Reviews from

in the past


fantastic story fantastic game

- MORTIS
- Very fun horror game in the style of old school Atari 2600 consoles.
- Plot is good and the writing is decent and it is engaging enough so that you want to know what happens next, with a lot of it being just underneath the surface of what the game actually tells you.

Finally finished this game - its an interesting short-ish horror game. I loveee the sound design and art in this game and chapter three can be genuinely unnerving at places. It's a little reliant on jump scares at times and some areas are vague/harder than I personally would like, but its still good fun. The atmosphere definitely makes this game.


This review contains spoilers

I have a lot of very mixed feelings about this game. On one hand, it does a set of things very well, and if those things are what you're looking for or would find interesting, this game will likely be absolutely perfect for you. I have never played, and likely will never again play, a game that can capture the essence of an "atari-style horror game" quite like this. On the other hand, it leads to what I found to be a mechanically underwhelming and boring experience, on the gameplay side of things.

For the sake of clarity, I got ending 1 of 5, Murderer, in Chapter 1, and ending 1 of 3, “A new purpose”, in Chapter 3. I do not find the story engaging enough to subject myself to more time spent with the gameplay of this game, so if I do learn about the “true endings” or other optional endings/secrets, I will be watching someone else do it.

For starters, the positives.

1 - I absolutely adore the visual design of the cutscenes in this game. I recently learned these were created via the creator functionally mocapping himself and then inserting the additional details (hand coming out of Amy’s face, making himself look like the monster in the woods, etc) later, and it shows. They also mesh incredibly well with the general visual style, which I like for the specific reason that it’s uniquely disarming. You look at it and you see a silly looking, very classic style of visual design, and it allows a false sense of security to set in, before that’s immediately shattered in the woods in Chapter 1. The game does a whole lot with very little and absolutely kills it when it does, the way it swaps from “literal Atari game” to “freakish pixelated horror” is typically jarring but in an obviously intentional way, and I did love that.

2- I appreciate the use of music (and SOMETIMES silence, as opposed to modern horror games that think silent = scary and not silent = not scary) as a way to build atmosphere. Too few modern horror-esque games are willing to do this, and instead prefer a method of silence to build tension. This method is valid in certain places, but I much prefer the classic Resident Evil style, with varying tracks for different areas and “safe area” music. A PERFECT example of this within Faith is the elevator in Chapter 3, having that as a contrast to the main apartment area to step in, cool down, and collect yourself, while considering where to go/where you’ve been feels great. It’s a perfect choice and it adds greatly to the pacing of the apartment, which is a large part of where the story really ramps up. Speaking of the story…

3 - I think the story was really enjoyable and engaging, especially as it unfolded after Chapter 1. Chapter 1, while it is a solid introduction, does not do a lot to tie itself to anything that follows, however, the following chapters work to tie themselves to C1, somewhat reworking things to fit around the narrative of John revisiting the Martin house to exorcize Amy and complete the ritual he failed to complete when Father Allred was killed. The recurrence of John’s nightmares, as well as the increasing severity, adds to the building sense of dread in C3 as the Profane Sabbath approaches, while also providing a functional excuse for John to end back up at his home before receiving further orders from Father Garcia. In my eyes, Chapter 3 is easily the best, most engaging, and most intense chapter for story and world building. The final march to Gary, the talk John can have with him, Father Garcia rescuing John as he barely defeats Gary for the first time, all were genuinely good moments, and I found myself growing to genuinely find investment in John as a person before the end of the game, compared to how I saw him at the beginning, which was “a weird little blue guy”.

Now for the bad. My issues with the game fit into two overarching categories, but they tie together. I generally dislike the overall feel of the game, and I generally did not enjoy most of the puzzles or bosses, with the bosses literally always causing negative feelings and general displeasure with the exception of Gary.

Starting with the overall game feel. This is a very personal thing and to be clear, I think it does what it’s actually trying to do well, I just find that I don’t enjoy it. I enjoy games with fluid, smooth movement and combat and such, and this game is… not that. Like I’ve said in this review, it feels like an Atari game, and I respect that, but I just don’t enjoy it. You have 8 axes of movement and a single speed, and a single button action. The game is very simplistic, and that’s not necessarily an issue, but again, I dislike how it feels.

Now, my issue with the bosses extends directly from my issue with the gameplay. The process of taking out a boss is… incredibly tedious, to say the least. You walk around their very obvious attacks and hold up your crucifix when possible, and that’s basically it, because the game doesn’t have enough buttons for there to be any more to it. Amy, the weird dude (?) at the end of C2, and Gary are all like this, as well as every other demon in the game, but Gary has the decency to knock John on his ass and force you to crawl back to your cross, but he doesn’t one-shot you like EVERYTHING ELSE. Extending from this, puzzles are a simple issue. They tend to be mediocrely communicated to the player (especially in chapter 1 and 2, 3 was better about this) but they mostly boil down to walking to a place in a specific way, or walking over an item and then putting it in the right socket on a statue or something. Again, this comes back to mechanical simplicity, but I just found it unreasonably tedious if it ever took me more than 30 seconds to figure out a puzzle.

Overall, especially on sale, I think FAITH is a game well worth the time it took me to complete it. I overall enjoyed it, the cutscenes and story were a lot of fun, the music is cutesy in that very retro way but also helps to build tone and atmosphere, and despite my issues with gameplay and bosses and such, I still found myself pushing forward because I wanted to see the resolution to John’s fight to take down Gary and his absolutely absurd cult.

Tyle czekania na takie gówno..

A true horror experience that really emphasize on the "retro" side of it, enjoyable and kept me curious for what comes next through and through

Gotta thank @Galaxy003 for gifting me this along with the entire trilogy.

You see a lot of fourth-gen inspired games, and a decent amount of third-gen inspired games too, but there's not many games inspired by titles from before those eras. Faith is one of the few that actually fits that category, and there is a deliberacy in this stylistic choice. The game is trying to evoke that era, one that housed a 'Satanic Panic' where many Christians in the US would accuse new things of demonic for some reason. Naturally, one of these hobbies was that of videogames. It's not like this sort of behavior is completely gone (I used to live in the Deep South of the US and you could still find multiple people who hold these beliefs there), but it was most prevalent around the early to mid 80s, so making a game styled around that era of games is an interesting choice.

I must confess that I haven't played many Atari games, and the few I have played are just arcade ports. However, this game does seem mostly faithful to that era, no pun intended. The only things you can really do is walk around, hold up a crucifix to scare demons, and open a map. Any important objects are interacted with by either flashing the crucifix or just walking into them. I must admit, I wish this game had some kind of interact button, because most user interaction is pretty repetitive. Walk around, point your crucifix at the creepy guys and anything that looks suspicious, repeat. This is pretty much how the entire game works . One could argue that deeper interaction wasn't really common in the era, but neither was the walls of text that this game tells the majority of its story with. I understand that visual storytelling is probably difficult to do when your game has less detail than Super Mario Bros. I think the game should've made more use of text in the style of the 'Kill her' that was painted in blood at the end. Even if it kinda lessened the impact of such moments, it would've been better on multiple fronts in my opinion. The actual story is fine enough, but I feel that the way its presented hurts it.

I also liked the rotoscope moments well enough. Sure, they definitely wouldn't be on the atari 2600, but it stays consistent with that console's limited range of colors.

Overall, it's fine. I definitely think this game's brevity is a positive, but that doesn't negate a few of the issues I have with it. It's fine, but I'm hoping that the sequels are better. 5/10.

What a neat game !

Overall I enjoyed my time with this game I am glad I finally got around to playing it. What initially struck me with this game is its graphics that look very Atari like. To see a horror game in this type graphical is VERY VERY rare now adays so I had to check it out. While the Atari graphics are cool I think the in game cutscenes are honestly breathtaking idk what that graphical style is called but the cutscenes look so damn awesome.

Past that what do we get? an older style of game where you do a lot of walking , collectible finding , Demon Exorcising, and more walking. I think overall the gameplay was FINE at most I was pretty let down by the boring boss fights and the lack of interaction for the most part. You really can't do much within the game past walking over stuff or using your cross against demons. I wish there would be more interacting with the stuff versus having to walk over everything.

The game has 3 chapters each chapter growing longer in time length. I wouldn't really say I have a favorite chapter as all 3 chapters tell one big story so for me its hard to say which chapter I like more. Onto story the story is honestly very intriguing and filled with deep lore that you have to search very deep for in each chapter through notes you find. To keep this very shorty the story follows a priest going to the home of a family to perform an exorcism on a young girl named Amy who was possessed by a demo. There was a first attempt at her Exorcism but it didn't go well so now you are going back to try again. Now if you do not enjoy reading you won't enjoy a big part of this game as most of the lore is told through these notes and some notes can get pretty wordy. But if you enjoy that stuff you will love this game as the world and lore is very rich if you choose to dig really deep. If you do not want to dig that deep and feel confused by the end search up Flaw Peacock on youtube and watch his 4+ hour series on the lore for faith its very interesting. There are multiple endings for each chapter which are fun to hunt for until you hit the last chapter of the game.

This game is atheistically pleasing but lacking in the gameplay department and ease of story absorption. You can follow along but you will get very confused by the story by the end unless you watch a lore video which will make things clearer. But lord I am going to say it again the cutscenes in this game are so badass!!!!!

Overall I had a good time with this and I do recommend this game if you are looking for a retro style horror game.

I've never experienced a series of games that more accurately captures the sheer manic energy of a mid-80s horror trilogy. Every entry is a new, distinct flavor of horror, made all the more delectable by that undeniably eerie atmosphere.

The boss fights are really the only outright bad part, and even they can be overcome.

My god, this game was so terrifying.
It was so so much better than I ever expected!!

retro horror game that always vibes. haunted houses, cult churches, and a town being slowly devoured by the devil, it puts in a lot without being overwhelming and does it with style. really fun

sure i didnt have high expectations for faith but it was kinda weird how much of a traction it had around so i was curious about it and i was sooooooooo let down by it i have no idea i just wanted to really like it way more than i actually did but theres some really weird design decisions that i cant ignore even though it takes a lot of gut to make a game inspired by this era of videogames where there were like 10 pixels on screen congrats

for starter this is a game with an 8 BIT aesthetic reminiscent of atari and shit (not that i actually know about it) and some of the best scares in the game are delivered by the sudden change of art style into hyper detailed rotoscope animations of monsters trying to get your ass ABSOLUTELY GENIUS and this also creates a damn good atmosphere of “i have no idea what to expect next after that scare it may come from anything” building tension over tension and making the player shit their pants . brilliant

what i wasnt really too fond of was the fact that the gameplay tires this formula too much the most youre gonna do is some slender man type collecting pages walking around a forest looking for some kind of story elements (i cant fucking believe i had to read all this stuff that makes no sense to me but WHATEVER its not like i hate reading or anything) while a chupacabra or something is trying to eat you alive and for some reason he can also random spawn from any part of the screen while youre trying to collect these fucking pages and fending him off with a christian cross because hes a priest or something

so umh probably the best part of the game and the most tense is the house with the possessed girl absolutely incredible sound design (silence) and thick atmosphere that escalates into another rotoscopic animation totally gorgeous if it werent for the fact that youre gonna have to go through a pretty shitty boss fight if you want the “best” ending and i cannot stress this enough just watch it on youtube i have literally no idea why they thought it was a good idea to put a pattern based fight into a game about walking and pointing crosses at stuff but OK strike 3 my man this game gets a mid vote im sorry i really wanted to like it but theres too much jank to it that outshines the actual good stuff and when a game has like 2 good scares that get repetitive after a while because youre gonna die so many times that youre gonna watch them over and over again the tension is completely gone sorry to the man i MAY be checking the next installments if some reviews convince me to do so but for now i was left with a bittersweet taste its not like i had the highest hopes but for a game this short i just wanted some less tedium and some better pacing

gotta say i liked some of the elements here like the aseptic music or the use of some latin here and there and those god awful synthesized voices that somehow managed to give the game some kind of identity i wasnt expecting but all in all they didnt compensate the negatives

plus i have no idea what the story is about the priest is there but the storytelling is so messy why is he in a forest why is he exorcizing the spirit of a girl in nowhere and why should i care about all these papers pretentious ass dont talk to me maybe i dont really like indie games all that much call me an hater

also what's with the tree monster in the cover art not being present in the game HELLOOOOOO

Played through the first chapter, and it just didn't leave a good impression on me. I can see that there is a charm here, but it just didn't affect me as much as the others.

Well crafted short horror game. Feels like it needs more to it tho and thankfully there are two sequel chapters to try.

good concept, but the gameplay is a bit uninteresting though the horror elements are executed well

like as just one game? okayish? took me two sittings to fully watch it and it's pretty short but I gotta watch the other 2 sequels yet so there's that

builds an interesting premise for the rest of the series, but pretty mid as a standalone

cutscene animations are really cool


o visual é o charme, adoro a estética junto com as coisas satânicas e cristãs

mortis

this game scared the shit out of me.

Idk how they made 8 bit walking and exorcising things scary but they did