Reviews from

in the past


Quem me acompanha por aqui há algum tempo sabe que gosto de ir jogando a indies que estão escondidos lá mais no fundo do baú, até pelas boas surpresas que às vezes surgem daí e Discolored foi uma delas.

O jogo, que segundo o próprio desenvolvedor está desenhado para ser terminado em “one sitting”, possui uma premissa original – temos de recolorir todo um cenário, resolvendo puzzles para isso. A forma como estes desafios estão feitos faz com que tenha de se pensar um bocadinho fora da caixa e, por vezes, retirar novamente cor ao mundo para os superar, criando aqui uma dinâmica curiosa. Nem todos os quebra-cabeças são super intuitivos e há que deixar aqui uma pequena critica ao facto de alguns serem tão fora da caixa que perdem um pouco o sentido, mas no geral a experiência é bastante equilibrada no que toca à dificuldade.

A arte do jogo foi aquilo que mais me impressionou, até porque pessoalmente gosto deste estilo minimalista e começarmos num ambiente todo a preto e branco e aos poucos vermos tudo a ganhar cor à medida que progredimos na história é fantástico. É de destacar também a banda sonora, que acrescenta um certo toque de mistério à aventura.

A história que nos é contada é o ponto mais fraco de Discolored e no final são mais as perguntas do que as respostas, mas está a ser desenvolvida uma sequela que aparentemente irá trazer mais profundidade à narrativa e ao porquê de o mundo ter perdido a cor.

De uma forma geral, Discolored é sem dúvida nenhuma uma experiência diferente e surpreendente, que peca sobretudo por não ter uma narrativa sólida, mas que no final é uma ótima forma de passar uma tarde.

Cute 50-minute short puzzle game

Quality puzzles and a charming liminal aesthetic make this an excellent adventure game, but the controls for the console version lead to a lot of mis-clicks and bugs that range from benign to game breaking. I really enjoyed my first half-playthrough, but had to play the first half again due to a bug that saw me stuck in the phone puzzle UI and unable to interact with anything. Without the small control hurdles and these few bugs, Discolored would be one of those REALLY golden 7/10 games for sure.

It was okay. I like some of the ideas, atmosphere and hint system when you need it. The first person perspective with the way the movement was handled made me a bit dizzy/sick though. This doesn’t happen often with games, so not sure what’s going on. There were some clear framerate drops when you’re outside. I don’t mind when games are short and have limited scopes but I was left wondering what the point of this game was. There is no plot whatsoever. You have no idea why you’re dropped in the middle of nowhere, why you have the abilities you do and what the ending meant. It felt very experimental. Get it if you just want a short puzzle experience, an easy game to complete if you have a huge backlog.

Neat but short game where you restore color.


A very distinct style, fitting soundtrack and an intriguing world make for a solid foundation. You can see a few little troubles, possibly because of the author's more recent journey into full 3D games - namely the issue of having to run around again and again to set up the color items, and the phone number puzzle which kind of makes sense but could be done much more logically. In any case, I'm excited to see how it evolves in Discolored 2, which seems to be much more ambitious.

It's always sweet to see things like an artbook and an update that brought in another movement mode (like in the author's previous game 'The Search'). It's got a lot of personality.

{PC}

Short, fun enough, but I did have a glitch that broke a puzzle until reloaded.

Cool style and concept. A lot of backtracking and slow animations, but that's par for the course in puzzle games. Could use a bit more optimization.

The real downside is that the game can be completed in very little time. I'm not even good at puzzle games, used one hint, and beat it in about 45 minutes. Even if you wanted to really take your time, I doubt you could make the game last two hours. That said, I'm not sure how much more could be done with the color concept alone.

It's neat, but the desaturation mechanic doesn't really feel worthwhile or exciting, to be honest.

Solid little first-person point-and-click adventure game themed around restoring color to a black-and-white world. Inventory puzzles can get a bit obtuse or pixel-hunty for my taste, but there's a decent hint system and it's a nice, short one-sitting play.

A great point and click to pass an hour or two. I thought using the element of progression by gaining certain colors was neat. Puzzles not overly complicated.

A good puzzle game and walking sim with an unsettling atmosphere. Wish it was longer.