Reviews from

in the past


Love that we get Dragon Ball Online concepts reused. Shame this game is practically worthless when Xenoverse 2 exists

demorou pra aprender a upar.

I loved this game when I first played it, I don’t know if I’d feel the same way now tho


Had a lot of fun with this when it came out but I'm never coming back.

I'm ashamed to admit that this counts as a nostalgic game to me

Se vc gosta de um estilo de luta de perto então esse jogo n é pra vc, vale muito mais a pena investir em ataques de longa distancia, pq os ataques de curta distancia são pouco eficazes, os inimigos simplesmente teleportão e se afastão bem rapido e a maioria só luta de longe o que me deixou bem triste pois amo luta mano a mano, um bom exemplo seria dragon ball z kakarot que la o estilo de luta de curta distancia é bem utilizado e melhor. eu tbm não curti os gravicos que sinceramente são muito feios, mas da pra entender tudo isso ja que o jogo é de 2015.

Wasn't as bad as people say but would not play again.

Very weird time for dbz this era, at least it felt like it for me. I know the Xenoverse games have amassed a cult following but I'm fairly certain a lot of people needing something akin to budokai tenkaichi or raging blast to make a comeback. Still enjoyable for what it was

Good, limited a lot but a good game and a prototype for the second one

This game was monumental for the friend group. Had some of the best memories as a wee-lad playing this game. Going back to it I don't really enjoy it as much outside of nostalgia but DAMN was this shit fun.

I liked killing guys and villains

é bom, mas a história é paia

Bom jogo, que tem seu público alvo. Foi algo que inovou dentro dos jogos de dragon ball, e foi feito de uma forma muito competente, minha nota para este jogo só não é mais alta, pois não sou seu público alvo.

Whatever you do, DO NOT PLAY THE PS3 VERSION OF THIS GAME!!!! I got that one when it first released and holy crap is it a 0.5/5 experience. Runs at like 2 frames per second if there's anything more than 2 characters on screen and has massive input delay. Like it's actually unplayable. If you managed to finish the campaign on it, you are a true Super Saiyan God.

With that said, this is my second time (I think) playing through this game. I previously did so on PS4 and enjoyed it a lot, even if it had room for improvement. Then Xenoverse 2 released and kind of rendered this game pointless outside of playing it to get a decent partner for some story segments in Xenoverse 2 and being able to transfer more annoying skills over at the start of the game. I am reviewing it based on how it'd be to play today instead of when it first released, although I'll try to only bring up how Xenoverse 2 improved things if it's important.

The gameplay is your pretty standard anime arena fighter. You're given a small area to fight 1 or multiple opponents in and can use special skills that can range from fancy punches and kicks to colorful lasers and massive balls of destruction. The thing that sets this game apart is the amount of customization with your character. Dragon Ball games have had different forms of customization in the past. The Budokai series allowed you to create custom movesets based on what skills you wanted to use. The Tenkaichi games had some light RPG mechanics (along with games like the Legacy of Goku series). Ultimate Tenkaichi even let you create a custom character to go through the story. However, Xenoverse takes it to another level. The amount of customization when it comes to your moveset is kind of crazy. You can equip 4 special moves, 3 ultimate moves (which can also be a transformation since those take up the same slot), and a dodge move. There's also an insane amount of clothing options that all affect your stats in different ways and things called Z-Souls that give you special abilities when certain criteria are met like boosting a certain stat when a partner dies, powering up specific special and ultimate moves, reviving you on death, etc. The problem with this game, though, is keeping all of this balanced. This is more a problem with fighting the CPU than actual human players, but like once you unlock Super Saiyan and get Death Ball, the game is over. Super Saiyan makes it so your ki doesn't deplete when using skills, but the gauge is constantly draining. Just keep charging it when you start getting low and you're good. Death Ball does a pretty good job of tracking the target so just keep spamming it and not much will get you.

This does bring up another problem, though. Despite the game allowing you to play as one of 5 races that somewhat have different things they specialize in (although not enough to really be noticable), it HEAVILY favors Saiyans. Nearly all of the powerups can only be used by Saiyans and the others don't really get much to work with in comparison. This is a thing Xenoverse 2 addressed when it first released, but then just made the problem worse with later updates. I get it, Saiyans are the main race in the anime so of course they'd get the most tools, but it also makes it seem silly to play as anything else, at least on your first run through the game.

What did make me enjoy the game, though, was the story. Yes you're going through the anime's story for the 200th time, but this one tries to mix things up a bit. You're basically doing a bunch of "What if..." scenarios and they're kind of interesting to see play out. Although I will say by the time you get to Cell, the game kind of runs out of ideas and just starts rushing towards the end at a breakneck pace. There's definitely more that could be done with the concept and it does get expanded on in 2 a bit.

As for any final things I wanted to mention, mentors are really bad in this one. You can only learn skills from them as your friendship level increases which just goes up in the background as you keep them as your master. It goes up really slowly, like I had Pan as my master from near the start of the game and by the time I finished she still had 1 more skill I couldn't learn. The game also has just too much RNG when it comes to unlocking skills. Like take the mission that gives you Super Saiyan as an example. It's a mission where you help Frieza take out Goku and friends. In order to get Super Saiyan, you have to trigger Goku into transforming. To do that, you have to make sure you kill Krillen before going after Goku. This all sounds easy, and it is, but the problem is none of this is guaranteed to happen. You could do everything right, but because the RNG said no, Goku won't transform. Even if he does transform, the RNG can still say "No" and you won't get Super Saiyan. It took me around 10 or so attempts at this mission before I finally got it.

I think that's all I wanted to say. Dragon Ball Xenoverse was a fun game when it first released, but if you played 2 then it just feels like a massive downgrade. There's not enough different between the two to justify this one being worth going back to outside of transferring data to 2.

La repetitividad y el desmaño en el diseño del juego son solo mitigados por un atractivo apartado visual, que se mantiene decentemente a pesar de ser un videojuego lanzado hace casi una década. El estilo de cell shading tiene esa cualidad de alcanzar cierta atemporalidad, y si me pongo a hablar de esto es porque me parece más interesante que cualquier cosa que tenga para ofrecer Dragon Ball Xenoverse.

Bandai tiene mucho margen de mejora para la secuela, y eso es lo que voy a proceder a comprobar. Espero que no hayan desperdiciado la oportunidad.

The visuals are dragged through mayonaise, the combat is awkward, the RNG is cruel and the balance is buried 6 feet under. Making characters is cool, though, and so is the story.

I wanted to fight hand to hand.

É um jogo divertido para um fã de Dragon Ball. Gostei muito do sistema de combate para o propósito do jogo apesar de que compense muito mais investir em ataques a longa distancia mesmo escolhendo a raça sayajin. Essa e outras mecânicas não muito desconhecidas em jogos que poderiam ser adicionadas me fazem sentir que o jogo poderia ser mais do que realmente é.

Desconozco si ha sufrido cambios respecto a la dificultad mediante actualizaciones o es que no he tenido mucha habilidad: lo he jugado con una sensación constante de que, durante los combates, la combinación de los controles y el movimiento era tosco y pesado por momentos; no transmitía el frenetismo que debiera, los combos se antojan vagos y escasos y con un nivel de exigencia algo desmedido en muchos enfrentamientos.

Tampoco me ha convencido la implementación del parámetro de resistencia; me hacía perder el ritmo con demasiada frecuencia y no entiendo que muchas de las habilidades no las posea el personaje por defecto y haya que conseguirlas, como la carga de ki.

Me cuesta valorar aspectos positivos, ya que incluso la idea para el argumento se ha explotado muy poco; habría sido más satisfactorio ver otros momentos no tan comunes del manga y jugar con la variedad de misiones sin que cada situación resulte en un combate.

Además, el juego parece empeñado en hacerte perder el tiempo completando y repitiendo misiones secundarias para subir de nivel y obtener habilidades u objetos. De otra manera, es muy complicado avanzar en las principales y el factor diversión se diluye.

No me parece mal juego, pero se pierde imitando el bucle jugable más propio del género online.


Me diverti muito nesse jogo e amava o sistema de ter um mentor e poder aprender as técnicas dele

É muito massa, principalmente com amigos, mas acho que não vale muito a pena hoje em dia já que temos jogos de Dragon Ball muito melhores que esse aqui, como o Kakarot ou FighterZ

Le meti mas horas de las que deberia