Reviews from

in the past


this game owns if you only play the first act and then walk away from the computer.

ARPG of my childhood alongside titan quest, most likely one of my favourite games of all time.

lo jugue de pequeño y era muy divertido pese a que no entendia mucho

100% understand why this is considered peak Diablo. Micro transactions ruined the franchise.


Would not recommend it to play now due to the lack of QoL but an absolute beast of a game, another game that defined a genre and I don't believe anything supplant though that Path of Exile has been trying and I absolutely have more hours in it.

I really gotta know how Jerma just froth's at the mouth over this game.

got half way into the game and understood the repertoir, honestly i'm not a grindy person to these kind of games and this seems to be mandatory with these titles, i might change my mind one day but as its stands, it just aint for me, who knows, i might end up finding a mod that makes it more fun for me.

you would think with a name like the dark wanderer they wouldnt just let him wander through towns like that huh

my dad forced me to throw this in the trash before i got the chance to play it, because it's called Devil II

Algumas boas quality of life em cima do primeiro jogo, admitidamente eu tenho preferência pelo estilo mais dungeon crawler do primeiro jogo, onde você tem apenas o hub principal e dungeons pra entrar, o segundo jogo já começou a ir pra um lado mais "MMO", mas ao menos ainda tem mapas aleatórios, dos quais gosto bastante.

Os inimigos continuam bizarros e a direção de arte incrível, só talvez um pouco mais fácil que o primeiro, mas uma experiência muito divertida e recomendada de se ter solo ou com amigos.

Diablo 2, continuação de Diablo 1, conta a história direta após os acontecimentos do primeiro jogo, o herói de tristam que parte para o leste tendo seu corpo controlado pelo Diablo, e esse pretende libertar os outros dois males que os horadrim aprisionaram, Mephisto e Baal, a jornada se dá pelo jogador como um novo herói seguindo os passos do primeiro herói que derrotara Diablo, porém dessa vez cabe a ele derrotar todos os 3 males.

A obra propõe um ARPG no estilo hack n’ slash, onde o foco principal é enfrentar as hordas de inimigos e utilizar as mecânicas de RPG para customizar a build, o grind é presente durante grande parte do jogo. Mesmo com esse foco claro nas mecânicas e na jogabilidade, Diablo 2 não abre mão de contar uma história intrigante e heróica.

Como qualquer jogo lançado no começo dos anos 2000, Diablo 2 conta sua história em grande parte pelos diálogos com os npc’s, é necessário ler os diálogos para que todo o enredo da obra faça sentido, o Diablo 2: Resurrected, um remaster da obra original, conta com cinematics fantásticas que ajudam na construção de uma narrativa e dá mais vida ao mundo do Diablo contando a história através da perspectiva de um indivíduo a parte do grande embate entre o jogador e os demônios, utilizando esse personagem a blizzard mostra que as pessoas que vivem no mundo de Diablo são influenciadas e influenciam nos acontecimentos, o mundo é vivo e não algo obsoleto feito para o jogador se deleitar com a morte do demônios.

A história é linear sem grandes plot’s, o trabalho empregado nela não é profundo, porém isso não se torna um problema pois ela é complementar nesse tipo de obra, e mesmo sendo complementar os desenvolvedores tem um cuidado em criar algo interessante de se ver e interagir, o que passa facilmente o nível médio das histórias dos ARPG. Ainda falando da história, ela consegue fazer uma ponte entre os acontecimentos do primeiro jogo e um prelúdio do jogo 3 sempre abrindo espaço para mais conteúdo, o que agrada grande parte do público, assim como a mim.

Os problemas que estão presentes no jogo, são problemas comuns à época nos jogos em geral, principalmente os 2.5D, a diagonal ainda é problema gigantesco, seja para movimentar ou para utilizar skill shot, é complicado acertar a trajetória e geralmente ela não segue o esperado pelo jogador. Ainda há alguns bugs tanto visuais quanto de algumas skills que ficaram sem tratamento mas que foram corrigidas no remaster do jogo lançado pela blizzard no ano de 2021.

A sensação de chilling é presente em grande parte do jogo e o desafio também percorre outra parte importante da obra, mas o mais comum é a sensação de satisfação ao conseguir atingir os objetivos, a dopamina liberada é gigantesca ao matar certos bosses ou conseguir certos equipamentos, esse tipo de sensação domina grande parte do gênero de ARPG no geral.

Um ponto na jogabilidade que é comum de jogos desta época é a falta de indicativos de quest, onde ir para completar determinada quest, obrigando assim o jogador a ler as quests, pensar nos locais que ele esteve e se inteirar mesmo que minimamente sobre a história do jogo, acho isso um ponto positivo que talvez falte nos jogos atuais que focam demais na gameplay e pouco na construção de uma história.

O jogo apresenta 7 classes se contar a dlc, isso abre o jogo para diversas possibilidades de estilos de jogo diferentes para se explorar. Ainda falando da jogabilidade, a ideia inovadora do Diablo 2 é a necessidade de repetir a história do jogo 3 vezes para realmente zerar o game, é fazendo o progresso do normal, pesadelo e infernal que o jogador é capaz de atingir o nível máximo e conseguir os melhores itens do jogo, porém ainda é necessário um grind de monstros, matando várias vezes os mesmos bosses e limpando os mesmos mapas para conseguir atingir o nível necessário para enfrentar os desafios.

A variedade de habilidades é gigante com 3 árvores de skills cada classe, dando uma variabilidade gigante para os jogadores, permitindo que se explore a mesma classe de diferentes formas. Ainda é adicionado a possibilidade de se jogar no multiplayer podendo fazer combos de classes para tornar todo o progresso mais divertido e diferenciado.

Esteticamente o jogo conta com um realismo, porém ele é prejudicado pelo gráfico da época que era limitado, mas nem por isso a obra deixa de explorar os aspectos sombrios característicos da franquia, com corpos estirados em estacas e sangue espalhados em poças por quase todos os cenários.

Concluindo, se Diablo 1 abre as portas para a franquia e apresenta um novo gênero, Diablo 2 refina esse gênero com parâmetros de jogabilidade que delimitam o gênero e o torna um clássico. Marcando gerações e apresentando a ideia de grind em um jogo multiplayer, Diablo 2 revoluciona o que se entende por ARPG Hack n’ Slash e dita as principais características que seriam no futuro considerado o “mínimo” desse tipo de jogo.

loved this game so much as a kid, great memories, my first online multiplayer game, i got so much hacked armor and rare contraband from all my diablo 2 boyfriends, then one time two of them met by accident and i dumped both of them

Even better than its predecessor. The game that defined the aRPG genre and my gaming taste ;) Amazing story, phenomenal boss fights (I have nightmares about Baal), even better replayability. It doesn't even scare away with such graphics, especially since there is a really good remaster available on the market in the form of the Resurrected version. A game worth playing!

Absolutely amazing game and nearly perfect. The biggest thing holding it back is the lack of storage space.

nothing blizzard can make will ever top this game

Best Diablo game by far, a true classic

Diablo 2 is an isometric RPG that I decided to revisit after years since the last time I played it. I played it quite a lot when I was a kid and tried out the many different classes. But it wasn't until my teens that I knew enough English to actually play through it.

For context for the rest of the review, I replayed the game this time in multiplayer and with the expansion "Lord of Destruction" installed. I was pleasantly surprised that, at the time of this review, connecting to others in multiplayer is still as easy as it ever was. Using the expansion for this playthrough was also a nice addition because of the life of quality features and extra items available. So much so that for any future replay I would always install the expansion.

This playthrough was made with me playing as the amazon class, focusing on spears and javelins, and my friend playing as the necromancer, specializing in re-animating skeletons.

The game does not wait for action to happen and is as easy to learn and get into as a player. What can be harder for a player, especially a new one, is the many options one can build their character. It gives the impression that each character has more viable builds than it actually has. The game's biggest flaw in my opinion is how locked the different classes are to certain weapons and skills to be efficent in late game. Not a fatal flaw but I personally prefer more free options in character building. That is why I enjoy playing the amazon class for its options of using both ranged and some melee tactics.

The game is divided into 4 acts and we managed to do one per session of about four hours before feeling tired of the game. There is a simple and very addicting game loop but can feel repetitive after a while if played for too long in one session.

The isometric graphic style shows the intriguing environments and vast array of NPCs. The mood is dark, and dreary and complements the fantastic music. It really draws you into the experience. Even if you focus more on the said experience than the story behind it. The story is more of a catalyst to get the game going than the game driving the story forward, at least in this playthrough. Perhaps it was due to the multiplayer sessions distracting from the story.

Throughout the game, it never felt too hard and we rarely felt like the game was challenging. In the beginning, we even felt like we were over-leveled. We mostly focused on drinking potions, fighting mobs returning to town, and selling items from our far too-small inventory.

This changed in the third act though and we started to get in trouble with the higher leveled enemies. As an amazon, I felt like I could get easily overwhelmed by mobs as the amazon lacked good splash damage attacks at that point. The necromancer friend who had focused on creating their own mob of minions now started to face troubles from enemies who had area-of-effect attacks. This problem lasted all the way to the final boss and became a slogging match.

I did thoroughly enjoy the game from the first act to the last. There was never a boring moment and even if a bit constraining, I loved micromanaging the details in my character's build. The gaming experience of this game is just as good as when I played it when I was a kid and I will play it again at some point. I don't know if a replay would be in this original version or the remastered version "Diablo 2: Resurrected" released in 2021.

This game is a classic and one of the greatest when it comes to older RPGs. If you enjoy an aesthetic and lootheavy character-building RPG, then I recommend at least one try of this game.

Diablo II establishes that less is more when it comes to both questing and numbers, yet all of its imitations thought they needed more of both.

Simply one of the best games ever. The Kanye West of the games

Such an awesome game back in the day. There was a battle net version and like an online but not connected to battlenet version. We used to use a trainer to boost our characters and then log onto the battlenet version to once we figured out our strategy for the level boss.

ISSO SIM E UM ARPG DE VERDADE, NAO AQUELE TIJOLO QUE EU TENHO EM CASA

In terms of production value, it is extremely good- everything, from the enemy design, to music, skills and environments has a lot of care. The pre-rendered graphics give it a visual identity that not even the new games can match. The amount of ways to build the characters are great, but the absurd amount of inventory management takes you away both from the action and the ambience, as you keep teleporting to sell junk and upgrade. Its also extremely annoying that you can only reset skills a single time, so you can't try different builds, thus the game ends up getting repetitive by the third act as you can only do the same strategy for everything. Even though relatively short, I had to force myself to complete the expansion.

And the variety of locations as opposed to a single dungeon are cool I guess, but I miss the sense of progression and more focused design Diablo 1 had. Since the enemies respawn every time you load a save and most quests are extremely straightforward I had no desire to explore whatsoever. And for all the time you spend returning to villages, they all feel very superficial too.

Still, if you want to feel like a powerful necromancer and send an army of skeletons kill everything there is probably no better game.

It was a million times better than 3, but to me that just means it took slightly longer to get bored. These kinds of games are definetly not for me.

Like D1, but not as good. A lot of features were added, and intuitively that's good, but D2 suffers from the phenomenon of adding features not because they compliment the mechanics, but because they're cool or fit with the dev's vision or whatever. This means you have too many option to choose from, and therefor there is always some easy way to tackle any solution, and the game becomes too easy with minimal creativity on the part of the player.

That being said, the variety of build options, while degrading to the gameplay mechanics, IS pretty cool and fun to tool around with. Art direction is exceptional for the time, environments are varied and feel unique.


Warscheinlich der beste Diablo Teil aber Diablo an sich is Müll ausm Biocontainer.

So much fun. This game shines best with multiplayer

>available for free from Blizzard's website
>still need a fucking key to authorize once you have it downloaded
>have to download battle.net
fuck off

This game was so influential in my life, I remember being so excited when I turned 10 because I was finally allowed to play it. My Mexican catholic mother opposed me having this game in the house and I proceeded to get in trouble over and over again just to play this series.