Reviews from

in the past


A fun base builder but not without it's flaws. The game plays very much like a version of dungeon keeper. Building your base is fun, the animations are wonderful and the tone of the game is excellent.

Unfortunately the pacing of the game is very slow. A lot of the action takes place via the world map, which you send workers to but have very little direct input over. I also found the game ultimately to be very easy, with very little pushback against you achieving your objectives.

A fun game, but not without its flaws.

Evil Genius 2 is essentially Theme Hospital but for Bond villains instead of doctors. You build your own secret lair and launch a plan to take over the world.

You start out with a fairly small lair, building the necessities you need. One aspect that I haven’t seen much of before is the amount of storage you need for certain assets, most notably your money: you will need to create large vaults to store gold. It’s really satisfying to see a massive amount of gold bars, especially when you get into a position where you can spend a large amount, see it vanish, but then watch it quickly fill up.

On the other hand, though, the storage for gold, henchmen (you need lockers to increase your capacity), energy and other equipment is massive, and initially your space is very limited as you can only build in the areas of weak rock.

As you work through the game, you’ll be able to train your goons into specific specialities, such as advanced guards, spies who run your casino to provide a legitimate looking front and scientists who conduct research.

There’s a lot to research – probably too much – and your progress is gated by how far through the main campaign you are. You can get some fancy traps, as well as more efficient storage for vaults, henchmen equipment, and can drill through harder rocks, but by the time you can access this stuff, you are close to the end.

Trying to foil you are agents. They will try to gather evidence of your wrongdoings, or sometimes even attempt to kill the main villain. When you spot them, you can mark them as targets to distract (your goons will try to keep them occupied in the casino until they’re satisfied that nothing nefarious is happening), capture them (allowing you to tortutre them for intel) or just kill them. With some research upgrades, you can make these auto assign based on different rooms. However, all this depends on your goons spotting them, some spies may don costumes to fool your goons and wreak havoc by stealing stuff, gathering evidence, sabotaging equipment or even starting fires.

There’s a lot of other aspects of the game that are automated, such as training. You set a target amount for each minion type and they will train themselves until they reach that level. There are some moments where the lack of direct control is frustrating, but most of the time the automation works great. There’s still a lot of maintenance to do by making sure there are enough food/beds/relaxation for your goons, and they may even choose to desert you (thankfully, you can execute your minions whenever you want – even loyal wans if you want to).

The main form of completing objectives is by viewing the world map and sending goons of certain types (as well as spending money/intel) to complete the objective. You need to set up criminal networks here and your activity will attract more spies. The length of the campaign is something I found odd: it’s too short to unlock everything, but also really drags on by the end. You can also not continue after you’ve taken over the world, which to me was just a really depressing end, having to load a much earlier save (the fairly long end game locks you out of certain objectives) instead of carrying on to unlock more stuff.

It was a fun game, but I wasn’t compelled to play as any of the other three villains.

If you like base management simulators I do highly recommend this game. I played the original when it came out but was too young to really appreciate it so I thought I'd give this one a go. Even though I was sure what to expect I was still surprised by how much I enjoyed it.

At the start it requires a level of micromanagement but eventually it mostly runs itself if the base is set up right. Mid game is all about expanding on the set up you put in place in the first part but the base management is just the tip of the iceberg.

The campaign is focused on dealing with the construction of your super weapon along with dealing with the various organisations across the globe. What's great about the structure of the campaign is that it's separated into arcs. With each arc having a mission that acts as a break for you to delve into the side stories. The side stories range between recruiting henchmen, dealing with super agents and collecting loot around the world. Recruiting Henchmen helps with the general defence of your base when the Forces Of Justice come calling. Dealing with Super Agents helps with the endgame portion as you can whittle down your adversaries and loot is just loot. You complete various objectives in research and the World Stage and then you are rewarded with an item like the Declaration of Independence or a giant sand timer that affects items near it. You can even get a Yeti in a giant ice cube. These can be placed anywhere in your base but I usually put them in the Inner Sanctum somit eventually become a gallery of nefarious deeds.

My main bit of advice is to increase your vault as soon as you can. In the research tab you'll find stairs. Unlock it and choose a floor then use that floor as your vault. Keep expanding it and unlocking new storage containers to increase your maximum capacity. Doing this helps to remove the financial obstacle later in the game and helps you already complete objectives in the missions that break up the acts.

Doesn't make any significant changes on the first one. Feels like a money grab. Dont pick it up IMO.

A lot of creativity in the lair design, but the geniuses all have the same dialogue for the secondary quests and this really grinds my gears. Some missed opportunities, but still an overall good game.


Overall very enjoyable and oozing with style. My main problem is that it feels a bit too much like a mobile game, and the "victory lap" section of the campaign I played was honestly very boring and mostly consisted of waiting for numbers to go up.

There are definite improvements (less racist and less mechanically obtuse than the first game) but at the same time it feels like it's lacking the depth of the first game.

Evil Genius 2: World Domination offers a stylish and humorous take on supervillainy with its base-building mechanics, but it's marred by repetitive gameplay and a lack of depth, leading to a somewhat unsatisfying experience.

Uma surpresa muito agradável no ps5. Divertido, dificuldade na dose certa e bastante viciante.

Un juego con una personalidad y una presentación fantásticas durante la primera mitad... y que se vuelve increíblemente tedioso desde ahí hasta el final.

Mecánicamente es, quizá, demasiado simple. Hay muy poca interacción más allá de construir la base y el resto depende de que las cosas ocurran solas, así que pasas mucho más tiempo esperando que otra cosa.

Y es... desproporcionadamente largo. Que una campaña dure 50+ horas no tiene ningún tipo de justificación, especialmente teniendo en cuenta que hay cuatro y van a introducir más mediante DLC.

Esperaba bastante más de este juego y aprecio muchas cosas de él, pero me ha dejado un mal sabor de boca al final porque solo quería que se acabara ya.

--------------------------------------------------------------------------------------

A game with fantastic personality and presentation during the first half... that turns incredibly tedious from there on.

Mechanically it's, perhaps, too simple. There's very little interaction besides base building and the rest depends on things happening by themselves, so you spend a lot more time waiting than anything else.

And it's... disproportionately long. A campaign being 50+ hours is completely unjustified, especially considering there's for of them and they're adding more through DLC.

I expected a lot more from this game and I appreciate some of the things it does, but it left me with a bad aftertaste at the end because I just wanted it to be over.