Reviews from

in the past


i can be trusted with the sword of crota (◕‿◕)

Not the best DLC but the game was still fun when it came out

Dogshit expansion. It added fuck all to the game. Hell, all the content here got entirely revamped with The Taken King, so yeah. Crap.

I had fun with this new content. I liked the new enemies added as well as the different story missions that gave new context to Crota and that storyline.

Very important lorewise but that’s all it’s got going for it honestly


I remember being very unimpressed with the content here, mostly because they made obsolete everything from the vanilla game. Good raid, though.

Krota is a decent enough addition, but the actual amount of content in this DLC is shockingly spare. This mostly repurposes old environments and spaces for some boring story missions and then adds an ok raid at the end for folks looking for a new challenge. Disappointing as standalone content, for sure.

I dont have much to say. It wasn't a great expansion but it certainly wasn't awful. Just the whole thing can be summerised to meh.

Adicionou mais conteudo como uma expansao deve fazer, no entanto, adicionou merda.

Destiny's first expansion was very anemic, a bad sign for a game already struggling to keep early adopters engaged. The campaign missions were laughable, and the rest of the package didn't offer much incentive over the base game. The highlight was naturally the raid, and while I am one who enjoy's Crota's End for what it was, there's no hiding the relatively sparse number of encounters within it, and the relative simplicity/ease of what was already there. There's a reason people joked that it should be remastered as a dungeon, and why soloing the entire raid was possible in the first place.

Overall, a swing and a miss to deliver the flagship Destiny experience, which was still a ways out.

I feel nostalgic for a bit of it but still, this should've just been a part of the base game. The raid was cool, just a bit easy. It's amusing to look back on some of the cheese that came of it.

In order to keep the final boss in a permanent DPS phase you had people physically yanking their ethernet cords out of their consoles. By some marvel of netcode genius rivaling even the likes of Nintendo, this fucked with the game enough to keep Crota on his knees until he died. If it works, it works I guess ¯\(ツ)/¯.

I miss when bugs weren't as destructive and intrusive to actual gameplay as they seem to be now.

Fun raid at the time and when I started to get really into the game

Just more of the base games gameplay with an alright plot, the raid was just okay at best too and this left a lot to be desired as the first expac.

Not the best Destiny DLC, but Crota and Eris are so integral to my enjoyment of Destiny's lore it's hard to say no to replaying this campaign to see the humble beginnings of undoubtedly Destiny's most complex main plot. Plus, getting all those weird infected necromancy guns from the Raid is really cool.

Back in my day, this was like 3 hours of content plus a dungeon- not worth thirty bucks.

it was meh. Campaign wasn't really that engaging. Crota's end is still quite fun.