Reviews from

in the past


Diablo III: Ultimate Evil Edition is a fantastic Diablo experience, especially if you're new to the series or haven't played in a while. It bundles the base game with the Reaper of Souls expansion, giving you a massive world to explore and tons of loot to hoard. The core gameplay of mowing down hordes of demons is incredibly satisfying, and there's just enough complexity in character builds and abilities to keep things interesting. Admittedly, the story isn't exactly groundbreaking, and the endgame can get a bit repetitive. But for a fun, action-packed dungeon crawler with tons of content, Diablo III: Ultimate Evil Edition definitely delivers.

Man, I used to play it with friends so much

Essa aqui foi minha terceira run quase completa de Diablo III (digo quase completa por que sempre fiz o jogo só o modo história e a expansão, nada além disso), e olha, que jogão. Não pensei que eu apreciaria melhor isso aqui com o tempo, mas foi exatamente o que aconteceu.

Nas minhas duas outras plays disso aqui (usando um Templário e um Arcanista) minha sensação é que... era só mais um Diablo, um hack and slash dungeon crawling de farm, MAS DESSA VEZ muito mais fácil e amigável para o casual. Me lembro de jogar Diablo II por horas farmando itens para conseguir enfrentar alguns bosses e me frustrando com o tempo quando a build não funcionava e eu não podia resetar. Nesse aqui eu pude mexer na build a hora que eu quisesse e nunca precisei repetir uma dungeon para farmar itens, ouro ou xp, e com excessão do Maltael na minha primeira vez tentando zerar, NADA tinha sido um desafio real. Seria um jogo 3 estrelas, gostosinho mas no máximo okay se eu tivesse parado nessas duas vezes, MAS eu resolvi zerar uma terceira com a minha namorada e DESCOBRI OUTRO JOGO QUASE quando comecei a aumentar a dificuldade durante o CO-OP.

Diablo III em CO-OP e com a dificuldade aumentada (paramos em Suplício III) se torna uma experiência muito mais estratégica, sendo necessário algum domínio das diferentes skills de cada classe (e troca entre elas dependendo do desafio), uso e refino de jóias e armas e farm recorrente de dungeons, repetindo eventos e procurando recursos. A gente só foi começar a aumentar pra valer já no meio da expansão Reaper of Souls, e eu não duvido que isso tenha dado pelo menos mais dois meses de vida pra o jogo, e dois meses MUITO melhores do que os outros 6 anteriores. Sim, a gente zerou isso em 9 meses jogando só em fins de semana. Fomos um Bárbaro e uma Arcanista. Velho esquema de Tank + DPS, que fez toda a diferença no final.

Em CO-OP e Suplício III, Diablo III se tornou um dos grandes jogos da minha vida, sendo desafiador e divertido. O único defeito é a história, por que a Blizzard não investiu muito em cutscenes e a jornada do Nefalém é meio que simplória e ainda assim confusa em algumas partes, mas bem, talvez errado esteja eu em querer historinha em Diablo né?

Ah, as dungeons e mapas mudarem toda vez que você começa o jogo dá um gás e um fator de replay fantástico.

Super recomendo.

SHELVED por hora por que eu quero jogar outras coisas com ela, mas eventualmente a gente volta pra falar do Modo Aventura que foi desbloqueado no fim.

While I found it to be an enjoyable game, it has to be said that this won't be everyone's cup of tea.
The game's more cartoony art direction just doesn't allow it to have the creepier and more immersive atmosphere that Diablo 1 and 2 had.
The game is overall pretty casual and even if you mess up a build choice, you can respec on command, which I liked, but this system has its downsides as well.
The story is worth one playthrough and you can pretty much not care about it after that.
Like the previous games though, it's always best to play it with friends.

The PS4 version is so much smoother than the PS3 version. I originally bought the PS3 version, but was disappointed by the low resolution and janky framerate.

On the PS4 Pro, everything is buttery smooth and gorgeous. The gamepad controls also work really well. As fond as I am of the original Diablo, I really don’t like the click-click-click mouse interface. This is the best of both worlds: the arcade control scheme of something like Baldur’s Gate: Dark Alliance, but with the depth, scale, replayability, and polish of Diablo.

I must have started this game about 4-5 times, but kept getting bored within an hour. I was about to abandon it completely, but then I switched class from Barbarian to Wizard. Suddenly the DPS is much better, the skills are varied and interesting, and now I'm actually enjoying this demon lawnmower simulator.

I still have zero interest in the endless loot treadmill endgame (to diehards, the endgame is the game, and the campaign is just a long tutorial), but I enjoyed going through the story.

The problem is that they’ve streamlined so much, the game is frankly boring. There’s no inventory management, just a hard limit of 60 items you can carry (which is plenty). There’s no potion management—mana recharges on its own (with some slight variations depending on the character class). For health, you get one pot that refills itself on a timer, but you’ll hardly ever need it, because lots of gear will refill hundreds of HP every second or on every hit, and enemies drop red health orbs all the time. There’s no item identification, or rather, occasionally an “unidentified” item will drop, but you can just warp back to town and use the Book of Cain to identify it, or just identify it yourself in the dungeon if that’s too inconvenient. Oh yeah, and warping is free, so no need to worry about Town Portal scrolls. Your equipment can be damaged apparently, but the UI doesn’t show you a durability stat, and the repair cost is miniscule (right now I have around 20,000 gold, and the cost to repair all of my equipment was just 66 gold).

There’s no stat point assignment, although in the endgame I guess you can earn Paragon Points to enhance your character. Skills are learned automatically on level-up according to a predetermined sequence, and can be freely switched around whenever you want. That’s nice for experimenting with different loadouts, but it kind of obliterates the concept of creating a character build with long-term strengths and weaknesses that you need to adapt to. In D3, you can play however you want, and switch things up whenever you want. It’s all just so convenient.

So there’s just not much of an RPG going on, and the game doesn’t ask you to think about anything, just run out and slay monsters over and over and over again. You never have to go back to town unless you want to.

On the default, Normal difficulty, this is one of the easiest games I’ve ever played. I mean yeah, there are like 20 difficulty settings that you can ramp up after a few playthroughs, but on normal, it’s almost impossible to die. I’m supposed to be a squishy mage, but I just run into the middle of an enemy horde and explode them from within. It’s a fun power fantasy, but there is no challenge and barely any tactical thinking. It’s all just pretty lights and big numbers as you wait for the shiny loot to drop, like a slot machine.

I don’t have much to say about the loot system, other than that it’s a gameplay mechanic that doesn’t really grab me the way it does with other people. Personally I find it tiresome to be constantly sorting through junk, or comparing a set of 4 random bonus attributes to another set of 4 random bonus attributes, and trying to decide which one is “better”. Since the game was so freaking easy, I basically just ignored defense and regen, and just equipped whatever maximizes DPS.

I definitely like the graphics and sound design. The graphics have a hand-painted sort of feel, clearly an evolution of WoW’s look, but with a darker tone. There’s a good variety of environments, with a nice sense of scale. It's not nearly as menacing as D1 and D2, but well done nonetheless.

The sound design is terrific, and one of the signature strengths of the series. It’s so satisfying to hear the barrels break, the plates smash, the spells sizzle, and the enemies crumple, all of which is complemented by the swell and ebb of the spooky atmospheric music.

But the fact remains: I have literally fallen asleep playing this game. I mean, it’s fun for a few minutes, and I love the wizard’s arsenal of destruction, but the gameplay is just so brainless and boring. It’s nothing like the nailbiting suspense of the first game. I really should have started on a higher difficulty.

Act V was loooong, but the Westmarch city map was cool. The music switched to a more classical style, which is not terrible by itself, but it gets distractingly loud at certain points, and it carries on for a long time.

The story is this grandiose thing of angels and demons locked in eternal war and blah blah blah, punctuated by audio logs of lore dumps you find along the way. It’s okay for what it is, but not terribly compelling. Nobody plays Diablo for the story anyway.

If anything, playing Diablo III just makes me realize how much I enjoyed the original Diablo, which has much more in common with old-school roguelike dungeon crawlers. In boomer Diablo, the loot is just one aspect of the whole, sitting alongside things like potion/scroll management and long-term character advancement. In Diablo III, loot is everything, and it’s all just slot machines within slot machines. If you love that kind of thing, dig in! But for me, Diablo III is scratching an itch that I just don't have.


This was my first ARPG, holyyyy this game slaps man. It is such a blast to play and I just couldn't get enough of absolutely MURDERING everything with my necromancer. Really fun customization over how you build your class. Had a really cool build focused around exploding corpses lol.

This review contains spoilers

The gameplay didn't click with me; it was slow, but not too sluggish. However, that doesn't mean I was not bored with it. It's very linear with a touch of exploration but even so I didn't like how it was. The story is also on the line of both both but also bad. The 2 characters, the angel and the girl that follows you throughout the journey that was a good character, stick with you. I hated the angel, but I liked the girl obviously. Near the end, though, when she becomes a vessel for Diablo and transform into the demon, that's when I became uninterested in playing more. Getting to Heaven, meeting with Diablo, and finding out there was no way you could save the girl made me just want to get it over with. Sorry Diablo fans, but for my first game in the series, I wasn't interested for what it had to offer.

I wish Diablo could still be this good. This was so good. So rewarding to push through. I constantly felt my monk get more and more powerful and the fact that I could just, change the way he played any time I wanted, was so so cool. The Reaper of Souls content? Best in its class. So so so worth the time I spent.

Diablo 3 is a solid looter. As expected from Blizzard the graphics and music are top notch, however the story is below average. But who cares, this is a looter and the looting elements are great with sets used to expand character builds. The game does have some weaknesses, character customization is week, leaving only a few true build options. The end game is also pretty shallow atm, you basically do bounties and rifts.

My first time playing a Diablo game and I had a ton of fun with this even though I played on Normal difficulty which I did not realize was very easy. On a second playthrough I'll have to bump it up. Graphics were fine but not exceptional. The story was my favorite part of the game and I enjoyed getting every note and hearing all optional dialogue.

Pros:
+ looting and leveling up never gets old
+ streamlined interface and controls on consoles work splendidly
+ dodge move is a welcome addition to the vocabulary
+ trap kills and other environmental elements are smart innovations
+ the quality of the loot is roughly estimated before pickup
+ the sound design and music are as great as ever
+ incredible technical performance on PS4 Pro

Cons:
- comic art style is unbefitting of the series and setting
- single player feels unfinished and generally neglected
- story mode and endless audio logs are forced upon first time players
- settings are mostly recycled from D2
- quests are mostly fetch quests and offer no variety
- no build variety and RPG elements are locked behind the level cap
- difficulty level is generally far too low, with options locked behind progress
- life restoration equipment and reworked potions make combat mostly trivial
- item durability has basically been made redundant, removing strategy from the gameplay
- most passive skills are just entirely useless
- damage number inflation is silly and breaks the immersion
- item management has been dumped down and is unrewarding (especially compared to the PC version)
- bosses are recycled from previous games and have become talky parodies of themselves
- final boss of Act V is a brick wall with cheap attacks
- animations are choppy and feel unfinished (attacks into thin air, rolling recovery etc.)

Blahgic Moment: Entering the same old desert from D2 and almost falling asleep from the boredom.
My Class: Crusader, finished at level 70 with a few Paragon levels.

Playtime: One long, tedious weekend in April, single player only.


Verdict:
Long before the spineless betrayal that was Diablo Immortal, Diablo 3 already watered down the core tenets of the franchise and chose mainstream appeal over quality: its streamlined approach to the classic gameplay loop and fantastic atmosphere created by the first Diablo and perfected by the second has been turned into a casual, tedious experience for the masses. Even with greedy ideas like the auction house removed from the console version, the game appears to be solely designed around multiplayer and the endless repetition of a handful of dungeon ideas, with solo players able to get through the entire campaign in a weekend. The laughably low difficulty makes suicidal runs into enemy positions a viable strategy, and with the exception of some of the later bosses, mindlessly circle-pushing the skill buttons will win you the game without even looking at the screen. In fact, I used my first potion at the end of Act I by accident, died for the first time at the end of Act IV because I wasn't paying attention and only ever got stuck on the boss of Act V because it is flatout badly designed. Additionally, there are no memorable set pieces or boss areas to be found, and the events on the overworld are rare and not worth discussing.

It's no wonder that this game is mostly ignored by the fanbase, which has largely opted to stay faithful to Diablo 2 instead, and I don't think there is any reason to play this ever again... or even once. What a fall from grace for this series.

When it comes to an addicting ARPG look no further than Diablo III, one of the most awaited games of all time.

I had a great time playing this with friends online hunting for loot and better equipment all the time. Level design is for the most part very good and the story is good (but not great).

Review for Diablo III on PC

"Diablo III is one of the most long-awaited games in history. StarCraft II and Duke Nukem Forever are in the same boat, but Diablo III is something else. Everyone who played the last two games were either in high school or college at the time and are now in their 30’s and 40’s. 12 years in the making with so much turmoil and history to write a novel about. Now that the game is finally out is it any good? Blizzard surprised us with StarCraft II and how good that game is, but can they do it twice in a row? The answer is yes. The game has its fair share of problems, but they were mainly during launch with a plethora of glitches, balancing, and server issues. Most of the major problems have been patched now so I won’t spend time complaining about that because I didn’t experience any issues apart from the occasional server error.

The story in Diablo III is fairly good, but only people who played the last two will truly appreciate it. I found the middle of the game to be pretty uneventful, but the ending was great with a few plot twists. You play as one of many hero classes who is trying to stop the Prime Evils from taking over the world. Not just Diablo, but Azmodan, Mephisto, Belial and many others. One of the best things in the game are the many different locales from indoors to outdoors. The art style is absolutely beautiful leaving you with plenty of great scenery to look at.

Of course a dungeon crawler isn’t one without a lot of loot and Diablo III has an endless amount. The best loot is at higher levels (60 is the cap) and on Nightmare difficulty. This is really a game for people who want loot. You can blow through the story and reach around level 30, but it will take another play through to get the best loot. The best loot comes from bosses which are highlighted in gold. Main bosses give you the best stuff, but they can be tough as nails. Some bosses were pretty easy, such as mid-level bosses or blue sub-bosses. There were a few that just kept killing me, but I didn’t die all that often. The penalty isn’t very severe with just 10% durability of all your equipped items taken away, but you can always repair it at a town center. One thing I didn’t do hardly at all was buy items. I always found the best ones as drops rather than at shops. I didn’t even craft any items really which is a shame. I found this to be sorely wasted. I did like the new gem ability which will raise stats of items significantly. Weaker gems can be crafted into more powerful ones as well.

Loot management is one of the keys to staying alive
Of course you can take a buddy with you, but you really don’t have to. This is only recommended on Nightmare difficulty, but most people will probably want to take a long break from the game and come back a few months later where the game feels a little more fresh. After I finished the game I felt I needed a long break because you are just clicking around madly while using 1-4 keys for your attacks. I sure wasn’t disappointed here because there are plenty of abilities to learn; I just wish you could hotkey more of them instead of just four. I even wish there were some better AoE attacks because the last two acts throw a ton of tough enemies at you and you are constantly boxed in. I managed, but it would have been nice.

This is a game for people who are dedicated. Sure you can enjoy the single player, but if you really want to experience the way Diablo was built to be played you must continue on in a second play through on a harder difficulty. Sure the game has good voice acting, some of the most beautiful pre-rendered cut scenes I have ever seen, lots of abilities, tons of loot, but in the end this is all this game is about. Looting, clicking, selling. If you don’t like that then you will hate this game.

The art style is gorgeous is great enemy designs
My biggest complaint would have to be the layout of each level is nearly the same. There is a fog of war for the map and you have to discover where everything is. There may be some side quests, hidden chests, and sub-bosses, but I found this tiring and kind of boring. What’s here is great, I just wish there was a little more variety. Another thing I will complain about is the game’s DRM. You need to be online at all times or it will boot you and you will lose your progress. I hated this more than anything, but Blizzard has successfully side-stepped pirates and I applaud them for that. Probably the only video game ever made that isn’t pirateable. Other than this the game is great and well worth a purchase."

That was my review for Diablo III when it first came out. While the console versions are still pretty much the same a lot has been balanced and the game is overall more comfortable on consoles. The UI and controls have been tailored for controllers and they work very well. Each button is mapped to an attack or a shortcut. Outside of this, the difficulty has been better balanced on normal and actually is quite easy. The game runs at a smooth 60FPS at 1080p on PS4 and it looks gorgeous. There is so much content here that you will have dozens of hours to play.

Now for the Reaper of Souls expansion. My biggest complaint is going to be that it’s quite short (can be beaten in less than 5 hours) but is a lot of fun. All new enemies, bosses, and a continued story that was so great in Diablo III. New armor and loot is also welcome, but overall it’s still the same game behind it all. I wouldn’t drop $40 on this by itself, but the inclusion in the $60 package is a fantastic deal.

Diablo III on consoles is worth every penny. You get the fantastic Diablo III along with its expansion and all the other fixes and balances from the PC version. The hand-tailored controls and console experience is done very well. This is by far the best RPG and/or dungeon crawler you will find on next-gen consoles.