Love this game, keeps me entertained for hours and keeps your mind active and fingers busy. Great amount of content, gameplay is solid. Try Extreme Difficulty for a real challenge :)

Can't rate this game, as nothing about it is "bad"; it's just not for me.
The concept of the game is that you are the owner and apparently sole employee of a restaurant. Gameplay falls into two sections. The basic gameplay is a series of quick-time events where you make different foods for customers or perform tasks like taking out the trash by pressing buttons on the keyboard or clicking icons (pressing the buttons is the easier way). You will have to do this VERY FAST or your customers will get frustrated and give bad reviews. There is a meta-level to the gameplay as well--with your earnings, you can buy different upgrades for your restaurant, such as new foods, new equipment with which to make new foods, and amenities that will make customers wait longer. There is very little strategy or tactics involved in the game, especially during the QTE sections--you basically just have to hit the exact inputs the game asks for, very quickly.
If you told me that this was a re-skin of an old Neopets game or that it was from a CD-Rom that came with a cereal box circa 2005, I would believe you. It feels like a very basic browser-based kind of game. I'm sure lots of people will like it; as far as I can tell it succeeds at its design goals, and it doesn't try to fool me into thinking it is a different kind of game. It's just not the kind of game that I like to play.

play this whenever im hungry for junk and only have like leafy greens or some ♥♥♥♥ next to me. take a bite into some lettuce and pretend its a soft pretzel im serving. what the ♥♥♥♥ do you mean my customers dont want nothing but burgers and fries for 10 days straight. im going to kill these people

I gotta say, first things first it's really kind of typing game. Most likely at first you'll get bored, but then you gonna have to get quicker and quicker and it gets harder and harder till you get good and skills.

Honestly, this is like kind of hardest than Dark Souls (jk)

Pseudo-typing game with cooking theme. Nice sense of progression and doesn't outstay its welcome too much. It still does that though; some of latter parts of the game are just repeating the same dishes over and over to get the maximum amount of profits. But the core gameplay loop is fun enough for that to not be too detrimental.


A super high pressure cooking game that is really well executed, just a little too stressful for my tastes. Each of the food preparation minigames is really well together, especially since customer orders vary so you'll have to adjust your inputs to, say, hold the pickles. These things keep you on your toes as you struggle to keep up and deliver. I never got super far in, nor did I figure out the part where you build your menu out. Seemed like too much for me! Amazing core gameplay loop though.

Peak comfy. I can play this game in my sleep.

I don't know what else to say about this game besides that it's frantic, mindless fun with a satisfying progression system. Exciting to play the second one in the year of our lord and savior, 2021.

The first entry in one of my favorite series. I don't think it had quite hit its stride yet, but it was a great proof of concept and a fun game.