Reviews from

in the past


It's as boring as reading a Shakespeare's script of an stage as a book, and then it's literal history of VNs, but boy in any case it's clear it's old

uchi's first dive (haha get it? cuz they're underwater) into the people trapped in a location scifi genre. it sucked but paved the way for future good games by him. it's kind of like how jesus needed to die so we could all reach salvation

Una de las experiencias más hermosas y únicas que he tenido el placer de probar, mientras que a su vez, es de las que más conciente está de la forma en que funciona el medio en el que se desarrolla.

Legítimamente, es imposible contar ésta historia de cualquier otra forma que no sea mediante un videojuego sin cagarla, porque incluso teniendo detalles que uno vería como irrelevantes (Cómo lo es la perspectiva en primera persona, el hecho que tengas que rejugarlo varias veces para conseguir el verdadero final o que ciertos diálogos cambien dependiendo del personaje que elijas), terminan siendo piezas esenciales para el Plot Twist final.

Quizá el único "Pero" que uno podría tener es que hay ocasiones muy puntuales en que el juego opta por un ritmo absurdamente lento y pesado de leer (Aunque a final de cuentas sirva para darle peso a las relaciones que formes con los personajes), pero que una vez y te llegas a acostumbrar, serás recompensando con caracterizaciones preciosas de su muy extrañable cast.

Ever17 fue juego que me dió perspectivas sobre la ficción y la vida misma que nunca se me hubieran pasado la cabeza en ningún instante, que me enseñó lo bello que puede ser una simple casualidad; pero sobretodo, que no importa la cantidad de dudas que uno pueda tener sobre si mismo... Siempre habrá una forma de encontrar una respuesta... Siempre habrá una forma... De salir del infinito.

トゥルーエンドを観ないと終わらないというのは現代から考えると難しいけど、それだけの価値があると思います。

given my interest in visual novels and having experienced a few of the big names in the genre back in my teenage years, the fact that i'd never gotten around to ever17 is pretty astounding. it's one of those seminal pieces that completely changed how the medium would be executed for the foreseeable future, and something of a rite of passage in the genre even now. my first uchikoshi project i saw all the way through was 999, and after being pretty mixed and generally underwhelmed with never7, i'm happy to say ever17 is the remarkable sequel and reboot(ish) that people built it up to be.

cat out of the bag, uchikoshi is a hack in the most lovable way. he strikes me as similar to hirohiko araki in the way that he's constantly bursting at the seems with concepts he wants to share regardless of how well he can fit them into the already pacing-troubled genre of visual novels, or how much weight they end up carrying in the greater picture. he's a hack, but he's my kind of hack. and i think the fact that, to my understanding, he was a supplemental force in ever17 more than the general overseer as he was with zero escape works to this game's benefit.

given the premise of ever17, the conversations and concepts at hand actually feel naturally and relevant. basically every concept or theory introduced holds weight and feels like a naturally integrated piece of the larger puzzle. these characters have a lot more time to unwind and communicate in a way that feels natural; where 999 is in a constant state of reminding you how urgent every waking moment is, the perpetual dread of ever17 looms over and is constantly shoved aside like an impossibility, clearly out of mental defense, and it works REALLY well.

i'm a sucker for late 90s-early 00s slice of life anyways, and the moments ever17 SHOULD feel comfy, it comes naturally. the entire cast is interesting and developed well - PARTICULARLY sora and tsugumi, the latter is the rare exception of uchikoshi not only writing a genuinely empathetic and grounded woman character but stands as one of the greatest visual novel characters and respective routes i've ever played. sara and you are great too, and even coco, who embodies that loud-mouthed moe type i tend to really dislike ended up winning my heart over as her route slowly came up over the horizon. ever17's protagonists offer a phenomenal dichotomy and as the slice of life slowly peels away, especially if you play the game with its now obviously intentional route order (which IS the way you really should play it) it occurs to the reader how seamlessly all of the ideas snugly tucked away in moments of slice-of-life key-esque everydayisms and bombastic melodrama piece together into a final act perhaps too intelligent and profound for the game's own good.

ever17 is a slog at points but i chalk that up half to the nature of early vn composition as a whole and half to being completely by design. the slow days wasting away with this cast build up a social structure and a dynamic that, when tinkered with, becomes even more irregular and upsetting. it's astounding how ballsy this game gets in its final hours, even with all of the games it's inspired down the road under my belt. i'd be very surprised if another uchikoshi project gets to me the way this one did, but then, there's still remember11 down the road.


"Pero dígame señor Anderson, ¿Cómo puede amar los videojuegos si dichos juegos no se... Juegan?"

As a veteran of later Uchikoshi works, I came around to this off the back of a disappointing experience with Remember11, and was pleasantly surprised. The pacing issues it's famous for are definitely there, but my brain was able to just sort of gloss over them and focus on the interesting parts, which appealed to my sensibilities a lot better than R11. It's very amusing to see the blueprints for all sorts of super-specific details in Zero Escape and AITSF that originated here.

There are some good ideas here that get realized towards the end, but chronic issues with tone and pacing make the first 3/4 a terrible experience to get through.

If you don't place much of a premium on your time and don't mind dealing with a slog to get some good payoff, then Ever17 will probably be worth it for you. Otherwise, I'd look towards Nakazawa's and Uchikoshi's later works to see many of the same ideas with far better execution.

This is a fun time, but it's a dip for Uchi imo. Prior Infinity releases handle minutia and repetition better than this one and Zero Escape forms entirely different approaches. Sea Disney tho.

Parts of it dragged on and bored me to tears, but other parts also made me genuinely intrigued, especially the Kid routes, which were significantly better than the Takeshi ones. I was originally planning to give it a 3 star rating, but the final route was pretty great and wrapped everything up nicely, so I'll bump it to 3.5.

Go play a real game instead of glorified cutscenes

[if you're reading in english, make sure to play using the himmel patch!]
had half of the twists ruined for me unfortunately because i played the zero escape series first, which is basically bargain bin ever17 as a whole (to be specific, i think this game resembles 999 the most in core structure).

the routes will start blending together and the romance is quite shallow, but the separate heroine routes are absolutely needed for meta reasons, and you'll see when you get to true end, which is genuinely quite a spectacular show of sci-fi answers so ridiculous it becomes almost amazing. almost.

Insane. Insane premise, insane execution, insanely deliberate. It starts smart and slow by initially having a focus on SOL and romcom. This works wonders to set up the cast, which by the end, is truly amazing and one of a kind. All of this culminates in the true route, which is one of the ballsiest pieces of fiction I've come across. The first four routes are excellent in their own ways, but the true route is a masterpiece in its own right. Bravo.

This VN has the single most mindblowing plot twist ever put in a VN. The plot spends 4 routes perfectly fleshing out the characters and introducing both physical and metaphysical concepts that will be integral to the story's solution while keeping all the ends loose, and then on the final route wraps it up in such a spectacular way that will leave you K.O. for a long time before you even get out of the shock to continue reading. Get a flowchart though, you don't want to risk missing the true ending.

look the last 5 hours or so are cool but the rest is so soul crushingly boring
Pi-yo-pi-yo, pi-yo-pi-yo

This review contains spoilers

I knew this man reused twists but didn't realize just how ridiculous it got until playing this after experiencing the ZE trilogy.

Anyways it's still kino who cares

very bad pacing, but the core trick and ending route is fucking crazy in 2001

my favorite out of infinity trilogy,good job at improving the game 👍.

Really has not aged that well, but it's still worth playing IMO. I really do not like how the first few routes are paced, and even the True Ending, while much more engaging, has a lot of issues with pacing, alternating between feeling too drawn out and too rushed. Still has some crazy twists even by modern standards, so if you're interested in those I would recommend this.

theres probably a lot of parts in this game that didnt really need to be there and characters take forever to explain things, and in my opinion are sometimes kinda ridiculous about things to the point of just being annoying

but like honestly i think the plot of this game is really well put together and the twists are kinda fuckin nuts sometimes that it makes up for it.

also i think the characters are just pretty enjoyable and even though the first two routes arent as interesting as the later ones i enjoy the characters enough to find them fun

I can see the sun, you can see the moon.
and there are a little dream and hope in the sky.
I can see the sky, you can see the sky.
and I'll show you our sunshine...


https://www.youtube.com/watch?v=zMn9ZPJ_8D0

Ahora que lo he estado rejugando si he tenido algunos problemas
sin embargo ta muy bien
lo recomiendo


It's very good, you should play it!

Como un no fanático de las novelas visuales tenia mis dudas sobre si disfrutaría de esto, y como dice la calificación fue un viaje sorprendente. Ever 17 toma lo que es una premisa sencilla y hasta cierto punto cliché para detonar en un sin fin de giros argumentales y siempre mantener al espectador con dudas y preguntas sobre que está sucediendo realmente.
Si tuviera que encapsular la cosa que más me sorprendió de esta novela, no es la historia en sí, si no su estructura poco convencional y que utiliza el medio interactivo lo mejor posible, y es que cuando mas lo pienso mayor es la sorpresa en como enlaza todos los hilos y dudas en la ruta final, sin contar ese giro argumental final el cual demuestra lo único que pueden llegar a ser los videojuegos siendo irrepetible en otros medios.
Aun así no todo puede llegar a ser bueno, ciertos eventos y conversaciones pueden ser mas largos y cansados de lo normal, además el factor romance se siente un poco fuera de lugar en algunas partes, esto debido a la gran inclinación a los temas de ciencia ficción y es muy notorio la pocas ganas de los escritores en escribir romance hasta el punto de ser un pequeño impedimento para ver lo que realmente importa. Fuera de eso mi ultima queja es con cierta conveniencia argumental en eventos concretos. Ever 17 esta plagado de elementos cancerígenos que pueden arruinar cualquier historia muy rápido y aun así se las arregla para no caer en tropos típicos o anticlimáticos la mayoría del tiempo pero a veces es necesario o llega a ser muy conveniente chocando con la demás narrativa.
Para dejar una conclusión e incitar a otros a leerla puedo decir que en un principio fruncirás el ceño en más una ocasión preguntándote si esto tiene sentido y a medida que avanzas algunas dudas se resolverán, pero otras surgirán y todavía más confusas que las anteriores, aun así esta es la magia de la novela, toda duda tendrá su respuesta a su debido tiempo y yo como testigo de conocer muchas historias de ficción logro sorprenderme en más de una ocasión.
.
.
.
.
.
.
.
Because only you are in the infinity loop

I was baited into this under the promise that even if I disliked Zero Escape, this would be very very interesting. I was also informed this isn't only uchikoshi working on it, to soften the blow.

This is the worst prose I've read in a very very very long time, and I put up with shit from Umineko. Here's some excerpts from this work of pure art:
"Why had such a thing happened?
He had no idea.
No idea...
Where he was.
Where had gone.
Shaking.
Shaken.
Feeling ill."

"Couldn't be? Do you know something about this?
I don't know anything...
Do you know something?
How could I know anything?"

"He had no idea.
He didn't know...
There was no way he could know.
But there on the bed.
There...
On the bed...
There...
The bed below, the bed on top, the bed below...
Who are...
(You...?)
Who...?
(Stop...)
Please stop."

"More than anything, they didn't allow PDAs to work inside so the facility would be completely separated from the world above as part of the attraction." (Yes, this is how it's grammatically said).

No, I got a lot further than where these excerpts are taken from and it did not get any better. Some of this could be translation errors, but I went ahead and checked up with the kanji for a few of these just to make sure and no the separations and general use of establishment with where people are is just disorienting. This main hook is laughably bad too. I recall what a friend told me today, "VN authors need more Agatha Christie in their lives." And boy does that hold true. What a mess!