Reviews from

in the past


Jogo super divertido. Eu jogo com a minha mãe em splitscreen e é altas risadas. Recomendo muito
Obs: zerei com a minha mãe em 25h

A solid remake from a team that clearly had a lot of love and consideration for the franchise's history as a whole, making sure to include just about every character ever. While the inclusion of tracks from later entries in the Kart series was a welcome addition, the reworking of them to remove the anti-gravity sections is very disappointing. Online continues to be where most of the replay value resides and as frustratingly slow as it can be to amass Wumpa Coins for the item shop on weekdays, it's also partly what has kept me chipping away at it for a few hours every weekend when the XP bonuses are in effect, ensuring that I never actually have to spend a penny more than the cost of the base game itself.

LOVED THIS GAME...before microtransactions

Apesar de curto, o jogo é bem desafiador, não diria injusto, me divertir no modo campanha


Una puta mierda. Chau chau lan nefasto

One of the best racing game ever created, but remake. it adds more characters to play and online play features.

Not as easy to pick up and play as Mario Kart, but mastering the drift mechanic is super rewarding. I have a lot of nostalgia for the original CTR, and this is a very nice remaster that brings in a lot of additional content from Nitro Kart as well

I had played the original Crash Team Racing in anticipation of this game. However, I was massively disappointed as the driving physics felt completely different. Additionally, the insane amount of micro-transactions left a bad taste in my mouth.

The CTR remaster is fantastic. It's colors are lush, gameplay is tight, and there is enough going to keep you playing long after you finish the main story. BUT, I have never seen a game destroyed by itself more than this game. EVERYTHING costs real money, oh sure you can unlock basic characters and car parts in the story, but when you see a cool car with special wheels you just know that in order to get it, you're gonna have to drop some cash. The developer has tried to remedy this bu saying how all you need to do to get coins is to play online. But here's the catch, every cart, character, and special cosmetic costs hundreds of coins, when the max you get per match is 30-50. So yeah, a really fun game destroyed by greed.

Es criminal la cantidad de horas que le dediqué, llegué incluso al top 5% de sus leaderboards en sus primeras temporadas.
Tenía todo lo que esperaba de un relanzamiento de CTR: nuevos personajes, nuevas pistas (originales y las de Nitro Kart), online, personalización; lo tuvo TODO, menos un port a PC...
A pesar de su sistema de monetización horrible, no fue impedimento para disfrutarlo. La sensación de velocidad que me ofrece CTR supera por lejos a cualquiera de su género.


A remake of one of my favorite games of all time? A game that was one of the hallmarks of my childhood? Of course I gave it a 5/5. The team that remade this game clearly loved it as much as I did.

Jogo bem divertido, mas fica melhor ainda se vc aprende a jogar direito.

Platina: minha platina mais difícil eu acho, vc precisa ficar realmente bom no jogo pois não é fácil não.

I was supposed to do a "quick replay" of this so I could use it as a refresher before I come here and gush about it. I then proceeded to 101% the story, smash each Cup Race on Hard, and get the Master Wheels over a weekend. Oops.

My various musou reviews may have clued you into this fact already, but let me make it plain: I love genres that most people don't pay much mind to. Kart racers are one of them.

And CTR is the best, in my eyes. Nitro-Fueled just made it better.

The core difference is in the boosting. In most other kart racers, you drift to build up a 3-stage boost and then release to go flying forward.
CTR hands you more direct control: You drift, yes, but you boost manually. While this might seem like a straight boon, much like open-book exams, you need this control. Boosting becomes a game of timing; hitting the boost button as your brakes stir to speed up, doing this three times consecutively for a bigger boost.
Somewhat ironically, due to its ability to drift in a straight line, Speed types - the 'hardest' engine setup - are the easiest to use.

'Boost' as a state of being is also something that, at higher level play, must be maintained at all times. On some maps this is easy, as there are multiple boost pads that will immediately put you in maximum boost state and refresh that invisible timer. On some maps, ironically the 'easiest' maps, it becomes a test of pure skill more than anything.

Similarly, boosting is deeply tied into the map layout. Most maps with shortcuts have at least one that requires you to be going as fast as possible unless you'll miss it, which means this is an entire game of "The Best MK8 maps".
Likewise there's a decent amount of movement tech that allows for some not-quite-intended skips (that Beenox willfully kept in). Once you learn that releasing the accelerator and holding brake in mid-air increases your turn speed, you enter a whole new level of skill.

...Which does lead me to this game's only mechanical downside, even though this downside benefits me specifically:

CTR is a very unforgiving game. Not so much against the AI, for they'll crumple even against an Acceleration engine, but kart racers are best enjoyed socially and this one... isn't. Having access to emulators means I can now play most of my dumped Switch library with friends, but CTR is never an option because the gap between myself and everyone else is country-sized.
Items in particular aren't very well balanced, and this game lacks any great equalizers like Mario Kart does. If you gain the lead in CTR, it's often hard to actually lose it unless you really fuck up or you're playing with players of a similar skill level.
Don't get me wrong, equalizing items do exist, but they either provide a negligible bonus that won't get a last place player to the front, or they have bad tracking that's easily avoided by taking a shortcut.

Okay, that's the CTR portion of this review done. Let's talk about Nitro-Fueled.

The base unupdated NF package includes the entirety of CTR, as well as every course from Nitro Kart and all of that game's characters. Plus, kart customization is a thing and there's a whole bunch of alternate karts/tires/colour schemes available, cool.

But as you may have heard, Activision live-serviced the shit out of this game via free monthly battle passes/seasons.

And... it was good. No, really. I know saying the words "live service", "battle pass" and "good" might make you wince, but I mean it when I say this was the only game to benefit from live servicing.

The seasons were easy to max out and mercifully kept the shop from overflowing. Casual play could see the season maxed out and all the goodies earned within about a week or two, and sweats like me could get it even quicker. Completing seasons gave you a ton of free stuff, as well as wumpa coins to buy out the store eventually. The actually appealing parts of each season were in the battle pass to boot, which was oddly out of character for Activision.
Add in all the free tracks, that AMAZING update that allowed people to select engine types independent of character, brand new time trials, a new mode specifically for addicts like me, and other small but meaningful updates, it was a pretty good deal.

The new tracks were fantastic by the way. A fantastic blend of fanservice, seasonal concepts, callbacks and good map design made them all memorable, and near the end I was arguably more excited for the free tracks than anything else.
And speaking as a Crash megafan, a lot of the scrimblo character picks were deeply surprising but not unwelcome. I can't poke fun at people who wanted utterly no-name picks for Mario Kart 8's booster pass when I was out here excited to get Komodo Moe, Pasadena O'Possum and Yaya Panda of all characters.

...

So.

You might've noticed a lot of past tense there, maybe not.

Either way, it's not coincidental. See, like all good things, CTRNF ended, and the state Beenox left the game in actually made me miss the live service shit.

With seasons now gone, all of their rewards have returned and are available permanent... ly in the shop. The Fortnite-esque shop with a rotation.

See, during the game's lifespan, the Fortnite shop was contentious, yes, but truthfully there wasn't much in it. Rotations were player-specific, meaning anything you bought would be knocked out of the pool. Wumpa coins came in at such a good rate that, as I alluded to up above, it was fantastically easy to buy out the shop and see it empty until the next season.

But nowadays the shop is stuffed with 8 seasons worth of stuff + the basegame items + some post-season reskins that most people have agreed were designed to be shop filler. What's worse is that despite the developers adding endlessly-resetting challenges that provide Wumpa coins, earning them isn't quite as easy anymore. Both because the seasons are over, and because playing online - which confers a massive bonus - is harder thanks to the deadened playerbase.

Now, ultimately all of this is kind of meaningless to the actual experience; no tangible content is hidden behind seasons or shops, and if you just want to play the best kart racer ever made you don't even need to glance at the store. The story, the tracks, the modes, they're all available from the getgo. This is, after all, why it's a 4.5 and not a 2.5.

Fortunately there is a Switch mod that unlocks all the shop stuff, but I know not everyone has either a hacked Switch or an emulator.

In the end, despite my woes about the current state of the game, it is still the king of kart racers to me. The game it's based on turns 25 this year and to this day it's never been dethroned.


Had a decent time with it. Mostly played in single player, but I never completed the story mode.

Really fun
But definitely has a learning curve I beat Oxide but I'm definitely still gonna play this to improve at it
The track selection is awesome The standouts are Roo's Tubes,Tiny Arena,Electron Avenue and Megamix Mania
Although I can already tell unlocking stuff is gonna be a massive grind getting the game long after the grand prix has ended

ok fun mais Mario kart existe quoi

It's a really fun af great remake of a childhood classic that feels great to play IMO however Activision killed this game quick with their greed dropping support after 8 months and online was straight-up broken didn't work

This game is incredible, one of the best kart racers ever made and, in my opinion, the best game in the entire Crash Bandicoot franchise. So why only 1 star? Because Activision waiting until after all the reviews came out to flood this game with awful microtransactions is so incredibly dirty that it retroactively ruins the entire experience. Just one of the most evil companies in gaming.


This game deserved a second year of support and DLC.

Incredible game, i would still played, but the loading screens are dreadful

Fantastic gameplay butchered by the fact that this is horribly optimised and they focused on a fucking IRL cash shop.

A disgrace to the original game, at least on this port.