Reviews from

in the past


Uma aventura do SNES que amo muito, minha infância

Juego de Disney que a pesar de ser demasiado facil y corto es extremadamente divertido, disfrutable y rejugable. Avanzaremos en niveles fieles a la pelicula. A pesar de no haber mas que 3 jefes el titulo cumple. Disney y Capcom fueron buena combinacion.

Grew up on this version of Aladdin as a kid and yeah it still holds up greatly today as a licensed tie in for a film. Wish it got a re-release to modern platforms cause it's kinda overshadowed by the Genesis version.

Cuando disney sacaba buenos juegos , un juego lleno de aventuras y buena musica, juego platinado en retroachievements.


A short but charming classic

lembro que era muito difícil na época que eu jogava pqp

If you like SNES Aladdin more than Genesis Aladdin we can’t be friends.

Le meilleur jeu Aladdin. Vous laissez pas avoir par ceux qui vous diront que la version Megadrive est meilleur, ces gens n'aiment pas le jeu vidéo. Ils aiment juste voir de beaux tableaux mais surtout pas avoir une manette entre les mains.

Jogo muito bom. Achei que seria ruim igual ao rei leão, mas me surpreendi, jogabilidade ótima, dificuldade na medida, historinha legal, só é extremamente curto.

Jogo bom d+. A música e os cenários são perfeitos, lembro q fiquei testando todos os password possíveis pra descobrir as fases q n tinha chegado ainda.

>> Prós
• FASES : Os cenários são bem bonitos e alguns remetem ao filme.
• SOUNDTRACK : Outra parte positiva do game é as músicas q são do filme tbm.
• JOGABILIDADE.

>> Contras
• Nenhum.

>> Perso Favorito = Tapete.

Better level design than the Genesis version but doesn't look as epic and they take away your sword.

I think this is an alright licensed game. I liked the environments and they felt like they were ripped straight from the movie. I thought the music was pretty neat as well as the platforming sections. It was just pretty fun.

A perfectly solid, average platformer. A lot of people hype up the Genesis Aladdin, and while it has nice animation, its gameplay does not compare to the SNES Aladdin. I've never bothered trying to get all the gems or whatever it is that unlocks the secret ending.

superestimado, e só tem uma fase q é de fato difícil

Bom jogo. Se preparem para a fase do tapete voador, rsrs...

Muito divertido, Capcom da época se garantia fazendo jogos licenciados.

I've always had fondness for this game due to nostalgia, but, if I'm being honest, revisiting it was a bit disappointing for me. I'm not gonna have a lot to say about this one in comparison to other games I've reviewed. It literally only took me around an hour to beat, which is just absurdly short, even for a SNES platformer. From what I hear, the Genesis game is a different beast and is typically seen as the better game, but I never had a Genesis so that's not the version I know.

The gameplay is extremely simple. Aside from a rather situational apple toss move that stuns enemies (can be quite useful but I wasn't using it much despite the game showering you in apples to throw), the only thing Aladdin can do is run and jump. Simple isn't inherently bad, but its made worse by the fact that I found the game to be not very fun to control. I'm not sure if its just because I needed to get used to how the game feels or not, but generally movement just felt kinda clunky. Aladdin goes farther than I expected him to, like just inching upwards makes him walk forward more than you'd think, and that made platforming a bit tricky. I remembered this game being really easy but I actually got a few game overs since I just had a hard time getting used to how this game feels. Some of it was also me being stupid, yea, so you could call it a skill issue if you want, but generally I just didn't like how the game feels to control. One thing that does help is that this game has an item you can find in levels that lets Aladdin use a cloth as a parachute. Honestly, the times I didn't have this item was rough with how much I relied on it. Structurally, the game is divided into four...I guess I could call them "worlds"? Or is it more like acts? Regardless, each one has three levels, except for the bonus carpet ride level. I will say that I absolutely loved the Genie world, that was by far my favorite part of this game as a kid and its just really fun seeing a big cloudy world with the Genie's face plastered all over everything. It was probably the most creative world when it came to level obstacles, too, though it certainly won't blow your mind. Lastly, the bosses were pretty alright. I liked the semifinal boss, that being the first Jafar fight where you need to avoid his attacks and wait for him to float down so you can jump on his head. The final boss is kinda hilariously easy. I died a lot to the first boss since my tiny brain didn't really get the rhythm of baiting his attack then jumping on his head. The third world doesn't have a boss and neither does the second world, though the final level of the second world sorta makes up for that by being a decently tough autoscroller with moving waves of lava and rocks you gotta avoid (plus you can't touch the walls, which are often different heights). Aladdin SNES is a serviceable platformer in my opinion, but it felt kinda middling overall, especially in gameplay feel and length.

It's been forever since I've seen the movie, so I don't remember its story, but, as far as I know, this game's story is pretty much just retelling the movie's story. I won't cover it just because there's not a lot to it.

Overall, Aladdin SNES is just an okay game. I have my gripes with it that I covered here and some of those were pretty disappointing for me, but I definitely don't think the game is bad. Gets a "meh" 3 stars from me. I was a little sad to have my childhood bubble burst like this, but I suppose it is what it is

A shockingly solid platformer for the SNES. 5/10

Genesis better than SNES. This game sucked hard in comparison. Poor SNES children.

Back when games based on movies were actually good. Lots of variety in gameplay, but kinda clunky to play nowadays.

It's been a while since I played this game, but I have very fond memories of it from back in my childhood, and I actually played it before I even saw the movie. I specifically remember beating it right before I had to go do some shit, leaving my Wii on, and then coming back to see the The End screen there. Fun times.

Anyways, Aladdin for SNES, while admittedly not as good as it's Sega Genesis counterpart, is a really fun game. It's graphics look charming and are animated wonderfully, it's presentation is significantly better than that of the Genesis game, with actual cutscenes recreating frames from the movie instead of just text, for this replay I played with an MSU1 hack, just out of curiousity for what the technology could do, and while I was admittedly impressed by it's capabilities and it was nice to have some songs from the score playing alongside the game, most of them either didn't particularly fit well or had audio issues, and the less we speak about how they adapt the music from the actual game, the better. However I took a listen to the original OST on Youtube and I can confirm that it's still pretty great, although the One Jump Ahead version is weird as hell.

Gameplay is definitely where this game shines the most however, with Aladdin's moveset being simple but endeering, and unlike that of most platformers, which fits with his unorthodox style of escaping in the movie. It feels a lot more like your controlling Aladdin the character than the Genesis game. The stage design is really creative and the gimmicks introduced never feel truly forced or like they go on for longer than they need to, constantly bombarding you with new ideas and keeping things from getting stale.

A severely underrated gem that's worth being part of any SNES collection.

damn i remembered this being better


ah, o mundo perdido dos jogos licenciados de super nintendo, como é belo...

em tempos já longínquos me lembro de ligar o ps2, enfiar aquele cd que acabei de limpar com detergente, e ver bootar o snes station. passava horas testando os jogos. mas lembro especificamente da DELICIOSA sensação quando aparecia a logo da capcom. os caras só faziam bangers, era impressionante.

a trilha sonora desse jogo é uma das melhores merdas já feitas em 16 bits. fora que, vc sabia que o designer disso é o SHINJI MIKAMI???? pois é, maluquice. mas tudo nessa geração não fazia sentido, afinal, como um jogo do Aladdin pode ir tão duro?

i could never get past the first couple of levels

Apparently Shinji Mikami designed this. Go figure, because what we have here is a very competently put together platformer.

It's much, much better than the Genesis version, which I've found to be too messy and chaotic. The SNES version removes the sword, and is in comparison a casual and short romp that anyone could master in less than a handful of tries. I think in Capcom's attempt to decrease the difficulty from "90's hard" to "managable for kids", they incidentally created a difficulty that sits around the middle for today's standards. It asks you to prove your reflexes, but never gets too overwhelming in doing so.

Is it special? As good as Mario? Maybe not. You'll probably play it once and forget about it. But as far as licensed Disney games went, Aladdin here proves that Capcom had a talented team of developers that knew exactly how to handle these IP's, and delivered a mechanically simple yet refined experience that does all it needed to just... be pretty fun. It's just fun. It's fun. Fun.

A surprisingly acrobatic game. The level design was almost always great, and it was obvious that everything was made for a specific purpose in mind. Though I do feel like there could've been a bit more enemy variety.

RG35XX