Reviews from

in the past


Primeiro jogo que joguei na vida, sem ele provavelmente não ia gostar tanto de jogos como hoje em dia. É um jogo que ta envelhecendo bem, vale a pena jogar mais uma vez.

Incrível como a trilha sonora desse jogo consegue ser bom ate hoje, depois de escutar uma vez não tem como parar mais.

Pros: Finally, a portable DKC2, you can play one of the best SNES games on the go. Some added features, like a new collectible on every stage, and more involved minigames like Expresso Racing or Funky's Gyrocopter shit. There's a neat new boss fight in the final world, that's a plus... You know what, I gotta be honest...

Cons: It's all pretty bad. The new minigames, not fun, not well made, even though I respect them bringing back Expresso the ostrich, even Candy Kong shows up in Swanky's minigame here. And the problems that permeated the DKC GBA port, are all still here as well, and maybe even worse, killing the moody vibe of the SNES original. Washed out backgrounds, smudged sprites, a worse looking worldmap, worse sound effects and music, the new boss also looks pretty crummy despite being a badass giant red dragon Kremling, and even the new story and ending cutscenes take away from the excellent vibe of the original (just one look at the 100% ending screen compared to the SNES original is all I need to say about that, really)

What it means to me: DKC2 was never my favorite DKC, so this one meant less to me than it would to most others, but, this was still the first time I ever had DKC2 portably, and so that was something. Eh, I dunno, as a big DK fan, I mustered up the ability to complete it back in the day anyway, it's mid.

É um bom porte para o GBA mas ainda é melhor jogar o original, o conteúdo "filler" só interessante se você não tivesse opções melhores e tivesse somente esse cartucho para te divertir (o que foi comum, jogos eram caros).

As limitações do GBA incomodam e em vários momentos o jogo ficou pior.

Its obviously not as good as the SNES version but its actually a good port. The physics feel slightly different but the game is overall, easier. But the QOL changes are nice, especially since you can check collectables in levels. Its too bad this is all only exclusive to the GBA port.

As for the colors, I get what its going for with the Analogue Pocket's "Original GBA Filter". Its not perfect but it makes the colors look more normal even if there is a brown tinge to it. This game was obviously designed with non-backlit screens in mind and will look awful on modern displays.


Just like the GBA port of DKC1 this is a worse looking version of the SNES game. Still impressive but I barely even played this portably which has really left me questioning my life choices, I guess this still counts as replaying DKC2 though and DKC2 is a masterpiece and I'm sure having such an amazing game on the go was brainmelting at one point.

Love this remake, extra collectibles are fun and infinite rolling is novel.

[GBA Version] Finally put the stamp of completion on this after getting only to the 2nd world as a kid. I really enjoyed it, but I don't see at all why most people think this is superior to DKC1. I completely disagree with that opinion. The worst part about this game is all the final levels just go on way too long, as does the final boss. Great game, but DKC1 still reigns above all the rest.

Donkey Kong Country 2 for GBA is a great improvement as a game in general as well as a port with respect to the first title. It is one of the best platformers with one of the best soundtracks of the SNES era.

To sum up, the changes it brings with respect to the SNES version are more or less the same of DKC on GBA. The graphics and music have been compressed so the quality of these is a bit lower, but in compensation have been implemented quality of life improvements such as being able to save at any time (which considerably reduces the original difficulty of the game), a screen that shows you the statistics of the levels that are a great addition if you like to complete games at 100% and alters the movement a bit making the gameplay in my opinion is slightly better by making the characters feel more agile and lighter to control. Finally, there are also a lot of new spirtes (like the world map, which was redone and is more detailed) which I won't say look bad, but I think they clash a bit with the original sprites.

Extra content is also implemented, in the addition of 2 mini-games and a new collectible in the levels, which will be necessary to obtain to complete 102% of the game. These are a helicopter mini-game (which is a bit frustrating) and an ostrich racing mini-game. Both minigames are pretty easy to be honest, and feel too simple really, no big deal. As for the new collectible, it's some golden feathers and to my surprise they're very well placed throughout the levels, so they're not always in plain sight, but they don't get to be too hidden either, and to tell you the truth, it's an addition that I liked because of how it made me explore the levels and pay more attention to them in general. And the above also applies to the photo collectible, which returns from the first DKC for GBA.

Speaking of the game itself, it's fantastic. Donkey Kong Country 2 is an improvement over the first one in every way; better level design, better scenery, better music, better everything. Although the first DKC had good levels and good design in general, the levels here are more memorable, bigger and more entertaining, and the bonus sections are also more worthwhile, because compared to how simple and repetitive they were in the first DKC, now they are small segments with small challenges that give us a coin that serves to unlock secret levels. It is, without a doubt, more satisfying to complete 100% and a game that overall feels much more solid and fun than its predecessor.

Conclusion
A game worth playing either in its Super Nintendo version or in this version, which although it has changes that may not be to everyone's liking, they were decent enough to justify a re-release.

One of the best 2D platformers of its time brought the GBA.

I encountered the aforementioned "Donkey Kong", and I assumed this took place within a country of sorts. Very enjoyable.

This review contains spoilers

This remake of Donkey Kong Country 2 is a game I had not played in a long time. I honestly felt quite nostalgic revisiting it. The game took me very little time to finish since I am already very familiar with the SNES game and I'm not the 100% completionist kind of player, but nonetheless I enjoyed my time with it. I don't think there is a whole lot to say about it though.

Donkey Kong Country 2 on the Game Boy Advance is essentially exactly the same as Donkey Kong Country 2 on the SNES when it comes to overall gameplay and levels. The game controls well, although it pretty much just emulates the SNES's controls which were already amazing. I will say that the jumping took some getting used to, not sure why but Diddy and Dixie feel like they jump considerably higher in this game with little opportunity to make smaller jumps and that really threw me off. Quite frankly, it made precise platforming suck in things like the barrel hopping in Snakey Chanty. Barrel throws also felt off to me; throws that I feel like would have hit an enemy just based off my muscle memory of the SNES game completely miss opponents. I actually died more times than I'd like to admit in my process of getting used to the differences in this remake's physics as compared to the original. I can beat DKC2 SNES without dying much but I saw the game over screen of DKC2 for the first time in several years playing this. Nonetheless, everything on the gameplay front is pretty solid and you could even make a case for it being better than the SNES version in some cases. The only real differences I noticed with level design is that some bonuses are a little different and the boss fights also have minor differences. While I admire this remake's ambition to be as faithful as possible considering how the Game Boy Advance comes with some flaws the SNES didn't have (I imagine it took a lot of work to remake all of that for the GBA), this approach being applied to a remake on a weaker console unfortunately results in the game feeling like a lesser experience in some ways. The music pretty much feels like a straight downgrade to me: I adore DKC2's soundtrack on the SNES but these versions just do not hit the spot at all. It's not terrible, though, and I did find it interesting to hear this soundtrack I love so much remade for another console. Of course, it should go without saying that this GBA remake looks worse visually than the SNES version. For some reason, the visuals are also noticeably oversaturated. I don't know what the reason for that is, but I guess it does give the game some unique identity. Also, Dixie Kong looks like she's wearing purple in this game. It could just be my screen (I was playing on Game Boy Advance SP and not DS so the colors can look different), but I do think it looks nice. Another notable thing about the visuals of this game is the scale of things. I could just be seeing something that's not there considering how its been a bit since I played DKC2 SNES (not a super long time, just been a good while), but it looks like everything is smaller than the original, which noticeably gives a bit more space for the screen. This can let you see incoming enemies and hazards a little better, but there were still a lot of times where the screen did not show me an enemy that I ended up catapulting right into. The screen seems to have a bias for upwards travel as opposed to falling down, which can be great for when you want to quickly scale platforms but there were many times I fell down and just immediately died to an enemy I couldn't see coming. This quirk of the screen made stages that focus on scrolling upwards like Toxic Tower and Slime Climb much tougher for me (because falling usually means immediate death you can't see coming) when its usually a breeze for me to beat on SNES.

I do think it is worth noting that this game does have some extra bells and whistles to try and make it feel more unique or add more to the original gameplay. The biggest point is that you can save whenever you want so long as you're in the level select, which is a great quality of life change. Saving also requires no banana coins and you keep both your lives and banana coins after saving. This change much better suits the way a portable console is meant to be played and it also helps make the game feel more modern. The rest of the changes are either fairly minor, entirely related to presentation, or both. Much more sound effects are present, and all of the sound effects from the SNES game have either been changed completely or remade to fit the GBA. Generally, these tend to have a more high pitched and cartoony sound to them than the original game (not to discount how silly those could be), but I think the vibe works well with how the game's visuals are lighter and the music is higher pitched. To me, these stylistic changes give the GBA remake game a more wacky tone that sort of departs from how the original game was. Whether or not this was entirely done out of a creative vision or because of limitations is beyond my knowledge, although I do know that the game actually has dialogue and cutscenes now that add to that jovial vibe (not to insinuate that the SNES game was some kind of very dark game). There's a cutscene that plays whenever you start a new file showing how exactly Donkey Kong got kidnapped. As it turns out, Donkey Kong was relaxing on the beach one day and then K. Rool's ship appears out of nowhere to quite literally catch DK by surprise. You get some dialogue from Cranky Kong whenever you beat a boss, who usually has something amusing or clever to say whenever he slowly walks up to Diddy and Dixie after a boss fight is over. There are also some minigames that I did not bother doing any of in this playthrough, although I remember playing them pretty often as a kid and not understanding any of it. There's a minigame where you race Expressos with an Expresso that you train up using the new golden feather collectibles scattered in the levels of the core game, a minigame where you pilot Funky's ship through mazes, a minigame where you grab bugs while avoiding Klubba, and a time attack mode. The Funky minigame is now done at Funky's Flights instead of its previous function of letting you travel to previous worlds, but this is only because you can now take a plane to go to other worlds whenever you're in the overworld through the Gyrocopter option in the Start menu. Worth noting that there is an entirely new boss unique to this remake called Kerozene. Unfortunately, whoever was in charge of designing this new character seems to have made his model and animations entirely 3D, which makes him look very out of place in comparison to the bosses from the original game. Kerozene is placed at the end of K. Rool's Keep, which seems like it would be a fitting decision if it weren't for the fact that K. Rool's Keep was deliberately designed to be the only world in the original game with no boss for a reason. In the original, its done to subvert expectations in a fun way, but here they slapped this big dumb 3D fire-spewing lizard man just because. Oh well, at least it was a decently fun boss fight.

Overall, Donkey Kong Country 2 on the Game Boy Advance is a pretty middle-of-the-road remake. Despite all my gripes with various aspects of this remake, I think I'd ultimately say this is pretty good at what it does, perhaps even great considering the limitations. It is a good recreation of the original game as far as pure gameplay goes, to the point you could even say it is better than the original in some ways even if the physics felt weird to me. However, the presentation suffers despite the game's added bonuses to presentation (cutscenes and dialogue), and that's really important to me personally as someone who loves the presentation of the original. Some changes are pretty charming, others felt out of place or pointless. The side content also felt quite pointless and tacked-on to me, and I did find it frustrating how awkward this remake felt in comparison to the smoothness of the original (in my opinion). I would not recommend you play this remake over the original, but I still give it massive credit for being as close as it is. Donkey Kong Country 2 GBA was an amazing option to have back when there were no ways to play the original portably; I remember I used to dream of finally having the opportunity to play the original Donkey Kong Country games portably in all their glory and these GBA remakes served as a good supplement for scratching that itch. I really do think its important that this game and the other Donkey Kong Country GBA remakes existed, as corny as that may sound. DKC2 GBA gets a solid 3.5 stars, not quite good enough to get 4 stars from me because my problems with it add up but I don't want to downplay this remake being pretty good overall.

More fun than the original. Are the graphics different? Yes. Does that mean it's bad? Not really. The wider aspect ratio and smaller sprites on GBA make the game LESS frustrating than on SNES, and an actually good save system does wonders as well. Minigames are nice to have too, even if I pretty much never play them. There are other QoL changes, like how they handled the Lost World, that culminate into what I consider to be the best way to play this game. If you can get past the different graphics and downgraded audio (It's on GBA), you're in for a fun time.

This is a port of the best of the SNES DKCs in which the additional content is fairly decent. The gyrocopter minigame, for instance is maybe the best of the bad minigames of the ports, but more importantly the game adds a time attack mode which I had a lot of fun with back in the day going for low times. Overall while this isn't the best version of the game to play, it's not too badly mangled and there are some good additions.

As a kid I got this game and Mario 3 for Christmas and I remember playing this game and getting stuck because it's hard as fuck so I would play Mario 3 because it was 10x easier. Long story short I beat mario 3 as a baby but I still havent beaten this game. I love the first four worlds tho lmao

Played on Analogue Pocket

DKC2 still goated, but obviously if you have the chance to play the SNES version you should play the SNES version. GBA version is more washed out, has much worse sound and music (wtf happened to Rambi Rumble holy god), and the added new boss was a waste. Still had a blast playing this though, and I like having some of the QOL improvements.

First time I've actually managed to finish the game and it was with this version. It has some mandatory QoLs that I was annoyed to find out there wasn't on the SNES (keeping track of all Kremlin bonus coins) and just like most (if not all) the SNES classics that have been ported/"remastered here: it is way more lighted alright. Could feel slightly bothersome if you play it on a different hardware, but for GBA as always it makes sense.

It's still a classic gem of my childhood, so I'm biased. But the visuals obviously don't look as good as the original game. It's still a great way to play it for first timer and not.

Not as good as the first imo

Donkey Kong Country 2 with the GBA's trademark overly bright visuals, screen crunch, and awful sound quality. The atmosphere is a big part of what makes the Donkey Kong Country games stand out. Without it, the experience is severely compromised.

This review contains spoilers

🍌 One banana for the cute aesthetic!
🍌 One banana for the amazing soundtrack I still play today
🍌 One banana for the cute story
🍌 One banana for the adorable Easter eggs, collectibles, and character idle animations!

I named the one with the ponytail 'Marshmellow' when I was a kid because I thought her hat looked like one. I loved playing as her the most since she can fly with her propeller ability.

This would be five stars if ONLY IT DIDN'T HAVE THOSE DISGUSTING BUGS! EW!

4 🍌's out of 5!

Sounds, looks, and feels worse than the SNES version. Even the new boss is pretty bad, being almost exclusively trial and error. The minigames don't fare much better. Funky's Flights II is just not fun at all and a little janky, Bag-a-Bug is miserable, and Expresso's Racing is boring. Compared to DKC1's GBA port's fishing and rhythm games, all of these are very disappointing. Just do yourself a favor and play the original.

The GBA ports are interesting and overall pretty solid. DKC2 GBA has some bonus minigames and a new boss which is fun (but looks kinda ugly).

SNES version looks and feels a lot better to play, but this is the version of the game that led to me falling in love with DKC 2 and the Donkey Kong country series so it's special to me.

I feel like I would love this game more if I grew up with it. I don't think it's bad, I'm just not as in love with it as I probably should be

This remake (and DKC1 GBA) were my earliest gaming memories I remember fondly. Despite owning a bootleg cartridge of the game (yes seriously, it was the EU rom flashed on a cart but the localization label was from some Donald Duck game) I still had extremely fond memories of DKC2 on the GBA as the theming, atmosphere, music, levels designs. Just everything about the game really tailored my taste in gaming.

Nowadays, as an adult I prefer playing the SNES original of DKC2 just for the music and visuals alone but the GBA remake is absolutely no slouch and is worth checking regardless (same for the other GBA remakes of DKC). At its core its still DKC2, an already amazing game but the other little things it adds is pretty nice, they're nothing too substantial compared to what DKC1 and DKC3 got on GBA but its appreciated nonetheless.

Despite preferring the SNES original I didn't want to rank this game lower due to the visuals and music being crunched down to level with the GBA's hardware cause hey, I feel that does fall to subjectivity and it's still DKC2 which again, still a great game!


Want a good platformer you can play and understand?

A very good sequel of the first title, brings a little more challenge and more diversified level designs. It only adds from the previous title to sum it all up...

DKC2 is an amazing sequel and the high point of the entire series for me. With the addition of Dixie Kong and her incredible hover ability, even better levels than the last game, and an even stronger soundtrack you can't go wrong with this one. Powering through it in second grade is still a gaming highlight for me. Though I will say, my cousin and I had some incredibly salty gyrocopter battles via the GBA link cable.

There's some screen crunch and the music isn't as good as it could've been, but it's still a solid game with some quality of life improvements and additional content, and it is worth checking out.