Reviews from

in the past


Of course not on the level of the other two modern Deus Ex games, but made for mobile so can't fully blame the devs. Short enough to still be enjoyable for a fan.

Potential is the right word to describe 'The Fall,' for a mobile game, I must applaud the graphics and sound. However, the big issue lies in the fact that this is only half of a game and that will never get its conclusion. The monetization mechanic, which now relies on in-game money, does not work well, and the movement and shooting mechanics are somewhat clumsy. Overall, since we will not get another Deus Ex anytime soon, it still captures the essence of the series.

Having played Human Revolution, I went into this with pretty low expectations, but it really exceeded them.

First of all, most of my criticisms of HR had to do with how much it streamlined and dumbed down Deus Ex, both in terms of the gameplay and the story. Either of which don't really apply much to this though, since this is a mobile spin-off game that you don't really expect to be complex or even good. But for what it is, it's actually pretty amazing.

Obviously, if I rated this as a PC game, it would've been like a 2 at most. If I rated it as a mainline Deus Ex game, would've been even lower. But as a mobile game? Easily one of the best I've played. It has pretty big and open maps that you can freely traverse and explore, most challenges can be tackled in several ways, full-on voice acting, dialogue trees, leveling system, weapon improvements, pretty decent stealth and combat for a mobile game. If this came out in the early 2000s, this could've passed for a full-blown PC release. It would've still been a terrible Deus Ex game, but if it was called something else, I'm sure it would've gotten decent ratings. Hell, if it came out on PS Vita in 2013, I would've played the hell out of it (if only it was a bit longer).

Now, obviously, the story here is pretty generic and boring. Having learned from HR, I kinda skipped most of the dialogue and didn't read any of the materials. Maybe that's why it took me only 2.3 hours to beat it. But tbf I didn't explore it as much as I would've if I was playing it on PS Vita (or mobile with button attachments, I don't play 3D games with touch screen). You kinda just don't wanna spend too much time playing a mobile game on PC.

And also, this game is as yellow as HR, which sucks. But the quality of the graphics for a mobile game is pretty astonishing. Although, I suspect it got a facelift for the PC port. Still, I imagine it was mostly just sharper textures and some lighting, so I can still tell it looked great on mobile. And the music is really nice.

Playing it on PC is also kinda cheating. Enemies have pretty generous hit-boxes and can't properly hide in cover. Which would be okay on mobile or even on console, where it's difficult to aim. But playing with a mouse makes you a god. You can walk into any building and murder everyone. It does get tougher towards the end of the game because the enemies get more bullet-spongy, and that's kinda where the microtransaction bullshit becomes prominent.

I removed a whole star for the microtransactions here. If you don't invest real money into this game, you're missing out on at least 80% of weapons/items/upgrades. It is possible to beat the game without them, but it gets really tough at the end, and that's playing it on PC. I have no idea how people beat it on mobile phones. But if I had to pay money just to beat a game, it wouldn't even feel rewarding.

This kinda leaves this review in a weird territory. Because I'm rating this as a mobile game, but I don't know if you can even beat it on mobile without microtransactions. The fucked up thing is that the game actually costs money. So if you're buying it on PC, you're basically overpaying, because you're getting a mobile game that's about 3 hours long with half the content locked behind a paywall. Pretty bad deal, if you ask me.

P.S. One funny thing I noticed was in the beginning one of the Russian guards was whistling an actual Russian song. I don't remember what the song is called or where it's from (might've been a soundtrack to some Soviet movie), but it definitely is a real song that had existed before this game's creation.

For a mobile game at the time it came out, it was remarkable. It was probably the closest they could get to making Deus Ex function on a phone. But compared to games in general, especially the other Deus Ex games, it's subpar. And don't use cloak if you want a challenge. It practically breaks the game. I wish Ben Saxon showed would have been used outside of this. He's not a bad character and with some better writing, I feel like he would have been a great addition to the main series.

this is where deus ex really peaked, every other games sucked cheeks


é um jogo de celular cara...n tem q esperar mt disso

Can't see where all the hate come from, works exactly like a version of Human Revolution for mobile, great world-building, small and dense map with all the different paths to play with and lots of side quests. The game is short so doesn't hurt, story is less atractive, especially since it ends with no conclusion, but still is a nice add to the universe.
The only downside i saw was the simplified inventory system and the PC version having weird controls, but i managed to get used to early on. I didn't encountered any major bugs, only some rare visual glitchs during takedowns.
Considering how publishers tend to ignore other plataforms when releasing mobile/handheld games, i was quite happy for beeing able to play this officially on PC, especially since you can't buy on iOS and Android anymore.

It's a mediocre mobile game. The only good thing I can say about it is that it expands the Deus Ex universe a little bit, but even that falls short because this was the first game of a planned trilogy and ends in a cliffhanger.

Gameplay feels like a beta or concept for HR.
Like "so this is how it works for now, but we will enhace this and this ...".
I guess you get what I mean.

It was the idea to make the sequel to a Deus Ex novel as game, but was quit after the first chapter, which is really a shame, because the story is not that bad and even with the beta-ish feel of the gameplay it was quite fun to spend a few hours there.

Buy and read the novel "Deus Ex - Icarus Effect" instead.

I unironically enjoyed this game, although the gameplay is a little clunky, it's primarily a mobile game so it's normal. Regardless, it still feels like a Deus Ex game with the optional stealth, the hackings, the vents, some collectables, and the praxis kits... It just works a little differently when it comes to inventory and shop.

The thing is... It left an open ending, and it says that the story will continue... It's been literally almost 10 years, so where is it? Weren't we supposed to get an Australia level?

Your telling me they made a mobile game based on a section of a book that no one read?

Really not an ideal experience for Deus Ex. The controls were really janky on a phone, though it looked gorgeous at the time. Definitely needed more work.

Eu sabia que era um port de uma coisa mobile, mas não fazia ideia de que seria tão ruim e mal otimizado. Quando o jogo acabou, eu estava dando bastante risada da performance dele e da trama. É um ótimo presente de Judas pra um amigo que goste da franquia.

It's a PC port of a mobile game. Not much more to say. Simplified version of Human Revolution with similar gameplay, a really interesting premise (best part of the game imo) which revolves around the shortage of the vital in-game drug Neuropozyne. In all honesty, it's not the worst thing in existence, there's still that freedom HR had in how you can accomplish objectives. The main problem is that it's a 1:1 port of the mobile version complete with shitty controls, AWFUL prologue and the in-game item store. Recommended only to extremely die-hard Deus Ex fans.

Alright for android otherwise its bad

Lo que tiene el juego es básicamente una versión simplificada del Human Revolution, lo normal en un juego de móvil que se ha "remasterizado" para PC. Funciona, la historia que tiene es interesante y apuntaba maneras. Esto último explica la baja nota, literalmente el juego está sin acabar, Square tenía pensado sacarlo en capítulos como otros tantos juegos de Play Store y demás sitios, pero no cuajó como gustaría y abandonaron el proyecto dejando esta entrega coja.
Es una pena, porque a pesar de la innecesaria simplificación y de mantener los errores que tenía el HR, había un buen juego en proceso. Pero a no ser que decidan hacer un remake/reboot (lo cual lo dudo), el juego se quedará así: potencial.

I played the port, and This seems like more of a proof of concept than an actual game. The game play is a bit muted from the main game but still enjoyable and surprisingly good for what was originally for mobile. The graphics are where the mobile nature is more notable.

The story breaks away to follow to characters from the Deus Ex novels. As someone who read them I enjoyed it, But I can't imagin anyone careing had they not.

The main issue is the length of the game. It feels like they fit one mission from the main game in, and if they had multiple chapters I could see it working. but the game did not have enough success to get those follow ups, and the game now ends right as you would become invested in seeing where the next mission would be.

The game also was supposed to be part of a series, so the story ends on a cliffhanger. Unless you already know who ben and anna and need more of them I would skip it.