Massive Improvement over the original game by a wide margin. The gameplay is a lil different than i would've expected from a Ghostrunner dlc and for good reason. Instead of playing as Jack in the main game, You play as Hel, an experimental modification of the Ghostrunners semi-replacing freeflowing agility with sheer ruthlessness and super jumps.
Now if she sounds familiar, that's because she was a boss fight in the main game and you had to fight her, and parry her attacks, jumping from one platform to the next, and often shoot her "surges", as its called in this dlc, at you.
They did a really good job at, not only replicating her style into gameplay but also made it intertwine with the main games gameplay mechanics without it feeling forced or jarring. Even adding a new mechanic called "Rage" which you can fill up by killing enemies, or stand in individual powerups for a refill. And this allows you to shoot "surges" at enemies similar to Jack's. Only this time, its really necessary given its your only tool and you don't have the other abilities he had. Despite that, it worked in the dlc's favor because of the satisfying combat actually getting an additional incentive to play aggressively. In fact, I wind up playing far more aggressive overtime in this than i did in the main game because of it. If the main game is more focused on freeflow movement and strategy, then this DLC is like Katana Zero but in first person. Focusing on SLAUGHTERING those in your way.
Even the upgrades focus on aggressiveness. While it shares traits like multiple dashes, outline enemies, deflect bullets, etc. It also has its own unique upgrades like giving you a temporary shield when your rage meter fills up that can block plenty of attacks, giving you a split-second chance. or being able to change your surge into an X, just like the hel fight in the main game. Even the tetris upgrade minigame has more of an incentive giving you additional Rage abilities like Very short invincibility after shield is down and X-ray being able to see enemies through walls or Overdrive which you kill enemies by air dashing into em. Even without these upgrades, you still feel like an unstoppable force to be reckon with.
Which does suit well with the story, which i definitely prefer in terms of execution than the main game despite it being a direct prequel. While Hel is obviously a puppet just like Jack, the story of her going from Maras puppet to capture the commander after refusing her orders to straight up becoming more and more ruthless and losing it overtime makes it more memorable. No biological brain and even starting to gain willpower and becomes rebellious against Mara. The whole tone of the DLC is a lot more mean spirited with dark humor throughout which suits it nicely of the premise of playing as an unhinged killing machine. Between Hel's banter with mara being straight up being a smartass with her in a matter-of-fact way, to even a cutscene confrontation where she confronts 3 climbers, only to kill one and the other panicks and shoots himself realizing its futile to go against her, and the last one getting choked while interrogated only to get his neck snapped. Even the rebel plotline is a lot more fleshed out with the spearheader "Connor" being flippant towards his pal Diego's concerns about Us going after them, and even Zoe argues with him basically going from giving a huge speech to the masses over the comms only for him to not really risk his ass on the frontlines AND having to leave Jack behind. Its brief but its WAY more effective than the main story which treats it as an afterthought.
In terms of enemy variety? There's only 2 main bosses in the expansion and 1 new enemy type. The new enemy is a rocket propelled soldier shooting sticky bombs while flying in the air, forcing you to traverse and not stay in one singular spot. they can easily be taken down like the drones in the main game. Just jump on em and its an instant kill. and the 2 bosses, one being the aforementioned commander which acts as both a hybrid of the new enemy type and a callback (or call forward, I guess?) to the constant parrying Hel's fight. and the other, without spoiling much, is a mech whose lasers and orbs you have to dodge whilst simultaneously avoiding the shocking platforms. Yes you've read that correctly. There's a shit ton of em and while i've gotten used to their patterns, it does feel cheap as hell sometimes during combat or certain sections of platforming.
I'd still take the final boss any day of the week over that frustrating final parkour section of the main game. And if that's all i had to complain about, then the DLC over exceeds at doing what it needed to do and even overshadows the main game in terms of gameplay, story and even Music which is a tall task given the main game already has a great OST. Its short but sweet, and its a great stepping stone for what to do with Ghostrunner going forward.
Now if she sounds familiar, that's because she was a boss fight in the main game and you had to fight her, and parry her attacks, jumping from one platform to the next, and often shoot her "surges", as its called in this dlc, at you.
They did a really good job at, not only replicating her style into gameplay but also made it intertwine with the main games gameplay mechanics without it feeling forced or jarring. Even adding a new mechanic called "Rage" which you can fill up by killing enemies, or stand in individual powerups for a refill. And this allows you to shoot "surges" at enemies similar to Jack's. Only this time, its really necessary given its your only tool and you don't have the other abilities he had. Despite that, it worked in the dlc's favor because of the satisfying combat actually getting an additional incentive to play aggressively. In fact, I wind up playing far more aggressive overtime in this than i did in the main game because of it. If the main game is more focused on freeflow movement and strategy, then this DLC is like Katana Zero but in first person. Focusing on SLAUGHTERING those in your way.
Even the upgrades focus on aggressiveness. While it shares traits like multiple dashes, outline enemies, deflect bullets, etc. It also has its own unique upgrades like giving you a temporary shield when your rage meter fills up that can block plenty of attacks, giving you a split-second chance. or being able to change your surge into an X, just like the hel fight in the main game. Even the tetris upgrade minigame has more of an incentive giving you additional Rage abilities like Very short invincibility after shield is down and X-ray being able to see enemies through walls or Overdrive which you kill enemies by air dashing into em. Even without these upgrades, you still feel like an unstoppable force to be reckon with.
Which does suit well with the story, which i definitely prefer in terms of execution than the main game despite it being a direct prequel. While Hel is obviously a puppet just like Jack, the story of her going from Maras puppet to capture the commander after refusing her orders to straight up becoming more and more ruthless and losing it overtime makes it more memorable. No biological brain and even starting to gain willpower and becomes rebellious against Mara. The whole tone of the DLC is a lot more mean spirited with dark humor throughout which suits it nicely of the premise of playing as an unhinged killing machine. Between Hel's banter with mara being straight up being a smartass with her in a matter-of-fact way, to even a cutscene confrontation where she confronts 3 climbers, only to kill one and the other panicks and shoots himself realizing its futile to go against her, and the last one getting choked while interrogated only to get his neck snapped. Even the rebel plotline is a lot more fleshed out with the spearheader "Connor" being flippant towards his pal Diego's concerns about Us going after them, and even Zoe argues with him basically going from giving a huge speech to the masses over the comms only for him to not really risk his ass on the frontlines AND having to leave Jack behind. Its brief but its WAY more effective than the main story which treats it as an afterthought.
In terms of enemy variety? There's only 2 main bosses in the expansion and 1 new enemy type. The new enemy is a rocket propelled soldier shooting sticky bombs while flying in the air, forcing you to traverse and not stay in one singular spot. they can easily be taken down like the drones in the main game. Just jump on em and its an instant kill. and the 2 bosses, one being the aforementioned commander which acts as both a hybrid of the new enemy type and a callback (or call forward, I guess?) to the constant parrying Hel's fight. and the other, without spoiling much, is a mech whose lasers and orbs you have to dodge whilst simultaneously avoiding the shocking platforms. Yes you've read that correctly. There's a shit ton of em and while i've gotten used to their patterns, it does feel cheap as hell sometimes during combat or certain sections of platforming.
I'd still take the final boss any day of the week over that frustrating final parkour section of the main game. And if that's all i had to complain about, then the DLC over exceeds at doing what it needed to do and even overshadows the main game in terms of gameplay, story and even Music which is a tall task given the main game already has a great OST. Its short but sweet, and its a great stepping stone for what to do with Ghostrunner going forward.
For 15 dollars, this is not worth it due to its 3-4 hour length, however, the DLC did manage to provide a fairly unique experience from the base game with Hel's new mobility and combat, which can be clunky at times. The story was more engaging than the original, but my major complaint has to be a lack in quality of level designs and the stupid final boss.
2020’s Ghostrunner nailed first-person platforming and let players live out the fantasy of being an agile cyber ninja traversing a neon-lit cyberpunk dystopia. Unlike some other parkour games, it had a constant forward momentum paired with a difficulty curve and tough enemies that forced players to play the title flawlessly and see it at its best. Project Hel, the game’s first significant expansion, does have a tough act to follow, but keeps up and even surpasses that main campaign at times with its more nimble moveset.
Read the full review here:
https://www.comingsoon.net/games/reviews/1213626-ghostrunner-project-hel-dlc-review-ps5
Read the full review here:
https://www.comingsoon.net/games/reviews/1213626-ghostrunner-project-hel-dlc-review-ps5
You will like this one if you liked the main game. Sometimes it is great to be able to jump so high with this character, but other times it kind of restricts movement. I really liked the combat encounters in this one, but I disliked the puzzles. Who thought it would be a good idea to put elevator puzzles into a game where I constantly move rapidly around the environment... Great music too.
with hel's moveset comes a clunkier experience, although the level design compensates this. tbh, at points i was enjoying myself more than the main game because of how ridiculously fun hel is to play as, but theres a few things that hold it back. mainly the bosses. the bosses suck. really fucking badly. the first one is alright but the final boss is the most tedious pos ever. that is until the second phase then it becomes a dps battle which is not what i think of when i think ghostrunner. the characters are still flat as cardboard, but miraculously (like the base game) got me to laugh a lot.
im not sure when they started developing this dlc but if it took them 2 years for 6-7 levels then i have a feeling ghostrunner 2's level design is gonna suffer.
8.5/10
im not sure when they started developing this dlc but if it took them 2 years for 6-7 levels then i have a feeling ghostrunner 2's level design is gonna suffer.
8.5/10
Apesar de não ser tão bom quanto o jogo base ainda assim curti bastante, a gameplay tem umas mecânicas diferente bem interessante, a história é legal, não é no nível do jogo base que foi pra mim um dos melhores jogos plataformas de 2020, mas é bem bom, achei meio curto só pelo preço que é meio carinho, mas se tu curtiu o jogo base vale bastante a pena.
great addition to the overall story, interesting gameplay change from the base game, but very few levels. the levels that are here, though, are pretty well designed and use hel's unique abilities (and limitations) really well. there are some cool segments here that force you to work with her limitations with smartly designed obstacles. while the bosses in the base game were also sort of lame (aside from the elevator, that was dope), this dlc's bosses are more lacking to the point where i have to take away a point. regardless, solid expansion, amazing visuals once again, very cool, when ghostrunner 2?