I have two stories to tell about Destiny 2. This one happened first.
At a low point brought on by the fatigue that God Of War 2018's success brought upon me and skeptical of Traveler's Tales offerings post-Curse of Osiris, I remember walking out of my room after completing the campaign and laying on the floor. All I could say is "I can't believe it's worse." I did not play a game with a story in it for eight months out of protest.
At a low point brought on by the fatigue that God Of War 2018's success brought upon me and skeptical of Traveler's Tales offerings post-Curse of Osiris, I remember walking out of my room after completing the campaign and laying on the floor. All I could say is "I can't believe it's worse." I did not play a game with a story in it for eight months out of protest.
Christ. Man parts of this expansion were just disappointing, especially having A WORM GOD KILLED IN SUCH A PATHETIC WAY; AS A STRIKE BOSS. however where that dropped the ball hard, Spire of Stars and Whisper picked up and tried carrying the weight of this expansion. While Spire was quite the challenge up until it was put in the content vault, it didn't have loot to match aside from an emote. While Whisper gave us a Taken version of Black Hammer from D1. However, trying to carry and actually doing it are two separate things
Warmind is, amongst Destiny 2's campaigns and honestly the whole series, the low point. The only thing of value to the story in my opinion is the introduction of the Bray Exoscience team as antagonists of the past, and gameplay-wise bringing Mars back to Destiny 2. I honestly think that, besides some of the seasons, Destiny 2 is great at structuring it's story content, but this and Curse of Osiris have a big issue in dumbing down huge lore characters for the sake of easy antagonists for short stories. Worst of all, I believe that Ana Bray will likely never come up again, and that the hive Worm God we kill here is not actually dead, meaning all of it's consequences are for naught.
Even bigger of a mistake is this new focus on public events over unique Raids or Dungeons (the latter would be a later invention that rectifies this issue). You revisit the Leviathan here, facing a much smaller enemy than the fucking Worm God you fight at the end of a basic story mission here. How very....blase? Destiny's power scaling has never reflected the actual power of the enemies, the cinematic quality and the stage you face them on does that part of the work, but to make the most canonically powerful foe we know of a two phase boss fight in a solo mission is very dull.
Not to mention, this is the worst take of Leviathan we've had so far, both from a gameplay variation standpoint and a lore standpoint. I do like the missions where we work for 'enemy' species a lot, Variks in particular as a mission giver in D1 was always fun, but Emperor Calus is a weird situation. I'm not sure how I feel about working for the ex-communicated Cabal leader, though I suppose I shouldn't bolster such qualms with optional content.
Still, the little bits of lore we get about the Brays is interesting. Ana and Elsie's implied relationship, which one remembers and wants to forget and one has forgotten but wishes she remembered, is a unique tale of tragedy I'm surprised they stuffed into all this. Plus, you get Polaris Lance outta all this discovery, an excellent weapon that I wish I could still use in the game....alas, these Content Vault updates have stopped me!
Even bigger of a mistake is this new focus on public events over unique Raids or Dungeons (the latter would be a later invention that rectifies this issue). You revisit the Leviathan here, facing a much smaller enemy than the fucking Worm God you fight at the end of a basic story mission here. How very....blase? Destiny's power scaling has never reflected the actual power of the enemies, the cinematic quality and the stage you face them on does that part of the work, but to make the most canonically powerful foe we know of a two phase boss fight in a solo mission is very dull.
Not to mention, this is the worst take of Leviathan we've had so far, both from a gameplay variation standpoint and a lore standpoint. I do like the missions where we work for 'enemy' species a lot, Variks in particular as a mission giver in D1 was always fun, but Emperor Calus is a weird situation. I'm not sure how I feel about working for the ex-communicated Cabal leader, though I suppose I shouldn't bolster such qualms with optional content.
Still, the little bits of lore we get about the Brays is interesting. Ana and Elsie's implied relationship, which one remembers and wants to forget and one has forgotten but wishes she remembered, is a unique tale of tragedy I'm surprised they stuffed into all this. Plus, you get Polaris Lance outta all this discovery, an excellent weapon that I wish I could still use in the game....alas, these Content Vault updates have stopped me!